Near Infinity
FredSRichardson
Member Posts: 465
It occurred to me that this would be a good place to get the word out.
A version of Near Infinity with @devSin 's latest changes including updates for the data structure information @ScottBrooks recently released on this forum can be found here:
Executable: http://sourceforge.net/projects/nearinfinity/files/nearinfinity/NearInfinity-1.33b21.1/NearInfinity.jar/download
Development: https://github.com/FredSRichardson/NearInfinity
(If you like Eclipse, you can import the project using EGit directly from GitHub).
A version of Near Infinity with @devSin 's latest changes including updates for the data structure information @ScottBrooks recently released on this forum can be found here:
Executable: http://sourceforge.net/projects/nearinfinity/files/nearinfinity/NearInfinity-1.33b21.1/NearInfinity.jar/download
Development: https://github.com/FredSRichardson/NearInfinity
(If you like Eclipse, you can import the project using EGit directly from GitHub).
10
Comments
Using polish version and there are no polish signs.
Currently NI defaults to using Windows-1252, but BGEE uses UTF8. Future versions of NI will be a bit smarter about that, but in the meantime, you can go to Options->TLK Charset and type in UTF8 and it should work.
@argent77
I think I know what the problem is - I was trying to get some custom soundsets into the game and tried the DLTCEP method, which on install gave me a load of corruption messages and likely corrupted ... stuff.
It had to be that, as I was dealing with a fresh install without any mods at all. Thanks for help, will nuke from orbit.