Kensai > BGEE2
raoniluna
Member Posts: 16
Well first of all, I think this is not really a good time to be thinking about BGEE2, but let us put that aside for now...
Well, the thing is, I have never played Baldur's Gate before, I started with Neverwinter Nights 1... then 2... then Dragon Age... etc so I'm not one of the old school, sorry, and I was needing help about the Kensai dual-classing, or not.
I already read some guides, I know it is a blaphemy to not be a fighter-mage and in fact I want to but since melee damage/accuracy (two weapon fighting) is my top priority, I'd like to know 2 things:
1 - How much worse would I be at melee if I dual-class Kensai into Mage? (No I don't want to know good things just the bad things, and please if there is a bad thing about it, tell me)
2 - If I decide to dual-class, what is the best level to maximize melee damage/accuracy? (Is it possible to 20/20?)
I don't mind being a glass canon, neither I care about being useful or having a good build, I really want the maximun damage output with kensai, and if the losses are not that big I will dual-class into mage. My concern is that I'm a 3rd edition player and I don't know how dual-class THAC0 (BAB?) works in Baldur's Gate, also I don't know if Kensai's bonuses still work after level 20, and other minor things.
I don't want to be rude but I'm used to people in forums suggesting good builds when this is definetly what I don't want. It happens often, I want to do something stupid, people try to enlighten me about it and the topic loses its purpose since it becomes a way for people to try to convince me to do what I don't want to and I get no help at all so I'm just trying to prevent this years old story. It is not a polite way to ask for help but it is the best I can to prevent the previously described situations.
Well, the thing is, I have never played Baldur's Gate before, I started with Neverwinter Nights 1... then 2... then Dragon Age... etc so I'm not one of the old school, sorry, and I was needing help about the Kensai dual-classing, or not.
I already read some guides, I know it is a blaphemy to not be a fighter-mage and in fact I want to but since melee damage/accuracy (two weapon fighting) is my top priority, I'd like to know 2 things:
1 - How much worse would I be at melee if I dual-class Kensai into Mage? (No I don't want to know good things just the bad things, and please if there is a bad thing about it, tell me)
2 - If I decide to dual-class, what is the best level to maximize melee damage/accuracy? (Is it possible to 20/20?)
I don't mind being a glass canon, neither I care about being useful or having a good build, I really want the maximun damage output with kensai, and if the losses are not that big I will dual-class into mage. My concern is that I'm a 3rd edition player and I don't know how dual-class THAC0 (BAB?) works in Baldur's Gate, also I don't know if Kensai's bonuses still work after level 20, and other minor things.
I don't want to be rude but I'm used to people in forums suggesting good builds when this is definetly what I don't want. It happens often, I want to do something stupid, people try to enlighten me about it and the topic loses its purpose since it becomes a way for people to try to convince me to do what I don't want to and I get no help at all so I'm just trying to prevent this years old story. It is not a polite way to ask for help but it is the best I can to prevent the previously described situations.
0
Comments
2.) You'll want to dual class at
7 - First bonus to APR (Attack per rounds)
9 - Last time you'll get full health out of your class
13 - Last APR point.
The most powerful character will have dual classed from level 13 but that takes a very long time as you also have to get your mage to level 14 to unlock your old abilities. I normally go with 13 if i'm soloing and 9 if i'm playing with a party.
If you want the most damage out of your kensai then you'll have to get to level 13.
Level 13 fighter : 1 250 000 experience.
Level 14 mage : 1 500 000 experience.
This will only happen when you get to the mid of BG2. So you'll have to play a pure kensai through BG1 which can be quite frustrating and first once you get into the middle of BG2 you'll be able to get back your kensai powers.
If you go with a Berserker instead of Kensai your BG1 game will be much easier as you can use an armor and get a fantastic rage. The difference between a 13 Kensai and a 13 Berserker when it comes to damage isn't that much, and you're talking about wanting to overkill someone with 130% or 160%.
When your PC's mage level exceeds his old Kensai level, he gains all his Kensai abilities back. Now, he gets to use abilities and skills of both classes. So, he can cast spells or pick up a sword and activate his Kai ability. As for THAC0, if his Kensai THAC0 is better than his current mage THAC0 (which it will be), he will now use his Kensai THAC0. However, his Kensai abilities are "frozen", he can only gain levels as a mage (and he now starts gaining hit points again, but as a mage).
The big downside of dual-classing is the period when your PC loses his old class abilities. Since gaining them back requires advancing to "old class + 1" in the new class, the higher level you take the old class, the longer you have to wait to get back your old class abilities.
For example, if you advanced to level 20 as a Kensai and then dualled to mage, you would have to advance to level 21 as a mage before getting your Kensai abilities back. Since mages have the slowest level progression, this means you'll be without kensai abilities for a LOOOOOONG time. Level 20 for a Kensai takes 3,000,000 XP and Level 21 for a Mage takes 4,125,000 XP. Since BG2:TOB caps at 8,000,000 XP, you wouldn't get your Kensai powers back until near the end of the game.
As for how a Kensai/Mage compares to a pure Kensai at melee? Well, before you gain "old class +1" as a mage, he would be fight like a wizard, i.e. bad. After he gains "old class +1" he will fight like a level 13 Kensai, but one that can buff himself with arcane spells. He can cast Ghost Armor and improve his AC, Haste and get more attacks per round, Fireball and soften enemies up at range before closing to finish them off, Monster Summoning and create some meat shields, Protection from Magic Weapons and laugh as magic swords bounce off him, or Tensor's Transformation and become a freaking beast.
To maximize your melee power as a Kensai/Mage, a good point to dual is level 13. At level 13, fighters have 2 attacks per round and Kensais further get -2 AC, +4 to hit & damage, -4 speed factor, 4 uses of Kai per day. Level 13 for a Kensai only takes 1,250,000 XP and then getting to level 14 Mage is 1,500,000 XP. So, you'll gain your Kensai powers back much earlier in the game. Plus, you can still advance to level 28 as a mage (6,750,000 XP) and max out the spells per day progression table.
Kensai is an important part of the character, role playing purposes, his story is based on his dedication to the weapon.
One thing that I still need to know: If I level Kensai from level 1 to 40, will it have the kit bonus (+damage) in the 20-40 levels?
I don't really mind having a crappy character, in one of my NWN2 playthrough I leveled up a character using unarmed strike, with 10 str and I didn't have monk levels, THAT is hard, the Kensai will be a lot easier, and the party covers many weaknesses if you know how to manage it. I can take dying frequently, I've been there before.
2.) BG1-2 is much... MUCH harder than anything NwN2 throws at you.
3.) If you're alright with reloading alot and dying then it's fine. You're just going to have to be carried by your party until long into BG2.
1 - The mage have good magics to improve my melee? Something like Greater Magic Weapon from 3rd edition? (I mean offensively, I know that they can boost defenses)
2 - As a pure Kensai lvl 40 I'd have +13 hiit and damage? This sounds crazy! I guess I'm going to look for some BG2 faqs...
2.) The hit isn't as important when you're that high level.
3.) I really can't remember how it works with the kensai. The swashbuckler gets improved AC and such after level 20 but its been such a long time since i played kensai that i really can't remember if they also progress past 20 with their damage. They should do it but i'm not 100% sure.
2. Yes, that sounds about right, but at level 40, the +13 to hit isn't necessary. With strength bonuses, weapon mastery, enchantments, your THAC0 is ridiculously low already.
It is not supposed to work, that's what the explanation in the original post is about. I get it, kensai/mage is god, period, but I'm more inclined to the crappy pure kensai, I played good characters and builds from 1990 (I was 6) to 2008 (I was 24), now I'm done with these things. I have these characters in my mind and all I want is to represent them in the game and this character would not betray his dedication to his weapon for magic, not when that means that he would be less proficient with his weapon, if that meant more attack power, then, of course, he would since it ouldn't be a betrayal but further development of his abilities.
2.) The swashbuckler is also a great character that lives by his weapons and get the +1 damage and +1 Thac0 the kensai get.
2. Hum... I will take a look at the swashbuckler, thansk
or find it in BG2 in...
Either way it will help address the AC issue.
It will be more of a hassle to regain levels to be sure. How much of a hassle, that depends on your party setup and your mods etc. If you want to min/max it, you can also pool XP by setting up big-XP quests to be turned in after you dual, as well as mass-scribe scrolls to regain a good chunk quickly (I'm usually lvl4-6 of mage instantly, just from scrolls).
The advantage of dualing later is a considerable gain in damage output during the mid to late game; the disadvantage is diminished power in the early to mid game, especially right after dualing. Whether that trade-off is worth it to you depends on several factors. Think about what parts of the game you need what to beat, and how much of a problem it is for you. Also consider your party composition and size, how well you can protect/carry the fresh dual etc. There is no absolute blanket solution to this, it depends on personal variables.
Dualing a kensai to a mage was never about boosting their weapon-handling but rather, as you probably know, complement the considerable kensai weapon offense with the defensive and defense-stripping abilities of a mage.