Otiluke's resilient sphere malfunction
kamuizin
Member Posts: 3,704
It's pretty simple.
Current Behavior:
Otiluke's resilient sphere is making it's targets invisible.
Expected Behavior:
Otiluke's resilient sphere should put the target under a sphere of invulnerability that isolate the individual (pretty much as it's done in Irenicus's Dungeon with the Cambion).
Current Behavior:
Otiluke's resilient sphere is making it's targets invisible.
Expected Behavior:
Otiluke's resilient sphere should put the target under a sphere of invulnerability that isolate the individual (pretty much as it's done in Irenicus's Dungeon with the Cambion).
0
Comments
I do notice that some of the effect durations are off--the spell description says "1 turn" but many effect last for only 42 ticks rather than 60; I am correcting that at this time.
I don't see any reason to make the target invisible, though, especially since that isn't in the spell description. In fact, if that effect is removed then Otiluke's Resilient Sphere makes for the perfect bait--target a party member then let the monsters attack the invulnerable target while the other party members take care of business.
edit: I just thought of another weakness--poison, or any other continuing damage effect. If poisoned, right now it might be possible for the poison to damage the subject of ORS. I need to add "cure poison", "immune to opcode: poison", and "immune to opcode: damage" effects to ORS to account for that possibility. Even though there are no level-drainers in this game, I should probably add "immune to opcode: level drain" just to be thorough. I also changed "invisibility" into "sanctuary" (effect 153), which should cause enemies to ignore the targeted creature.
Granted, even without that error it would still be broken. It's an interesting point and, I think, entirely doable.
Also would be nice if it weren't considered a hostile spell.