Post Your Mod Set-Up!
SCARY_WIZARD
Member Posts: 1,438
So, this thread is where we all circle-jerk post our mod set-ups for our IE vidya gaems.
Uhh basically just pop open your game folder, look at WeiDU.txt, and transcribe the contents. ...mine will come later. :S
SO WHAT MODS DO ALL YOU CRAZY FOLKS USE
Uhh basically just pop open your game folder, look at WeiDU.txt, and transcribe the contents. ...mine will come later. :S
SO WHAT MODS DO ALL YOU CRAZY FOLKS USE
0
Comments
Ascension (everything)
ToBEx (almost everything, especially love the stoneskin colour removal and disable silence on charm)
Fixpack
1PP (everything except the wings and some avatar changes)
Oversight (Tougher Sendai)
BGT and restored textscreen music
BG mini-quests and encounters
Lure of the Sirine's Call
Thalantyr Item Upgrade
Lost Items
BG1 NPC Project + music pack
Indira NPC
Mur'Neth NPC
Xan BG1 friendship mod
Coran BG1 friendship mod
Ajantis BG1 expansion
Finch NPC
Unfinished Business BG1 (pretty much everything)
Expanded Thief stronghold for BG2
The Tortured Soul Quest (little known gem of a BG2 mod about a long-dead paladin)
Every Mod and Dog for BG2 (everything but the troll's promise component)
The bigg's quest pack (just the underdark mage duel component)
Adalon's Blood (small mod that lets you get blood from Adalon as a good-aligned player)
Assassinations for BG2
Eilistraee's Song for BG2
BG2 Item Import mod (lets you bring some items from BG1)
Improved Horns of Valhalla
Underrepresented Items from IWD2
Item Upgrade
Old Mods Pack (items, spells and shops component)
IWD Item Pack
Tashia NPC
Kivan of Shilmista with Deheriana ToB component
Fade NPC
Hubelpot NPC
Ninde NPC
Tyris Flare NPC
Pocketplane's Banter Pack
Spellhold Studios' Extended Banters
Mazzy friendship mod
Yoshimo friendship + romance mod (I don't romance him, but it adds some good dialogue about how torn up he is about what follows in Spellhold)
Edwin romance mod (Don't romance him either, but contains good dialogue and also an altered (imo better) good-ending epilogue for Viconia)
Korgan's Redemption
Imoen BG2 friendship mod
MDX Christmas mod
Shards of Ice (the price of friendship and some of my best friends are slimes)
Slandor the minotaur (slightly expands on Lilarcor and what the minotaur is doing in the sewers)
Zalnoya and the Shadow Thieves
Unfinished Business BG2 (pretty much everything, especially like the kidnapping of Boo and Gorje Hilldark)
Fading Promises
Spell Revisions
Simding0's quest pack (improved oasis and most other things.. I like Nazariel the lich a lot, and the revised hell trials)
Sword Coast Stratagems (pretty much everything)
Turnabout for ToB
The Longer Road (don't always bring Irenicus, but I like the lead-up to this mod a lot)
Wheels of Prophecy for ToB
Homeward Bound
NPC Flirt Pack
Romantic Encounters
The Gibberlings Three Anniversary mod (contains some silliness, but is really a great and challenging mod)
Crossmod banter pack and romance conflicts
Oversight (monk HLA abilities only)
Rogue Rebalancing (almost everything, the Chosen of Cyric encounter in particular is brilliant)
NPC Kit mod
Sword Coast Stratagems II (pretty much everything)
BGT tweaks
BG2 tweaks
Turambar's Fixes and Tweaks (the component that makes Daystar protect against level drain)
Simding0's tweak pack (expands the racial enemy list and slightly alters the lore table)
Item Pack for BG2
aTweaks (most components except the PnP fiends, SCS+spell revisions already makes fiends much more deadly)
Refinements (just the mage robe component)
Aurora's Shoes and Boots (pretty much everything)
Item Randomiser (no randomzing installed, but the components that let Cespenar upgrade SoA items and that makes Kangaxx trickier to get to)
Infinity Animations (pretty much everything, imports several IWD animations to make creatures more varied, and enables you to add new ones)
Level 1 NPCs (for all NPCs I plan to use for any length of time)
BGT music pack
Widescreen mod
Generalized Biffing (with this many mods, leaving this one out results in a bit of stutter)
That's about it. Haha, looking at it now seriously makes me want to replay a full BGT run. 8)
To expand a bit on my mod usage philosophy, I like mods that add immersion and a certain amount of content while still meshing well with the rest of the game. That is, I generally avoid megamod-type installs that tend to conflict with the main game in terms of challenge or immersion (poor writing goes here too). Good examples of larger mods I really enjoy are BG1 NPC Project and SCS I and II - they both overhaul/add a lot of stuff, but all of it works very well with the rest of the game. Smaller mods can also be great, like the Chosen of Cyric encounter in RR - just one encounter late in BG2, but brilliantly written and balanced, very immersive. Or heck, even some components of the Simding0 quest pack that lets you save Sanik in Brynnlaw if you act fast enough, or negotiate for your reward with the portal mage in the Underdark - changes so small as to be inconsequential in the great scheme of things, but still nice touches.
Balance wise, I like a setup where both my character/party becomes very powerful but without every encounter becoming a curbstomp; and where the opponents become extremely capable both in terms of AI and abilities, but without being cheap.
I also guess the G3 anniversary mod conflicts with my philosophy a bit, but having played the BG trilogy for as long as I have, it's impossible not to nostalgically smile at it.
All in all, I've found the variety of mods makes the game richer, deeper, more immersive and more exciting.
In addition I've edited most enemies, (made ogre mages closer to pnp, they have one cone of cold, sleep, charm spells and innate invisibility/regeneration which make them annoyingly dangerous) stores (added restoration spell to some big temples since I have energy draining undead in some areas) and areas myself via dltcep:adding new monsters (shadows, wraiths, mummies and spectres to appropriate dungeons), increasing the lvls of some enemies and giving them high lvl spell casting scripts, giving random treasure here and there, I also deleted the esster egg items (ring of wizardry, ankheg armor, stupifier mace, etc) as they felt so cheap. (Added random treasures instead of them, so in my current game I found a scroll of monster summoning 1 instead of the ring of wizardry, good find for a lvl 1 party, it could've been a tchazar gem or the like) I also lowered the charges of all wands found in the game to 1-6 charges, and made them unsellable so I can't sell them back and recharge them, that feels cheesy too.
All in all my Bg:ee game feels special and edited to suit my own tastes, on an Ipad and no less, I am happy with it ^^
If you don't want any other items randomised, you can delete all tiers but the "ka" one from the item lists. In randomiser/list: itemlist.2da, weiduitem.2da, bg1item.2da and weidu_bg1item.2da. The "ka" tier is only found in itemlist.2da, so the other 3 files can be wiped entirely.