On Core or Higher Difficulty do you cheat when leveling up or writing magic?
franco
Member Posts: 507
There are many ways available for players to circumvent the basic rules in BG. An option for cheating on the rules always comes up when we are in Core difficulty or higher and the PC or an NPC levels up or writes magic from a scroll. As a player, how do you usually handle it. Please vote and tell us about it. Also, please let me know whether you like the idea or find it interesting to know statistically the way various players approach this option.
- On Core or Higher Difficulty do you cheat when leveling up or writing magic?217 votes
- When leveling up or writing, I lower difficulty level to get max hit points or success.34.10%
- When leveling up or writing, I save first and reload until I get a result I am satisfied with.25.81%
- When leveling up or writing, I stay on Core or Higher Difficulty and accept the results.25.81%
- Other. and I'm ready to tell you about it.14.29%
Post edited by franco on
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Just edit the original post; you'll be able to change the thread's location on the edit screen.
I think it would be interesting to find out what statistical tendencies many of the players on this forum have when facing this option of leveling up or writing magic.
The other time I will save/reload is if it's a spell I really need and will find difficult to find again.
I generally do not lower the difficulty because I seem to be physically unable to remember to raise it again once I am done.
More details on the math here: http://forum.baldursgate.com/discussion/13927/average-hitpoints-on-level-up
I just roll with it. Makes the game more interesting that way. And forces you to come up with new strategies if you don't get access to spells you're normally using every run.
Very recently, however, I developed a rule whereby if the game had to be Reloaded due to a PC's death since the last level up, then he is in a weakened condition. In that case, keep the game on the original Core/Higher difficulty setting when he levels up, and there is a random probability he will end up getting fewer HP's. If there was no reload for the PC since the last level up, then save the game and make sure he gets at least half the max HP's.
I like this rule, because it feels right and seems realistic. As a penalty, it can also be applied when NPCs have been resurrected since their last level, so they face the possibility of fewer random HP's on the next level up.
The only time I reroll HP is when Kagain gets a 2 (I don't think he can roll a 1 due to his 20 CON). It just doesn't feel right for Kagain to have less HP than other fighters of the same level in the party.
*Edit: I just leveled Kagain in my current game and he just got a 1 (6 with CON bonus), so I guess it doesn't follow the PnP rule of no 1s rolled with 19 and 20 CON.
Because of that (and as part of my ongoing battle to bring more power to the stats) I altered two tables:
INTMOD.2da
I changed this so that a low intelligence (9) only has a 15% chance to write a spell...whereas 18 INT is guaranteed to succeed.
9 = 15%
10 = 25%
11 = 35%
12 = 45%
13 = 55% (same as default)
14 = 65%
15 = 75%
16 = 85%
17 = 95%
18 = 105%
HPCONBON.2da
I changed this to help characters with high CON gain more HP when levelling up. Anything up to CON 12 has a minimum roll of 1. A 13 CON gets a minimum roll of 2.
12 or under = 1 minimum
13 = 2 minimum
14 = 2 minimum
15 = 3 minimum
16 = 3 minimum
17 or above = 4 minimum
This means a mage with 17 CON will always get a roll of 4 (plus the CON bonus of 2). A Fighter gets between 4-10 (with a CON bonus of 3).
I find this helps prevent *frustration*. If I have a fighter with 13 CON, then I can't really complain about him being a bit soft. Likewise a Mage with 13 INT, I can't complain about his spell writing failures. The option is there for me to guarantee success; it's my choice if I choose to make it more awkward for myself.
I've attached them both in the zip file. If anyone would like to use them, simply copy them into your override directory.
I can't imagine the nerd rage some players must have had when failing their roll with Fireball. We have it easy with BG. ^_^
I thought dragons were tough before, but fighting them with SCS AI, triple life, and maximum hp rolls was something else. When I fought the Shadow Dragon damn thing just wouldn't die.
Let's see, player-character mage, capable of feats and progression far beyond the typical mage in the world, a master of the arcane arts in the making, a hero or villain of extraordinary potential. Yeah, that totally sounds like you should have a chance to fail to learn how to do the thing at which you excel. Maybe Fighters should have a random chance to not gain extra proficiency pips or their extra attacks. Implying that lowering the difficulty in-game is cheating.