bg1 vanilla vs bg:ee level difficulty which is harder?
zur312
Member Posts: 1,366
in bg1 you have
-no subclass
-no new spells
in bg:ee you have
-more intelligent enemies
-more spells that they use
but which of these two is harder game?
-no subclass
-no new spells
in bg:ee you have
-more intelligent enemies
-more spells that they use
but which of these two is harder game?
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As for waylaid, yes you still get waylaid in EE, but the enemies you get are much easier. In Vanilla your lv1 party can get ambushed by 10 bandits and get shot down in seconds, or a large band of hobgoblins and worgs. In EE early ambushes are usually like 2 wolves. You don't get remotely dangerous ambushes until you go near the Wyverns, but by then your party is strong enough to handle 2 Wyverns with ease.
hp per level depends on difficulty not on the game version so random hp is both in vanilla and ee versions
you can turn difficulty to easy and gain level in bg vanilla for maximum hp
it is called "easy"
but that doesn't matter you can have max hp in vanilla or ee so this is not an argument
In BG2, they changed it big time. At normal or less you get max hp per level, party members can't be chunked (except for being turned to stone and shattered, because it removes them from the party before they die), 100% chance to learn spells.
@Freche
NONE of the kits are weak enough to make the game any noticeably more difficult vs BG1, and the majority of them of brokenly powerful...only the Kensai and WS are sort of, but not really, disadvantaged. Hell, the bigger stacks for ranged weapons, dual-wielding, movement speed, tweaked spawn rates, BG2 style difficulty options, new items, the massive amount of engine exploits EE introduced, massively decrease the challenge by a large margin.
About the only difference I can think of is that they made it nearly impossible in EE for part clerics to kill greater wolfweres solo, due to removing The Root of the Problem (only blunt weapon with silver/cold iron flags)....for some reason.
players reload after fail spell reading too was this cheating?
I know for 100% sure it's in TotSC. (fresh installed from my 3 disc Original Saga edition).
@zur312
Of course. Depending on the person, some might term it cheese instead, but for all intents and purposes you are cheating by exploiting game mechanics.
yeah EE is easier.
Vanilla.
Narrator: "YOU HAVE BEEN WAYLAID BY ENEMIES AND MUST DEFEND YOURSELF!"
Half-Ogre: "ME HUNGRY!" "Me mad!" "Me kill men what make me mad!"
Seriously, dual wielding, kits, expanded spell selections, and the new items have made this game so much easier. On the same hand, I miss the "what the [REDACTED]?!" random encounters. Getting through the tough ones early on was a lot of fun, and rewarding as all get-out.
As to the topic question, I don't see much noticeable difference between EE and a non-SCS Tutu or BGT setup as far as difficulty.
The original, unmodded, BG1 is king as far as difficulty, for reasons that people forget, because most people have played Tutu or BGT for so many years, they haven't played vanilla in over a decade.
I played vanilla from GoG.com a couple of years ago, and I was impressed with all the difficulty I had forgotten, including ammo stacks limited to 20, harder and more frequent "you have been waylaid" screens, and the big one for me, no pausing and going to inventory screen during combat. You had to plan ahead carefully, because once you were under attack, and you had forgotten to put that healing potion or that antidote into your quickslot, it was too late.
I lost Jaheira to poison in Liandrin's spider house once, and she had an antidote! I had just forgotten to put it in her quickslot. I think this made for very realistic adrenaline-pumping suspense in between and during combat. It's not like you can say "excuse me, Mr. Spider, would you mind not trying to bite me and wait just a moment while I dig this little antidote bottle out of my backpack? Thanks, it'll just take me a second here (dig, dig, rustle, rustle) . Ah, here it is. Gulp. Okay, we can start fighting again now, thanks for your patience."
Chunking was also an ever present danger. I lost Dynaheir to a fireball chunking on the top floor of the Iron Throne. Since it was a no-reload, and I'd already missed the opportunity to get Xan, I wound up having to use Quayle as my main arcane caster for the rest of the game.
But that "no pause on inventory screen during combat" business was really brutal.
it does make game more difficult but would you like to fight with your equipment or evil monster? i think monster
Also the swarms of enemies you encounter when attacked in your sleep are still smaller than in BG1. I only had to fight 2 skeletons when I finally was attacked during my sleep with a level 3 party.