Any tricks for fighting Kahrk?
Heindrich
Member, Moderator Posts: 2,959
This maybe a case of 'a battle too soon'... In my Vanilla run, I did the west coast of Sirines before exploring the wild lands east of Beregost, so was significantly more experienced and better equipped by the time I came across mighty Kahrk near the Firewine Ruins. This time, for my EE run, I have been exploring the east first, before heading to the coast, and then northwards to deal with the bandits.
Anyway my party (Canon NPCs) is mostly level 4 or 5. In terms of Arcane spells, I only have Dynaheir, who is just short of level 5, so can only use lv 1 and lv 2 spells. Jaheira has just reached lv5 for Cleric spells. My charname (Jin) is a lv 4/4 Fighter/Mage, wearing Drizzt's armour and wielding Twinkle, so he is not using any spells at all.
My problem with Kahrk is that he is immune to magic, so I cannot cc him with Web, or cause consistent damage and magic disruption with Magic Missile. Archery, with normal or enchanted arrows seems totally ineffective, and I cannot hit regularly enough with melee attacks from Minsc, Khalid and Jin to reliably disrupt Kahrk's spell casting. Kahrk's melee attacks (or possibly spells) appear to cause acid damage, which I cannot cure, he hits hard enough to kill any one of my three warriors even with Jaheira constantly healing him from behind.
Oh, prior to the battle, Jaheira cast Bless on the party and 'Barkskin' on all three warriors. Khalid drank Potion of Heroism and Jin drank Potion of Ice Giant Strength. Even with all this preparation, Kahrk has defeated my party three times already... I really do not remember him being so powerful in Vanilla...
My EE run has gone well so far and this is the first battle I am apparently stuck on. Is there anything I have missed? Any obvious weaknesses I do not know about? I would really prefer not to have to leave him and come back later (from a challenge and RP perspective.)
Anyway my party (Canon NPCs) is mostly level 4 or 5. In terms of Arcane spells, I only have Dynaheir, who is just short of level 5, so can only use lv 1 and lv 2 spells. Jaheira has just reached lv5 for Cleric spells. My charname (Jin) is a lv 4/4 Fighter/Mage, wearing Drizzt's armour and wielding Twinkle, so he is not using any spells at all.
My problem with Kahrk is that he is immune to magic, so I cannot cc him with Web, or cause consistent damage and magic disruption with Magic Missile. Archery, with normal or enchanted arrows seems totally ineffective, and I cannot hit regularly enough with melee attacks from Minsc, Khalid and Jin to reliably disrupt Kahrk's spell casting. Kahrk's melee attacks (or possibly spells) appear to cause acid damage, which I cannot cure, he hits hard enough to kill any one of my three warriors even with Jaheira constantly healing him from behind.
Oh, prior to the battle, Jaheira cast Bless on the party and 'Barkskin' on all three warriors. Khalid drank Potion of Heroism and Jin drank Potion of Ice Giant Strength. Even with all this preparation, Kahrk has defeated my party three times already... I really do not remember him being so powerful in Vanilla...
My EE run has gone well so far and this is the first battle I am apparently stuck on. Is there anything I have missed? Any obvious weaknesses I do not know about? I would really prefer not to have to leave him and come back later (from a challenge and RP perspective.)
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What spells does Dynaheir have?
Does Jaheira still have the invisibility potion she started out with?
or
dispell from jaheira without stoneskin your fighters will rip him apart
Frost wands should behave as lvl 5 spells if i'm not wrong, thus they would bypass Kahrk minor globe. Spell Thrust (lvl 3 wizard magic protection removal spell) is avaliable at lvl 3, and it take off minor globe of invulnerability). If Acid and fire are Karhrk main damages, you could use protection from acid/fire scrolls (you find many of those during the game and have few moments to use them).
2.) You can buy a protection from magic scroll at high hedge, or get one from the guy that heals you at the coast (The one with the ship). Use the scroll on one of your fighters and let him walk up and beat on Khark, he will use all of his spells on you and you'll take no damage from them. Once he runs out of spells then introduce the rest of your party. Just remember that he hits like a truck aswell, but it's much easier to fight him when he doesn't have spells.
or arrows of dispelling i can't remember if they are available at high hedge but if they are you will dispell him with arrow
Dynaheirs current spells are:
lv1: Armor, Blindness, Burning Hands, Chill Touch, Chromatic Orb, Color Spray, Find Familiar, Infravision, Larloch's Minor Drain, Magic Missile, Protection from Evil, Protection from Petrification, Shocking Grasp.
lv2: Ghoul Touch, Glitterdust, Horror, Resist Fear, Stinking Cloud, Strength and Web.
Incidentally, Dynaheir's spell restrictions seem much less severe in EE compared to Vanilla.
Update:
Oh yes I did it! Turns out I did not even have a Scroll of Magic Protection. In my first try today I tried throwing all my Potion of Explosions of Oil of Fiery Burning at him, whilst engaging him in melee with my PC, who was wearing a ring that gave 40% fire resistance... So that was a bad idea, I barely injured Kahrk and crippled charname.
I told myself 'one more try and I'll give up'. Drank strength potions and cast bless and went in again. Charname, Minsc and Khalid somehow managed to cut him down, with Jaheira healing Khalid, who was the main target of his spells. I guess I was just lucky this time, chunked him with a critical hit for 24 dmg.
after mages spells are destroyed they are really vulnerable
'Ouch I am hurt!' ... 'Heal!'
'Wow big mob of Kobold Commandos!'... 'Fireball!'
you need 6th level inquisitor and he will only have 50% chance
10th level bard only 40% chance
lol
2. Get Arrow of Slaying.
3. Shoot Arrow.
4. Done.
Anyway, you need to get rid of his Minor Globe, spell thrust is the key here, so clean the bandit camp, pick the spell and come back
(I kinda wish Drizzt was never in this game, but the allure of 12k xp and 2 awesome items is too hard to resist!)
Easy method 2:
1.) Give Minsc boots of speed/use speed oils or haste
2.) Have him lead Kahrk to the nearby cliff edge
3.) Use ranged attacks/magic missile for spell disruption until spells are all gone
4.) Have Minsc run circles around the ogre and taunt his evil nature
5.) Have everyone else use ranged attacks and whittle the beast down.
6.) Taunt Kahrk's decaying corpse for forgetting dimension door
7.) Profit
another way is to have Kahrk aggro on your mage, who cast mirror image on themselves. thus you will have some time to beat him up in melee (around 3-5 spells, granted you have 3 mirror images and since the last spells in his reservoire are magic missiles). I used this method, since the first seamed a bit cheaty... :-)
another way is to use arrows of dispelling and slaying (in that order), but I didnt try this out yet, since I use the first two methods and have managed to kill Kahrk with lvl 5- chars...
another way would be to give a scroll of dispell a shot...
personally - I dont find him to be THAT much of a problem, but then again I use BG 1 as a way to get rank 25 stats. :-D couple that with an experience cap remover and my games tend to leave me with OP characters after some 3 playthroughs (as far as BG 1 is concerned)... :-)
2 awesome items?
What happened to the other scimitar?
(If you are going to kill the greatest hero of the current era of the FR w/ a good party, you wouldn't want to WASTE anything.)
I also like to use the Wand of Paralyzation at the start of the battle. If he fails his save, then he just stands there defenseless.
Probably blocked by stoneskin I guess.
And yes, I do that all the time.