(BG1) Footy going hostile along with Bassilus (0813)
Footy, the little boy loitering about near Bassilus, shares a shout script with the evil cleric. It is therefore possible for Footy to go hostile when the player attacks Bassilus. It seems more appropriate for Footy to run away once the fighting starts.
Issue read about in BGT.
COPY_EXISTING bassil.dlg override
DECOMPILE_AND_PATCH BEGIN
REPLACE_TEXTUALLY ~\(Enemy()\)~ ~ActionOverride("Footy",EscapeArea()) \1~
END
UNLESS footy
Post edited by Bhryaen on
2
Comments
But i managed, confirmed fixed.
I "agro'd" Footy and dragged him near Bassilus. After the dialogue with Bassilus, instead of chasing me Footy lost interest and eventually despawned.