BG 2 EE engine possibilities (lighting,opengl shaders)
![brus](https://forums.beamdog.com/applications/dashboard/design/images/banned.png)
Does this new updated engine support specular lighting and bump maps?
Can BG 2 EE look like Shadowrun Returns?
Can BG 2 EE look like Shadowrun Returns?
Post edited by brus on
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This image is the bog-standard original BG2. Rendered in 3ds Max on a plane.
This is the same image with a bump map and specular map:
Aside from it looking like the gamma/levels/contrast and brightness have been turned up, there is little noticeable difference.
This is the same plane on a 45 degree angle:
As you can see, it is somewhat blurry due to the bump map.
This one is the bump map on on its own applied to the plane without a diffuse map:
So you can see that it is working as intended.
This is the plane with the bump and specular map, again with no diffuse:
So both maps are working as intended.
Unfortunatly, there is one of two outcomes:
- It works fine and there isn't much of a noticeable difference, or;
- It works but the imagery looks consistently blurry.
The only way to really get the affect of having proper 3D would be for Overhaul to redevelop the game in 3D. Obsidian decided to develop Project Eternity by pre-rendering the scenes from 3D to 2D, as well. I can't vouch for them, obviously, I have no idea why they decided to go that route, but it sounds like it would be an easier time creating levels like that rather than having to worry about lighting, shadows, and all the other things associated with having a game entirely in 3D.Technically, given the right amount of funding and time, there's no reason why it couldn't be done - and done right. But I would say it is far more effort than is required.
Is it possible to add it some soft HDR or SSAO shaders?
Sweet FX can't be applied to it.
https://code.google.com/p/qeffects-gl/
Can someone give it a try.