Fighter Cleric Help
Omasyr
Member Posts: 4
I picked Quarterstaff for my Fighter Cleric Half Orc since... I like hitting people with sticks!! But I'm a bit stuck on what to level up? I have Quarterstaff and 2 handed on 2 each and it won't let me make Quarterstaff 3. I'm kinda newbie at this and was wondering which weapon should I take? I was thinking about Sling, but I wanted to know if that was the right way to go? Also my character is running a S19,D12,CON19,I10,W16,CHA12 if that helps
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I can suggest slings, or maces...there's an excellent hammer lying around, but there's a mace called The Stupefier that has a 25% chance to stun a target -- with no saving throw allowed, to my knowledge.
if you really want to have most dps you should go with dual wielding hammers/maces
quarterstaff is pretty neat because of +3 magical you can buy in ulgoths beard
dual wielding statment is based on bg2 experience i don't really know if it is better than 2handed in bg1
it mostly matters because thaco of bg1 characters is lot worse than thaco of bg2 character and there is more better weapons in bg2
so it is probably that bg1 2handed weapons are better for example kensai/barbarian 2handed sword with kai would do pretty crazy damage
+2 to hit, +2 to damage (kensai) is replaced with "Gautlets of Weapon Expertise":
+1 to hit, +2 to damage (other fighters).
After you gain that bracers for your regular fighter (there are two pairs of them available), your benefit becomes obvious - armor, that cannot be worn by kensai.
So, kensai's power will show up in BG2:EE. Hope, the release will take place.
The sword and shield style just raise shield AC bonus against missile attacks, so you don't need to pick this proficience to fight in the begin with a weapon and shield.
But keep in mind in the long run :
Kai lasts 10 seconds - no upgrade ever.
Righteous Magic, which does what Kai does AND more lasts 6 seconds per caster level.
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But that's neither here nor there, the OP asked what other weapon to use.
It's up to you really. I myself enjoy Flails quite a bit thanks to the superior Morning Star damage. Problem is that wherever you go, in Baldur's Gate 1 at least, the maximum amount of damage your character will make comes out of staffs (unless they added a Morning Star +3 someplace)
1D6 +3 from the Quarterstaff +3
2D4 +2 from the Staff-Mace +2
And that's weapons that can't expire. There is also the Staff of Striking, which you can use 10 times and deals I believe 1D6+9 damage or something similar, making it one of the best damaging weapons in the game (but again, only 10 attacks)
But again, I am not aware of all the newly present Cleric weapons in the game, so this information might be wrong. A simple morning star +3 would beat the Staff-Mace+2 at that point, which is really powerful as a weapon. (but keep in mind, it's one handed, so you don't get the two handed weapon style bonuses)
Other than that, Slings are always nice with Arla's Dragonbane, but I believe you get that on the final floor of Durlag's Tower, so it's a long way to go!
righteous magic is 5th level spell so clerics in bg1 will not get this
but dualing if it is ok in bg1 thaco will be stronger even with +2 staff-mace and offhand
Also keep in mind, while blunt generally deals less damage then other sources, it also by-passes the extra AC bonuses most armors grant (except vs splint mail) and is the least resisted damage type, and nothing is immune to blunt specifically. Quarterstaves are also extremely fast weapons, even at low levels, and since they're 2hders which have an extra character worth of reach, you can poke an enemy and move away before they can strike (though this move takes some practice).