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Trying to use Near Infinity to mod Priests of Helm (Sword related)

elminsterelminster Member, Developer Posts: 16,317
edited July 2013 in General Modding
Hi I'm trying to use Near Infinity to mod Priests of Helm to use Bastard and Long Swords. I've already specifically given them (and not just any clerics) the option of having proficiency in these weapons. Right now I'm trying to set it so that I give this kit specifically the ability to use these two weapons and not the base class. Currently I can unlock say a bastard sword for clerics but that unlocks it for regular clerics and I don't want to do that. There doesn't seem to be any options to make clerics unable to use a weapon but allow 1 of the three kits to use it (I can however unlock it and block 2 of the three kits from using it but not the base class). Any help would be appreciated. Thanks.

Comments

  • CamDawgCamDawg Member, Developer Posts: 3,438
    elminster said:

    Hi I'm trying to use Near Infinity to mod Priests of Helm to use Bastard and Long Swords. I've already specifically given them (and not just any clerics) the option of having proficiency in these weapons. Right now I'm trying to set it so that I give this kit specifically the ability to use these two weapons and not the base class. Currently I can unlock say a bastard sword for clerics but that unlocks it for regular clerics and I don't want to do that. There doesn't seem to be any options to make clerics unable to use a weapon but allow 1 of the three kits to use it (I can however unlock it and block 2 of the three kits from using it but not the base class). Any help would be appreciated. Thanks.

    No, that's about it as far as options. You could add a spell to the generic CLAB that gives the unusable effect for every bastard sword individually, but it's a wildly suboptimal solution.

  • elminsterelminster Member, Developer Posts: 16,317
    Ohh ok. Well thanks for the help.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Trust me, all manner of shenanigans were thrown against usabilities over the course of Divine Remix, and we eventually settled for every kit getting their 'spiritual weapon' as an alternative.
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2013
    Yea I'm being lazy I think I'm just going to restrict Priest of Lathander and Priest of Talos from getting access of them and call it good enough. I've already gone through most of the items since there aren't that many. Regular clerics can still use them but they won't be proficient in them so there won't be any temptation there. :)
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    @elminster - Actually, a fighter dualed to cleric would find that very tempting. Get GM in longswords, dual to cleric, then use a mace until the fighter profs come back.
  • elminsterelminster Member, Developer Posts: 16,317

    @elminster - Actually, a fighter dualed to cleric would find that very tempting. Get GM in longswords, dual to cleric, then use a mace until the fighter profs come back.

    I was more doing this for RP reasons than anything else.
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