Found a Use for Rasaad!
kmfdm
Member Posts: 18
http://www.youtube.com/watch?v=-tSQlEzA60U&feature=youtu.be
He's a perfect bait for Drizzt kiting before you get the Boots of Speed. Besides, there is something about having a lawful good monk in a group full of chaotic and neutral evil cutthroats.
He's a perfect bait for Drizzt kiting before you get the Boots of Speed. Besides, there is something about having a lawful good monk in a group full of chaotic and neutral evil cutthroats.
Post edited by kmfdm on
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Basically this isn't other games. you are supposed to be facing something akin to an intelligent opponent. And given choices, no sane opponent is going to continue chase someone who is running away from you and hasn't done any real damage to you while someone else is pelting you with arrows and doing real damage to you. It is basically exploiting a flaw in the AI program, not making a Tactically valid choice.
1) You can move faster.
2) You can attack from a longer range.
If you have those two conditions fulfilled, than kiting is a perfectly suitable tactic, simply because you have the capacity to do so.
Except that an intelligent enemy would still disengage and run if it becomes apparent that he has no way of winning.
Because this is the ONLY fun way to beat him and everyone should be forced to fight him this way.
Also, use 2 monks and darts. Pshaw!
Having said that, if you enjoy playing a certain way it obviously doesn't or shouldn't matter if someone else considers it cheese.
Whoops, wrong fantasy world
And you can't run in circles either because anything other running directly away from Drizzt would allow him to gain on you by using an intercept path.
We should also take into account that in games like Baldur's Gate, the graphical representation is only schematical, we add the rest with our own imagination and that's also what makes the games with "simple" graphics more intriguing. I can easily imagine the battle where Drizzt deflects many arrows with his trusty scimitars, struggling for maybe even an hour before the marauder group overcomes him by the sheer number of arrows fired. Being a legend as he is, it's more plausible for me to consider the struggle to take so long, and if you consider hitpoints being only a schematical way to show that someone isn't dead yet, you can even imagine that he only got hit maybe 3 times, with the last arrow piercing his heart. I use this to prevent having to imagine that someone has 30 arrows stuck in his neck and still runs around merrily.
That said, I almost always play good or neutral so I've never killed him.
And you can't run in circles either because anything other running directly away from Drizzt would allow him to gain on you by using an intercept path.
It's certainly possible to fire a short bow or throw something pointy while running. You could fire a crossbow, too, but reloading would be tricky.
As for running in circles... for one, it's not necessary. For two, a fast runner would be able to run in a very large circle. For three, shoot him in the leg.
The BG AI does occasionally try for an intercept path by moving toward the coordinates you have clicked. But you're right, it usually doesn't.
I've never tried to kill him, though. It's probably possible to do toe-to-toe with a geared and level-capped party.