Ranged weapons question
gman
Member Posts: 2
So let me get this straight; bows, crossbows, and slings incur a penalty at melee range but throwing axes, daggers, and darts do not. Strength adds damage bonus to axes and daggers and dex adds to-hit for all ranged weapons. Does this sum it up?
I think dex should add damage for daggers since they are more of an accuracy driven weapon than an impact weapon like a throwing axe. I wonder if there is a simple way to mod that?
I think dex should add damage for daggers since they are more of an accuracy driven weapon than an impact weapon like a throwing axe. I wonder if there is a simple way to mod that?
0
Comments
adds apr
could use bolts of biting (+max 30 posion dmg)
or bolts of lighting +4d4
not bad
or use it with combination with assasins/blackguard posion