Will Rasaad be great in Baldurs Gate 2?
raxtoren
Member Posts: 228
I mean, when you get good gear to cancel out his starting score, and how monks have great magic resistance with higher levels (and you can level a lot in BG2/TOB) and fast speed.
Better so then Minsc? what do you guys think? I mean, since Khalid is gone, I kind of want to carry over a guy from BG1 like Minsc or Rasaad. Now sure, Minsc beserk with 2h was insane, but after that? Now I was 14 last time I played BG2 in 2000, but I dont remember him being superb either.
When I was 14 I thought Minsc was hilarious, a guy hit in the head very hard a few times until he thought his hamster boo was a real warrior and companion - however, a few years later and his comical character isnt that funny to me However, I do remember Minsc being a "good" 2h warrior and could use the bow as well.
And yes, I finished BG2 with Minsc in my party so he def doesnt suck at all.
Better so then Minsc? what do you guys think? I mean, since Khalid is gone, I kind of want to carry over a guy from BG1 like Minsc or Rasaad. Now sure, Minsc beserk with 2h was insane, but after that? Now I was 14 last time I played BG2 in 2000, but I dont remember him being superb either.
When I was 14 I thought Minsc was hilarious, a guy hit in the head very hard a few times until he thought his hamster boo was a real warrior and companion - however, a few years later and his comical character isnt that funny to me However, I do remember Minsc being a "good" 2h warrior and could use the bow as well.
And yes, I finished BG2 with Minsc in my party so he def doesnt suck at all.
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-Can detect traps, but cannot disarm.
-Can fight with fists, but still needs a +5 weapon for some enemies.
-Can run fast, but will outrun the party.
These are just a couple of the things that don't mesh well with singleplayer play, and a 3rd edition variation of the class with none of its real strengths.
While it's true that +4 won't be enough for some enemies, there are VERY few enemies in the game that need +5 to hit. I'm not sure I can even remember who, all the story bosses can be hit by +4... I think there was a Wraith of some sort that needed more?
Outrunning the party is a non-issue if you micromanage correctly. Not to mention that you can collect several Boots of Speed in BG2, which help the rest of your party keep pace, and can use Haste frequently. Besides, being fast can be quite the upside.
If anything, the single greatest weakness of Monks is that they cannot benefit from Improved Haste, meaning they cap at 4 APR. For me, that's already enough to disqualify them, but for people who aren't such sticklers for damage output, it may not be such a big deal.
Monks do have amazing resistances against many annoying effects (like Charm) as well as tremendous magic resistance at higher levels. You can in fact make them completely immune to magic, which can be quite the asset. They also have an arsenal of special abilities that can come in handy.
They are not a powergaming choice, but they are quite a powerful class once they get to higher levels. Being restricted to single class, they are also much easier to play for most "average" players, doubly so because they don't require a lot of gear, either.
As well comparing the skills is rather silly when if you are searching for traps you will generally be forced to disarm them which means if you don't have a thief already looking you will activate the trap as there are very few alternate paths to avoid them. It's the same reason why a cleric's find traps ability is essentially fluff. If it were PnP it would have its uses such as avoiding a trap's activation mechanism, but since this isn't PnP there are 4 ways to bypass traps: Thieves, summons, sacrifice, or save-load trial and error to find out what you need to pre-buff to avoid death.
The +5 is a minor thing indeed, but does not take away from the fact that if you use your fists you will be forced to carry around equipment a first timer may not know they need.
Micromanaging the speed boost is more of a tedious issue when using a party due to the inability to manage everything at once reducing its effectiveness.
I left out haste as it has very little impact for the average person and is written into the class description. For the same reason I left out stealth as while it is limited in its application it does its job with no hidden compromises.
Also minor, but comparing the inability to disarm traps is vastly different than not being able to cast spells as a fighter. If you wanted something similar should have gone with like a bard that couldn't use wands, scrolls, or magic, but even that is so far off that it's ridiculous cause the only reason people bring a bard is not their melee ability, but their spellcasting ability.
Fists of 40-th level monk are only +4 weapon and monk is never a danger for high-level spellcasters. Just a guy to punch primitive foes letting the rest of party perform a handsome play and handle tough opponents.
Great magic resistance, great speed - great mage sniper later on.
I won't make the argument of kensai/mage, there are plenty other strong pure- and multi-classes. May a monk be "great mage sniper later on"? Obviously no, unless you've "undress" a mage taking off all the protections/defences. While some +5/+6 weapons can pretty easy cope with "dressed" spellcaster.
After all, we are sharing our experience here answering your question, raxtoren. Thus, different points of view about monks in particular are possible.
And that was my point, Rasaad as a partymember for BG2 - not how a monk is, compared to other classes, but Rasaad alone with his stats and vs other partymembers.
@Urd1en Quivering palm can kill mages through their protections (barring protection from magical weapons).