Baeloth in BG2:EE / Baeloth Arena "Stronghold"
Illustair
Member Posts: 878
Noooo! Am I the only here who would like to see more of Baeloth in BG-2? As good as having a Black Pits 2 or something similar, it won't be near as good as with the so many possible intriguing interactions that an eccentric, crazy, drow sorceror like Baeloth can have in BG-2.Dee said:Will there be a "Black Pits 2"?
I can't say anything about what's involved, but you may have heard us say something about Baeloth not being a playable NPC during BG2 because he's "busy in that time".
EDIT:
Here's another suggestion of arena "stronghold":
Illegal
From there, maybe you could settle matches. Maybe implement some sort of "morality" even. Have it Illegal if you prefer, wherein there could be powerful monsters and ordinary folks alike being abducted. The chances of abduction success is similar to thief stronghold when you issue orders. You would most likely get more income with this evil route as aside from the base income from entrance fee, there would be a betting system. And since it is illegal, the authorities may send in squads from time to time to shutdown the arena IF they find out (a side quest), or they purposely have some of their people be abducted to participate in arena and attempt shut it down from the inside IF they don't know the location yet. Or since you have powerful participants (if you chose to), there might be a small chance that they'd be able to break free and cause some disturbance. You may also choose to train your men recruited and/or trained for security purposes and the abduction success rate.
Legal
Have it legalized. It is an arena that is properly monitored by the authorities (also sanctioned by the Cowled Wizards so spellcasting is authorized). No killing if they must say so...but depending on what's the developers' take on this, maybe not. Think of it the Roman Colosseum. There would participants from different factions. You'd probably have less control on the selection process, as there would no longer be "abductions of your own choosing". Less income also as you'd share the income to the authorities with jurisdiction to your arena. It might be more boring that the illegal counterpart, but what do you expect? I'm sure the creative minds of the developers could create something interesting for the arena mechanics. In fact, since these are willing participants, I would expect that these are the gutsy or the arrogant type of people. So they'll be the ones who'd trigger the side quests e.g. create Thayvian Red Wizards creating a ruckus. Same as illegal, your men can also be recruited and/or trained for security or whatever.
As a side note, if there would be recruitment of men involved. Why not have it be a source of side quest as well? Much like NWN-2 stronghold wherein you could have recruit men from here and there to strengthen your stronghold. The recruitment is just another collection of interesting mini quest that would bring an extra interest to the BG-2 world. Meet and recruit people spread out around the BG-2 world. Once recruited, maybe some can have a mini side quest of their own. E.g. in illegal arena, you may unknowngly hire an undercover agent to reveal your arena's location, or since you'd most likely recruit people of interest, these people maybe of interest to another opposing parties that would create a fuss in the arena.
Post edited by Illustair on
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I secretly wish that he were a romancible NPC in BGEE, and BG2EE, but I already know it isn't going to happen.
I won't hesitate to pay $10-20 just to have an NPC DLC of him.
Here's my take. Maybe you'd find it interesting:
Illegal
From there, maybe you could settle matches. Maybe implement some sort of "morality" even. Have it Illegal if you prefer, wherein there could be powerful monsters and ordinary folks alike being abducted. The chances of abduction success is similar to thief stronghold when you issue orders. You would most likely get more income with this evil route as aside from the base income from entrance fee, there would be a betting system. And since it is illegal, the authorities may send in squads from time to time to shutdown the arena IF they find out (a side quest), or they purposely have some of their people be abducted to participate in arena and attempt shut it down from the inside IF they don't know the location yet. Or since you have powerful participants (if you chose to), there might be a small chance that they'd be able to break free and cause some disturbance. You may also choose to train your men recruited and/or trained for security purposes and the abduction success rate.
Legal
Have it legalized. It is an arena that is properly monitored by the authorities (also sanctioned by the Cowled Wizards so spellcasting is authorized). No killing if they must say so...but depending on what's the developers' take on this, maybe not. Think of it the Roman Colosseum. There would participants from different factions. You'd probably have less control on the selection process, as there would no longer be "abductions of your own choosing". Less income also as you'd share the income to the authorities with jurisdiction to your arena. It might be more boring that the illegal counterpart, but what do you expect? I'm sure the creative minds of the developers could create something interesting for the arena mechanics. In fact, since these are willing participants, I would expect that these are the gutsy or the arrogant type of people. So they'll be the ones who'd trigger the side quests e.g. create Thayvian Red Wizards creating a ruckus. Same as illegal, your men can also be recruited and/or trained for security or whatever.
As a side note, if there would be recruitment of men involved. Why not have it be a source of side quest as well? Much like NWN-2 stronghold wherein you could have recruit men from here and there to strengthen your stronghold. The recruitment is just another collection of interesting mini quest that would bring an extra interest to the BG-2 world. Meet and recruit people spread out around the BG-2 world. Once recruited, maybe some can have a mini side quest of their own. E.g. in illegal arena, you may unknowngly hire an undercover agent to reveal your arena's location, or since you'd most likely recruit people of interest, these people maybe of interest to another opposing parties that would create a fuss in the arena.
Now that I think about it. With that something interesting, I wouldn't mind if Baeloth won't be a recruitable NPC just as long as arena "stronghold" is implemented i.e. properly and interestingly implemented. I might post this as a feature request, who knows if it might spark a creative idea to the developers. So please do share your ideas so I can properly incorporate necessary changes to the soon-to-be request.
I'm expecting "busy in that time" has got to be something really big. Perhaps an arena "stronghold" as suggested?
[Edited] Lady = Safana