What is your least favorite section/aspect of BG1 and why?
the_spyder
Member Posts: 5,018
So there are a lot of threads about best and most favorites. What I am curious about is what sections of the game do you like the least. What sections do you get through as quickly as possible so that you can get back to enjoying the rest of the game?
To be clear, I am not talking about a particular NPC that you don't enjoy or a class that you choose not to play because those things are eminently avoidable. The focus should be something that you simply can't (or choose not to) get around.
For me, it would have to be the opening section where you start out in Candlekeep. I always feel like, in order to get the most out of the game, I HAVE to do everything that I can there. I go the full circuit of the keep and talk to everyone (even though I know what they are going to say). I fight both assassins and kill the rats. I even save the cow and fetch both the book and the sword for the idiots who are to lazy to do it for themselves. Even though I can technically just equip up and then go straight to Gorion, I still end up playing it out as thoroughly as I can.
To be clear, I am not talking about a particular NPC that you don't enjoy or a class that you choose not to play because those things are eminently avoidable. The focus should be something that you simply can't (or choose not to) get around.
For me, it would have to be the opening section where you start out in Candlekeep. I always feel like, in order to get the most out of the game, I HAVE to do everything that I can there. I go the full circuit of the keep and talk to everyone (even though I know what they are going to say). I fight both assassins and kill the rats. I even save the cow and fetch both the book and the sword for the idiots who are to lazy to do it for themselves. Even though I can technically just equip up and then go straight to Gorion, I still end up playing it out as thoroughly as I can.
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Comments
I definitely agree about the starting area, though, @the_spyder, because unless you can pick locks there isn't much of a reward to sticking around too long. It's very different from Chateau Irenicus where fully exploring has a lot of benefit in loot and xp.
Firewine and Ulcaster though I usually put off until close to the endgame as they both come off as mostly meaningless. First off there's the pathfinding issues in cramped quarters, making your characters constantly bump into each other and start walking in the opposite direction which makes the whole thing a pain to navigate through. On top of that there are no noteworthy enemies or significant battles, no lore to speak of (though the old ghost and the dead knights quest do make it somewhat more interesting), and you gain next to nothing for the trouble of clearing them out.
It's one of the few (or only) places in BG1 where I get the urge to just walk a single character with boots of speed through and ctrl+Y all enemies and be done with it - but my personal code of BG-playing won't allow for that either.
-The final battle - I wish it felt like an epic last battle instead of almost always ending with me spamming summon monster spells
-Any area where the respawn rate is obnoxiously high (skeletons in the Candlekeep catacombs, hobgoblins in Safana's area)
-The general fact that Sarevok has such a small presence in the game. Sure, he's smart to focus on bigger plans instead of chasing you all around the Sword Coast, but the fact that you don't even know his name until about the halfway point of the game makes for some weak storytelling.
Shin above mentioned Firewine ruins which I had forgotten. I guess that really wins the prize for least favorite part of the game. But I usually just ignore it anymore (except for the quick run in through the back door in Gullykin). It is the only part of the game, apart from some "evil" quests that I will just never do, that I routinely ignore.
For BG2, the entire Underdark sequence is something I just grit my teeth and get through. Same with the Beholder Lair. And pretty much everything in the last third of Throne of Bhaal.
As you can tell, I have a strong preference for low-level play. Give me beautiful outdoor scenery and goblins, hobgoblins, and orcs to fight.
I dislike the 'tour' aspect of Durlag's Tower (with Ike as the guide, etc.). It destroys immersion for me, as it just seems too goofy. However, it can be ignored -- you can do the entire tower and dungeon without ever talking to Ike -- so it's not a huge problem. I too find this level somewhat tedious.
1. Random loot drops - Silke ALWAYS has a quaterstaff +1. Why not darts, or a dagger, or a sling, or throwing daggers? Guy 'X' always has loot 'Y'. This would definitly help with meta-gaming and a nice touch to add replayablility. I obviously don't want this to be like WoW or MMOish, but variety is the spice of life so they say.
2. Dual Wielding/Range Weapon Swap - Insert 384821 threads about this feature.
3. Option to Use Old Cinematics - I like them, nicely well done with the limited budget. Though sometimes you get the urge to watch the old ones instead of looking at pictures. Insert the other 32132 threads here.
4. Spell Casting Time - I understand the game is in rounds and spell casting is already the most over-powered mechanic in the game, but I wanna cast spells like Irenicus or Gorion. F%#$ing whipping those babies out like a bat outta hell. *drools*
5. Sorcerers Spell Unlearning - I've been spoiled by 3.5e and Sorcerers opting to remove a spell every few levels. This would be huge and yes, I already know the Sorcerer is ZOMGWTFBBQ!!
6. Banters - Minsc, Y U NO TALK ABOUT BUTTKICKING!!?!?!?!?!?!?!?! O.O
Edit: 7. Backstabbing - Remove the requirement to be stealth, and reduce the damage. Then I think it would actually be worth having. Since I don't use it, I just always make my thieves a Swashie instead for the extra To-Hit and AC. Even if they don't dual-wield...
2.) Cloakwood. I'm a perfectionist and i ALWAYS clear everything and explore all the maps. And i just dislike clearing the full map in the Cloakwood area.
"For me", I would not want to see random drops. I think the item distribution is such that it is ****cough, cough, cough****** balanced such that specific items are in specific places. The idea of random drops "To me" really leaves me in a mind of one of two scenarios.
(1) MMO style where you 'camp' out a site and kill the same spawns over and over again ad-nausium until you get the 'Special' drop. I would absolutely not want to see this in BG.
(2) that various "Like power" drops occurring. This would either require proliferation of 'similar' items at each level or it would mean that the overall power would need to be 'Right sized' (read - downward) such that they wouldn't over balance.
Neither of these scenarios would work "For me" and would cheapen the game experience.
As for Minsc's dialogue, that is just classic in my book. I never get tired of it. I think though that you can reduce the 'Feedback' from your NPCs (or am I thinking about another game???) which might solve this problem for you???
Finally, Backstabbing. I put this down to play style. When I play, my Thief usually is one of the top two damage dealers of the group. She (usually it is Imoen) scouts the area and then either sets up an ambush or simply starts combat by a Backstab to the Wizard. Either way, once she gets a decent Backstab multiplier, she can usually chunk at least one enemy combatant as an opening manuver. And in BG2 it is twice as useful. Yoshimo hides while someone else opens the door and agros the enemy. Out they pop, and Yoshi finishes them off toot sweet... My personal preference (and it is only MY preference) would be not to go with the 3E 'sneak attack'. I just don't like it very much.
I look at all areas as a place to find those precious exp points with maybe some loot thrown in.
It's not like any area takes that long to complete.
I do feel some areas are kind empty though.
There is also a mod to restore the BG1 movies.
Emm, to also be on topic, I would have to say I have a hard time thinking of something I really dislike in BGT/Tutu, but perhaps my least favourite aspect is the first few levels. The game becomes much more interesting once you have a few levels and some resources to draw upon (and can take some risks and chances without virtually being guaranteed a premature death). If we are talking original BG1, it would definitely have to be the engine. It has not aged well and it definitely feels less polished than the BG2 engine. You are also mostly precluded from using mods, which means you have to suffer at the hands of stupid AI and other such inconveniences.
I like to do the candlekeep quest run in one big loop:
1. Visit Candlekeep inn
2. Phylidia book
3. Talk to dreppin
4. 1st assassin
5. Temple
6. Training
7. Rat killing
8. Healing potion
9. Talk to hull
10. Drop in on immy
11. Tethoril's scroll
12. 2nd assassin
13. Barracks
14. Back to candlekeep inn
15. Back to Dreppin
16. Back to Hull
17. Gorion Time.
My least favourite part of the game is usually around step 16 when I realise I forgot to buy crossbow bolts at step 1 to hand in to the barracks, thus adding another totally unnecessary loop to my perfectly mapped out plan.
But again, if it is @Wiggles - pain point, it is their pain point. This thread is to discuss individual dislikes and as such each are entitled to their own.
1. Buy bolts
2. Barracks
3. 2nd assassin
4. Healing potion
5. Hull
6. Rat killing
7. Dreppin
8. 1st assassin
9. Phylidia
10. Tethoril
Way less backtracking, so long as you don't mind RPing a character who magically knows that Hull will want you to grab his sword and his antidote, which is needed to heal a cow on the other side of the keep.
Yes, I have started enough characters to look for the most efficient way to get through Candlekeep. Actually, probably most of us have.
As for me? I gotta chime in with the dungeons. BG does a lot of great things, but dungeons are not one of them. Firewine, Ulcaster, Nashkel/Cloakwood Mines, Thieves Maze... All of these are areas that I either skip or loathe. Hell, after a few levels I usually stop looking for traps and just send my beefiest character ahead to set them all off because it's less tedious. Boots of Speed Kagain tearing through the Thieves Maze is great.