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Best Thief Build for Backstabbing/Melee?

I know this a BG:EE forum, but I am playing BGT. This forums seems more active than the ones I use to frequent for BG2.

Anyhow, my favorite class is a Fighter -> Druid (Kensai or Berserker). I am playing the game again and I have been trying a Gnome F/I (Lvl 4/4 right now or thereabouts). I was getting kind of bored and thinking of trying athief build. This would be for a BGT run through the whole series.

I remember a lot of buzz about Kensai -> Thief. However, how much would Kensai suck in BG1 portion? I'd probably dual at lvl9. How are they at melee? Great at backstabbing no doubt, but after that . . . I am sure with UAI much better, but that is way off.

So, what would be a good dual class build for a thief strong in backstabbing but still able to hold his own in melee?
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Comments

  • CaptRoryCaptRory Member Posts: 1,660
    Kensai is a fine class by itself. Its fragile but it shouldn't be much of an issue if you play well and avoid him getting pin-cushioned at range. He can wear the cloak of displacement (Sold at Ulgoth's Beard) and wear the different girdles of AC (Bludgeoning, Piercing, Slashing) depending on what he's fighting to boost his AC a bit.

    The benefit of Fighter->Thief is that you get better THAC0, better weapon proficiencies, and you can chug potions of strength for better backstabs.

    So you could roll up a Quarterstaff Kensai, take some levels of that (9 or 13 depending on what you wanna do I think) then dual class to thief and you'll be good to go. You may want to focus more on hiding at first so you can backstab easier without using invisibility spells so you'll need a real thief to handle the thief bits.

  • ChowChow Member Posts: 1,192
    You could also go assassin, level up until x7 backstab (putting most of your thieving skills into hide and move silently), then dual into fighter for better THAC0 and specialization. It's probably not the best or most ideal build out there, but it's pretty interesting and works quite well.
  • zur312zur312 Member Posts: 1,366
    kensai24/thief is the best because kensai gives the most bonuses to dmg for backstab
  • zur312zur312 Member Posts: 1,366
    it is not practical but +damage equals better backstab
  • FinneousPJFinneousPJ Member Posts: 6,455
    You'd want to dual Kensai at 9 rather than 7 to get that one extra hit & damage bonus. Level 12 would once again get +1 hit & damage. Level 13 is the famous ½ attack. I would dual at 9 at the start of BG2 or level 6-7 in BGEE.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    If you go by pure numbers, high level duals of either Kensai->Thief or Assassin->Fighter.

    If you go by overall viability, Kensai 13->Thief or Fighter/Thief.

    These things are difficult to decide in a vacuum because of the many factors involved and the fairly small differences between the choices.
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2013
    Kensai 9/thief is probably the best way to go. But if you want that extra bit of damage you can always dual class at level 13 instead. It will end up delaying how long you have to wait before you can backstab using your Kensai and fighter benefits however.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    While it's true that it will be delayed, keep in mind that thieves are the fastest levelers. You'll be at 14 quite quickly, and 1/2 APR is a considerable damage increase. Not to mention you get more Kensai/Fighter bonuses and an extra use of Kai, which is quite fun to use in conjunction with backstab.

    It's not all upside of course, but depending on your party setup and long-term viability, you're likely to gain more than you lose.
  • shylamanshylaman Member Posts: 173
    If I go the K->T route it would be earlier rather than later (probably lvl9, maybe 7 if I am impatient). I like to play with larger parties, usually 5 with the 6th slot rotating. Plus, I like to have the benefits of both classes longer and during the middle of SoA which I think has some of the funnest parts of the series.

    My concern is:

    1) How is the Kensai going to be effective in BG1 portion of the game with no armor and no ranged weapons (except for throwing daggers)? He isn't going to be tanking without get chunked fast.

    2) When he does dual and regains his Kensai abilities, I get that he rocks at backstab, but what does he do after that? I know once he gets UAI he is awesome, but what about the 40 hours of gameplay before that happens. How does he hold up in melee, again with no armor and no spells for ironskin/stoneskin?

    Also, what weapons? Dual wield? Daggers sound like a must for ranged. And dual wield since you can't wear armor, you need the extra attack to kill things faster.

    Other combos that I was thinking about are:

    1) The WS -> T. With UAI, like the K->T, sounds awesome and should hold up better in melee earlier though missing out some magical goodies (I am not a heavy potion user, but girdles, rings, etc. would be missed). They cause spell failure on hit even through stoneskin and mirror image, cool.

    2) Priest of Lathander -> T. Two instance of Boon of Lathander per day, self buffs like Draw Upon Holy Might and Righteous Magic, and backstab with a staff. Sounds like he could hold his own in melee, awesome at backstabs, and support with spells. The UI is clunky for this though, the limited weapon choice could be boring, and loses out on priest spells by dualing early.

    I am playing with BGT and SCS/SCSii. Damn improved mages are a PITA.
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2013

    While it's true that it will be delayed, keep in mind that thieves are the fastest levelers. You'll be at 14 quite quickly, and 1/2 APR is a considerable damage increase. Not to mention you get more Kensai/Fighter bonuses and an extra use of Kai, which is quite fun to use in conjunction with backstab.

    It's not all upside of course, but depending on your party setup and long-term viability, you're likely to gain more than you lose.

    If you are just soloing or having a group of less than 6 people obviously that will have an impact on the usability of the class. Quickly is relative to how many people you have in your party. Its 880,000 XP needed to get to level 14 as a thief and 1,250,000 to get to level 13 as a fighter. Comparatively it takes 250,000 xp to get to a level 9 fighter and 160,000 to get to a level 10 thief. Since backstab is not nearly as useful in ToB as it is in SoA in a 6 person party that leaves you with a lot less time to actually use backstab at your best. Especially given that by the time you get to level 13 as a fighter you could already be at level 14 (and getting 5x backstab) with a fighter 9/thief. The only thing you lose for this is 5 extra damage when using the 5x multiplier, +1 thaco, -1 to speed factor, an extra Kai, and an extra 1/2 APR (the latter of which isn't relevant to backstabs). Also you'd get UAI a lot quicker by dualing earlier.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    edited July 2013
    @shylaman

    1) Kensai require more micro to survive. Obviously they can't tank, but their damage output is okay. They aren't a very good class for BG1 however, where ranged damage dominates all...

    2) Kensai are very good at melee combat. It's the whole reason for their existence, so to speak. That being said, 1) still applies before UAI - they can be squishy, but they also dish out.

    As for weapons, dual-wield with any of the +APR offhands is an obvious choice, but you can also choose to maximize backstab damage and go for staff. Staff of the Ram does some pretty silly backstabs...

    @elminster

    "Quickly" is relative in every which way; relative your party size of course, but also relative in comparison to other dual-class choices. Obviously blanket statements make little sense in a game where almost all the variables are miles apart from person to person.

    That being said, your reasoning is a bit off in my opinion. I agree that BS is strongest early on, but that is in fact more of an argument for a later dual. Why? Simply because with the diminished efficacy of BS later in the game, you want to have the non-BS melee power of a later dual. And think about it: even if you dual at 13, you'll still be a thief for quite a while and can backstab. The only time where you can't is 9-13 of your fighter levels, and trading that for added end-game viability can definitely be a worthy trade-off.

    You do get UAI more quickly though, that is completely true. I suppose this adds a bit to the hassle of having to micro a Kensai for longer, but again, you can't decide this with a blanket statement; you can only present options, and have people decide for themselves.
  • vishvish Member Posts: 49
    Usually the way to go is assasin> fighter. Level up until you have assassination, use any item, time trap, and spike trap. Then dual to fighter to max. Pick your favorite weapons and go for it. Holy avenger, flail of ages, axe of unyielding, list goes on but what you have equipped with aslyerfund you have the ultimate frontvliner
  • AstafasAstafas Member Posts: 448
    vish said:

    Usually the way to go is assasin> fighter. Level up until you have assassination, use any item, time trap, and spike trap. Then dual to fighter to max. Pick your favorite weapons and go for it. Holy avenger, flail of ages, axe of unyielding, list goes on but what you have equipped with aslyerfund you have the ultimate frontvliner

    I totally disagree, that's a horrible build. It would take you forever to regain your assassin class. And none of those weapons may be used for backstabs.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Its also impossible. If you want Assassination, UAI, Spike and Time Traps then it requires you to dual at level 27 Thief, or 3,740,000 XP. It would then take a further 5 million XP to hit level 28 Fighter, which puts you almost .75 of a million over the cap.
  • KaltzorKaltzor Member Posts: 1,050
    For just melee... one alternative might be Swashbuckler dualed to Fighter...

    Though unless you get high enough in thief levels you'd miss out on Use Any Item.
  • kryptixkryptix Member Posts: 741
    give your kensai a shield amulet and it can kinda tank bg1. BG2 you'll have UAI anyway.
  • FinneousPJFinneousPJ Member Posts: 6,455
    How about an Assage, Assassin 21 -> Mage 24?

    7x backstab, 3 level 9 spells.
  • XukuthXukuth Member Posts: 78
    Yeah, dual/multi Mage/Thief is going to be a boss for backstab if only because of Mislead.
  • kryptixkryptix Member Posts: 741
    Xukuth said:

    Yeah, dual/multi Mage/Thief is going to be a boss for backstab if only because of Mislead.

    You'd really have to go F/M/T to abuse this because otherwise you only get 1 backstab per turn, 2 with haste... with the F/M/T you can get 10 per turn :)
  • vishvish Member Posts: 49
    edited March 2014
    Astafas said:

    vish said:

    Usually the way to go is assasin> fighter. Level up until you have assassination, use any item, time trap, and spike trap. Then dual to fighter to max. Pick your favorite weapons and go for it. Holy avenger, flail of ages, axe of unyielding, list goes on but what you have equipped with aslyerfund you have the ultimate frontvliner

    I totally disagree, that's a horrible build. It would take you forever to regain your assassin class. And none of those weapons may be used for backstabs.
    You'd think so until I'm popping invisibility potions and crunching you for 258 with the Staff of Ram +6, yea that bad boy backstabs. Weapons I listed were weapons you would actually get a lot of use out of. It really doesn't take that long at all to level to ~22 in the game. With all the extra mods and ability to solo play you can have a dual classed fighter assassin before ToB. You can honestly just stop at Use Any Item and pimp your dude out with Aslyerfund, +6 Carsomyr, Ring of Gaxx and yea he's all you'll need on the frontline if you want a party.

    I prefer my build and going ham on everyone. Add in the 9 hells bonuses with the rest of my gear and my dude is nearly untouchable. Also he's the prettiest thing on the screen hahaha.
    Post edited by vish on
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014
    If you are willing to use eeKeeper I guess you can make a multi-class Kensai/Thief or Fighter/Shadowdancer. I'd imagine they would be quite effective.

    I made Yoshimo into a Kensai/Thief in one game, but I didn't get to a high enough level with him to get the full feel of the class. He was a beast at backstabbing though!
  • vishvish Member Posts: 49
    edited March 2014
    Beast mode and no I did not cheese this. This was hard work so screw you if you hatin. This was my Kensai/Thief so no x7, but you can imagine....
  • elminsterelminster Member, Developer Posts: 16,315
    edited March 2014
    Staff of the Ram is obviously great but you have to go through 4 levels of Watcher's Keep to get it. It doesn't do much that a Staff of Striking can't already do (beyond needing no recharge) because very few enemies in the game can survive 130 damage let alone 300. Those that can survive 130 damage are typically immune to backstab anyways.

    A level 13 Kensai/Thief using the staff of striking, gauntlets of weapon specialisation, with grandmastery in quarterstaffs is already going to do 21-26 damage prior to the backstab multiplier (meaning 105-130 damage with a x5 multiplier in BG2EE and 100 - 125 damage using the BG2 weapon proficiency table).
  • the_spyderthe_spyder Member Posts: 5,018
    How viable would a Fighter 7/Assassin -> be? Would it be worth it over going straight Assassin (keeping in mind that I'd want to play Human).
  • elminsterelminster Member, Developer Posts: 16,315
    edited March 2014
    I would say it would be worth it for the health, APR, and weapon grandmastery. You'll get a Thac0 boost from those levels as well but that is negated by thief level 13.
  • the_spyderthe_spyder Member Posts: 5,018
    Thanks. I might have phrased my question better.

    I'm thinking about a Long Sword/Dagger wielding two weapon fighting assassin for a full run through BG series. I'm not a great player and really don't care to be one, but I don't want to nerf myself. The following are non-negotiable in terms of proficiency:

    Long Sword
    Dagger
    Dart
    Two Weapon fighting (probably multiples)

    I'd also like some blunt weapon just baseline proficiency. Since fighters get 4 at level 1, I'd probably go those four to start off with. I suppose I could do specialization in Sword thereafter at 3 and 6 but that pushes off blunt weapons for quite a while. Do I lose proficiencies when I switch over to Assassin? Specifically the Two weapon fighting?

    Hmmm. Might have to think this through.

    Any thoughts?
  • BlackravenBlackraven Member Posts: 3,486
    As a thief you'll have 3 proficiency points to spend until reaching level 8 where you get your fighter levels back (at level 8 you get a 4th pip, but your fighter class then gets reactivated so that you can spend that pip enhancing one of your already developed proficiencies as a fighter).

    Since a thief can only become 'proficient' (1 pip) in any weapon or weapon style, you'll have to spread your 3 thief pips in 3 different categories. For that reason I would not spread your proficiency points so much as a fighter if I were you. That way you won't be wasting your 3 thief pips on useless proficiencies just because you don't want to place them in proficiencies already picked during your fighter levels. Instead you place them in clean proficiency slots you're actually going to use and possibly further develop once you're a fighter again.

    For example you could start with 3 pips in dual wield and 1 in longsword. Or 2 pips in dual wield, 1 in longsword, 1 in dagger if you think you're going to want a ranged weapon proficiency - note that dagger proficiency also covers throwing daggers. At level 3 and 6 you could enhance one of the three aformentioned proficiencies, i.e. dual wield (if you only put 2 in there at level 1), longsword and/or dagger.

    Your 3 thief pips could go to single weapon style (gets you a 10% single weapon critical chance, instead of 5%, nice with backstabbing), perhaps clubs (the only singlehanded blunt weapon with which you can backstab, and the mighty oak isn't bad), and one other weapon of choice (such as darts as you mentioned above, or shortswords).

    You could also leave daggers untouched as long as you're a fighter (and pick clubs or maces or whatever instead, so that you have your blunt weapon earlier on). That way you can become proficient in daggers as an assassin while your fighter levels are inactive, and further develop your skill with daggers when you have your fighter levels back. You would then have for example, 3 dualwield, 2 longsword and 1 club/mace/hammer before dualling. In this scenario you would have no ranged proficiency while you're a fighter though.
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