[BG:EE] Charan's Max Hit Points rolls for leveled companions ver 1.0
Charan
Member Posts: 118
Charan's Max Hit Points rolls for leveled companions ver 1.0
1. Installation:
Simply put all .CRE files into your Baldur's Gate Enhanced edition override folder.
2. What does it do?
It sets hit points of companions to maximum rolls - when you encounter a recruitable companion - he/she will always have maximum possible Hit Points for current level.
3. Notes:
- Mod was prepared with Baldur's Gate Enhanced Edition version 1.0.2014, but should be perfectly compatible later on.
- For this mod to work you need to have it installed before meeting given companion - or simply start new game.
- Mod is most likely not compatible with other mods that edit companions (such as no autolevel up for companions, or class kits for companions).
If system asks you to overwrite some fails when installing this mod it means you already have some files that edit your companions.
1. Installation:
Simply put all .CRE files into your Baldur's Gate Enhanced edition override folder.
2. What does it do?
It sets hit points of companions to maximum rolls - when you encounter a recruitable companion - he/she will always have maximum possible Hit Points for current level.
3. Notes:
- Mod was prepared with Baldur's Gate Enhanced Edition version 1.0.2014, but should be perfectly compatible later on.
- For this mod to work you need to have it installed before meeting given companion - or simply start new game.
- Mod is most likely not compatible with other mods that edit companions (such as no autolevel up for companions, or class kits for companions).
If system asks you to overwrite some fails when installing this mod it means you already have some files that edit your companions.
Post edited by Charan on
0
Comments
I downloaded the file to my drive and then copied and pasted all the .CRE files into my BGEE override folder where the other files are from the previous fix pack but its not working for me.
I load up a game then travel to where Ajantis is (first time meeting him or traveling to that area) but when he joins he still has 20 hitpoint at 2nd level when it should now be 24.
Am i doing something wrong when putting the .CRE files into the override folder?
I'm not confident i could manage it successfully when i'm having enough trouble with this mod which is on the compatible list for BGEE. I'm totally new to installing mods so i'm pretty sure i've made a mistake somewhere with this
Just checked Ajantis. My bad. I forgot to edit his first file. I just attached fixed version to the first post. He should have his max hp at lvl 2 now.
I was still having problems wth it after you fixed the file using my saved game so i just tested it starting a new game from scratch and it's finally working. It looks like this doesn't actually work on your current game in progress even if you have yet to meet the npc...
Thanks Charan for sorting this out, if i find anymore incorrect HP values on my play through i'll let you know
Glad you got it to work and thanks for bug report. I'll revise the whole version after release of Harsh Faerun 1.3 (name will be changed), just to be sure it's all right now. :] Should be fine though.
I've probably misunderstood your OP as i thought it should have been able to work with a game in progress without having to restart a new game so long as you had yet to meet the npc which was the case with me
Just to clarify i had not yet met Ajantis at all or even visited his area in my save game i was trying this with and yet i couldn't get the mod to work even after you fixed the file, i'd re-installed it and then met him for the first time with that saved game. It was only on a fresh start i was able to get it to work. Hope that helps. Apologies if i did misunderstand!
It looks like Coran level 5/5 is also incorrect. Should have 40 hit points and has 39 (Level 5 fighter/5 thief)
Where is the Baldur's Gate Enhanced Edition override file? I have the steam version. If I need to create this folder, where do I put it?
Thanks
1000 thx!