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(BG1) Footy going hostile along with Bassilus (0813)

WispWisp Member Posts: 1,102
edited August 2012 in Fixed
Footy, the little boy loitering about near Bassilus, shares a shout script with the evil cleric. It is therefore possible for Footy to go hostile when the player attacks Bassilus. It seems more appropriate for Footy to run away once the fighting starts.

COPY_EXISTING bassil.dlg override
DECOMPILE_AND_PATCH BEGIN
REPLACE_TEXTUALLY ~\(Enemy()\)~ ~ActionOverride("Footy",EscapeArea()) \1~
END
UNLESS footy
Issue read about in BGT.
Post edited by Bhryaen on

Comments

  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @Wisp 's fix has been applied
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Heh, whenever footy seems me, he starts dialog...
    But i managed, confirmed fixed.
  • lansounetlansounet Member Posts: 1,182
    edited August 2012
    .
    Post edited by lansounet on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited August 2012
    No, you can start fighting Basillus without talking to Footy. But this won't bug us anymore.
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed in Build 0815

    I "agro'd" Footy and dragged him near Bassilus. After the dialogue with Bassilus, instead of chasing me Footy lost interest and eventually despawned.
  • lansounetlansounet Member Posts: 1,182
    @Avenger_teambg Ok I just didn't understand what you were trying to accomplish.
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