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Rebalance daggers !

EdvinEdvin Member, Translator (NDA) Posts: 3,244
edited July 2013 in Feature Requests
Daggers are most useless weapons in BG. Anybody who can use dagger, can use somethin MUCH better, like staff, sling or cub. Besides of that, in BG is only one decent dagger ( Dagger of Venom ). According D&D rules is dagger very good weapon. Is it fastest weapon and thieves have very big bonuses if fight with daggers.

Please rebalance daggers and make then worthy at least for one profession or kit.
( You can also add at least 1-2 new fairly daggers to game )
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Comments

  • SionIVSionIV Member Posts: 2,689
    edited July 2013
    I do not agree. The dagger of venom in BG1 / BGEE is amazing, and the throwing daggers in BG2 are great too.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited July 2013
    You can´t judge all daggers according to one single useful dagger.
    That is same logic like:
    Drizzt is good drow = all drows are good
  • SionIVSionIV Member Posts: 2,689
    No but the dagger of venom isn't just good, it's great. It's the most reliable way of killing mages in BG1. It deals an insane amount of damage as you can stack the poison.

    The throwing daggers in BG2 got 2d4 damage + nice abilities. That's the same damage as a bastard sword has.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited July 2013
    No, throwing daggers do only 1d4 damage ( worst range weapon ). I dont know what chessy mode you play.
  • SionIVSionIV Member Posts: 2,689
    edited July 2013
    Edvin said:

    No, throwing daggers do only 1d4 damage. I dont know what chessy mode you play.

    Take a look at the unique daggers in BG2 before saying stupid things please.

    Boomerang dagger : 2d4 + 2
    Fire tooth +3 : 2d4 + 3
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    SionIV said:

    Edvin said:

    No, throwing daggers do only 1d4 damage. I dont know what chessy mode you play.

    Take a look at the unique daggers in BG2 before saying stupid things please.
    Same to you.
  • SionIVSionIV Member Posts: 2,689
    Edvin said:

    SionIV said:

    Edvin said:

    No, throwing daggers do only 1d4 damage. I dont know what chessy mode you play.

    Take a look at the unique daggers in BG2 before saying stupid things please.
    Same to you.
    Look up at the two unique daggers i mentioned. Every throwing dagger in BG2 that returns to your hand is a 2d4.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    It doesn´t matter anyway, because this topic is not about throwing daggers or BG2.
  • SionIVSionIV Member Posts: 2,689
    I'm just saying they aren't useless. They are great in BG2 and in BG1 the dagger of venom is most probably the weapon with the highest damage in the game.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited July 2013
    You are hopeless...
    Ok, now we will pretend, in BG:EE isn´t any dagger of venom.
    What can you say about daggers ( in BG:EE ) now ?
  • MoomintrollMoomintroll Member Posts: 1,498
    Isn't there actually more choice for magic daggers than magic longswords in Baldur's Gate? Taking the one good one away.. you can do that with quite a few weapons I think, and aren't left with very much.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited July 2013
    Well....it's the same deal as a power-gaming......it's a choice. You can choose to ruin your game experience by min/maxing or using the highest damage possible (even though 60-80% of the damage you do is wasted due to chunking an enemy in one hit no matter what weapon you're using). Or you can have some variety. The only area daggers are less effective is backstabbing...barring that that, they're just as useful as any other melee weapon. Aside from backstabbing, your weapon's base damage has almost no impact on the final damage calculation after other possible effects are added in.


    If anything, you should give daggers to your high strength warriors and high damage weapons to weaker companions, since then the party gains much more overall, then stacking everything on one guy.


  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited July 2013

    The only area daggers are less effective is backstabbing...barring that that, they're just as useful as any other melee weapon.

    Standard dagger damage is 1d4 ( weakest mele damage ) and they have not anything for balance their low atack. They should have bonus to attack per round ( after all is it fastest weapon ) or something like that. Some daggers user kit, like Invisible blade (http://nwn2.wikia.com/wiki/Invisible_Blade) will be even better.

  • MortiannaMortianna Member Posts: 1,356
    I'm in agreement with the OP here. The only throwing daggers in the game are plain, non-magical ones, whereas there are two types of magical throwing axes and variety of magical darts, arrows, bullets, and bolts. I don't think it's too much to ask for some diversity in the throwing dagger department.

    I modded a magical returning throwing dagger +1 (1d4+1 dmg) in my game just so my mage could have something to throw besides cumbersome throwing daggers that weigh 1 each and only stack to 40. I also recreated the non-magical poisoned throwing daggers from BG2. Both are for sale for a pretty penny at the illustrious Thunderhammer Smithy and I modded Black Lily to sell the poisoned ones (it seemed appropriate for a thieves' guild merchant). So far, it hasn't broken the game and has saved me the headache of farming skeletons at High Hedge every time I run out.

    I'm not sure why the throwing daggers (and the throwing hammer) in BG2 were given double their damage potential. My guess is they probably wanted to allow mages to contribute something worthwhile during melee when their spells run out. It's not like they're going to hit very often in the BG2/ToB with their gimpy THACOs.
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  • Urd1enUrd1en Member Posts: 84
    edited July 2013
    @Edvin
    Shouldn't you post a request about making all the weapons deal the equal amount of damage?
    The equal damage roll dices - no "useless weapons" like dagger. Everything becomes "useful". That's it!

    Do not want to use a dagger - do not use it. Leave that "weak weapon" for worse and less competent players.
  • EntropyXIIEntropyXII Member Posts: 656
    edited July 2013
    I don't know. Dagger of Venom is an unbelievable weapon. It beats a number of other 'larger' weapons hands down. If you want a BG1 dagger other than the dagger of venom that deals considerable damage then you can use 'Longtooth'. Bonuses from dagger proficiency but with short sword damage.

    In BG2 you then get throwing daggers which are ridiculously good - especially in combination with poison. And yes, they do 2d4 damage.

    I pretty much only ever play Baldur's Gate using a dagger and I have to say that I have never, ever had any problems. It is still my favourite weapon and if i'm honest - I own everything from BG1 to BG2 with it.

    Daggers have so much variety. They can be ranged (doing double damage), they can be melee, they can be used by all classes and there is such a wide variety of them to choose from, with varying damage ratings.

    My only issue with daggers, is that the most powerful one you can get in ToB is the 'Dagger of Stars'. I mean... what? Sure it's a decent weapon and all but.. the dagger of *stars*?

    I am an assassin dammit! I want my +5 Bone Dagger of Bhaal!!
  • MortiannaMortianna Member Posts: 1,356
    edited July 2013
    @EntropyXII The base damage for all daggers in BG2, aside from Firetooth and the Boomerang Dagger, is 1d4.

    Given the variety of magical effects daggers have in BG2, they're kind of bland in BG/BGEE. Yes, there's the Dagger of Venom, but, as @Edvin pointed out, what else is there to mention? Longtooth is basically a short sword +2 that uses the dagger proficiency. Werebane is a +2 dagger outside of its use against lycanthropes.

    By the way, the Dagger of Venom is in BG2. It just got a cosmetic change, was renamed "Neb's Nasty Cutter," and was given a limited set of charges, instead of the unlimited supply of poison it has in the BG1 version. It also does the same weapon and poison damage (3d6 + 2 hp/rd for 10 rounds).

    It's a bit ironic that you play a dagger-wielding assassin, but don't like the name of the most powerful dagger in the game. Here's the description of the +4 version:
    DAGG21 - Dagger of the Star +4 (Throne of Bhaal)
    Rumored to have been dropped from the Heavens by a careless lesser deity, this dagger is a favorite among thieves and assassins as it will sometimes magically hide its user from the victim's sight.
    Now the Stiletto of Demarchess or Life Stealer--those are what I call fitting titles for a dagger. The "Pixie Prick?" Ehh, not so much...

    ^.^
  • EntropyXIIEntropyXII Member Posts: 656
    @Mortianna - My point about the Dagger of Stars is really more about role play. CHARNAME is a child of Bhaal. Bhaal used a +5 Withering Bone Dagger (IIRC). I admit when I first played my dagger wielding assassin (10 years ago?) I was shocked Bhaal's weapon didn't show up in ToB. It just seems more fitting than the: Dagger of *Stars*. I can't handle the name :-/ As with Pixie prick... urgh..!

    Very correct on Life Stealer however... I love this weapon.

    Sure there are limits to daggers you may find in BG and BG2. But isn't it the case for all rogue weaponry? In BG1 you get a shortsword +2 and Shortsword +3 (backstabber) which are cool, and by this point I have already taken an extra proficiency in shortswords. Daggers get throwing capabilities, Dagger of Venom, Longtooth, Werebane etc - and can be used by all classes.

    I think it is relatively balanced to be fair. Remember also, that a dagger is a dagger. 1d4 base damage to a short swords 1d6 seems about right.

    I always play on the standard core rules difficulty, and with my thief/assassin always did perfectly fine when backstabbing with a dagger. Sure you can backstab with a few of the overpowered staves out there but I always find them overkill. Both my dagger and staff practically kill most in one hit by level 10, so really there is limited difference. I also cannot throw my stave at enemies, however much I want to.

  • O_BruceO_Bruce Member Posts: 2,790
    Regarding the fact that there is no magical throwing daggers in BG:EE: I've made a feature request, in which I suggested adding those, about year ago and so. Yet still throwing daggers are utterly ignored. They are not viable choice in BG:EE.

    People here like to say that this is a single-player game, and thus, there is no need for balance. But I disagree, because when player decides to do a certain build, just because it's viable, and others are not, then it means that he chooses how to play the game not by "how I want to play" factor, but rather for "It's the best build out here" factor. "You like throwing daggers? Then screw you, your choice is not viable!" That's not ok.

    I think that adding throwing daggers isn't that much of a trouble. In fact, there is no real reason to NOT adding those.


    Now, shortly about normal daggers. We have one powerful dagger in the game, that can deal huge ammount of damage (if you include the poison, that is). Besides, in general, daggers have small speed factor, and it means that they'll do attack roll little earlier than other weapons. That is useful against spellcasters.
  • PeccaPecca Member Posts: 2,215
    I see no reason for daggers to be on par with other weapons in melee fight, however they should be a natural choice for backstabbing (definitely fit more than long swords and quaterstaffs). I suppose they could get some bonus in that area, but I doubt they will... officially.
  • elminsterelminster Member, Developer Posts: 16,317
    They need more variety in BG2 in the dagger department. That said there are other items that are in need even more (bastard swords, clubs, darts, etc).
  • SionIVSionIV Member Posts: 2,689
    edited July 2013
    They should make it so normal daggers (Not throwing) have a +1 backstab modifier. This would make it the ideal rogue weapon atleast at the early levels.

    Longsword : 1d8 / 1 backstab modifier
    Dagger : 1d4 / 2 backstab modifier
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Daggers ARE the fastest weapons...they have a base swing speed of 1. The fastest base of any non-magical weapon. (next closest is 3).

    Nothing wrong with adding new magical daggers, as long as they don't go crazy on bonuses...but leave the base version alone. They are, as they've always been, and there's no reason at all to change them.
  • SionIVSionIV Member Posts: 2,689

    Daggers ARE the fastest weapons...they have a base swing speed of 1. The fastest base of any non-magical weapon. (next closest is 3).

    Nothing wrong with adding new magical daggers, as long as they don't go crazy on bonuses...but leave the base version alone. They are, as they've always been, and there's no reason at all to change them.

    I agree with you here, but i feel that the rogues should gain an additional bonus for using daggers. As it is kind of an assassin weapon, while in this game it isn't really viable for backstab unless it's dagger of venom and that is purely because of the poison.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited July 2013
    SionIV said:

    I agree with you here, but i feel that the rogues should gain an additional bonus for using daggers. As it is kind of an assassin weapon, while in this game it isn't really viable for backstab unless it's dagger of venom and that is purely because of the poison.

    Yes, yes, hundred times yes!
    That was intention this topic.
  • DeeDee Member Posts: 10,447
    The dagger's relative weakness is balanced by the fact that you get magical daggers earlier on. With a high Charisma, for instance, you can get a +1 dagger as early as Candlekeep; the next earliest magic weapon is gotten in Beregost when you fight Silke, unless you go off the beaten path.

    It's also balanced by the fact that dagger proficiency also nets you proficiency with throwing daggers, a fairly effective ranged weapon that also benefits from a high Strength. Axes/Throwing Axes are the only other weapon proficiency that give you access to a melee and a ranged option, and with the exception of some unique weapons throwing axes are all non-magical and very heavy.
  • SionIVSionIV Member Posts: 2,689
    edited July 2013
    Dee said:

    The dagger's relative weakness is balanced by the fact that you get magical daggers earlier on. With a high Charisma, for instance, you can get a +1 dagger as early as Candlekeep; the next earliest magic weapon is gotten in Beregost when you fight Silke, unless you go off the beaten path.

    It's also balanced by the fact that dagger proficiency also nets you proficiency with throwing daggers, a fairly effective ranged weapon that also benefits from a high Strength. Axes/Throwing Axes are the only other weapon proficiency that give you access to a melee and a ranged option, and with the exception of some unique weapons throwing axes are all non-magical and very heavy.

    1.) You'll keep the +1 dagger from candlekeep (if you have high charisma) until you reach beregost. Where you can pick up a bastard sword +1 and a staff +1. It isn't even that good and in most cases you would rather use a long sword or short sword instead of it. You're trading 3 damage for 1 Thac0 if you take the dagger instead of a normal longsword.

    2.) In BG2 the dagger +1 is sitting in the first room, yes. But if you walk down 10 meters to the next rooms you'll find a staff +1 and a longsword +1 sitting around. Then you get a bastard sword +1 from the demon and two handed sword +2 from the djinn.

    In both BG1 and BG2 the time you'll find the dagger useful is around 5-10 minutes for most people. Beregost is location alot of people go to from the start for some easy experience (The tavern fight, the book). I see no reason to why a rogue wouldn't gain 1 additional backstab modifier from daggers.

    [Edited] :

    3.) Axes are better than daggers in almost every way. They got more damage and there are much better axes out there. You'll be able to get some amazing +2-3 axes in early BG2 that will last you for a long time. The throwing axes are great aswell.
  • PeccaPecca Member Posts: 2,215
    I think that in this case, adding magical daggers with increased backstab multiplier is much more viable to request than changing base characteristics of all daggers.
  • DeeDee Member Posts: 10,447
    Pecca said:

    I think that in this case, adding magical daggers with increased backstab multiplier is much more viable to request than changing base characteristics of all daggers.

    It's also much less likely to break things.

    I'd be all for adding some new daggers for a little variety, but it's highly unlikely that the base weapon will be altered (for the reasons I stated above).
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