THAC0 lowering with mage and priest spells
artificial_sunlight
Member Posts: 601
I like to know if there are any THAC0 raising lowering spells for melee and ranged combat.
I know raising strength and dex will lower your Thac0. But are there other spells?
I like the hit more with Melf's minute meteors, harm, cause wounds etc.
Witch spells do you advise?
I know raising strength and dex will lower your Thac0. But are there other spells?
I like the hit more with Melf's minute meteors, harm, cause wounds etc.
Witch spells do you advise?
0
Comments
Bless: +1 bonus
Aid: +1
Chant: +1
Draw Upon Holy Might: increases STR/DEX
Strength of One: increases STR
Holy Power: increases STR
Champion's Strength: increases STR, +1 bonus to THAC0 per 3 caster levels
Righteous Magic: increases STR
Arcane spells:
Luck: +1
Glitterdust: reduces target AC
Strength: increases STR
Slow: reduces target AC
Contagion: reduces target AC
Tenser's Transformation: increases STR and lower THAC0
Also, Hold Person/Monster help hit the target
Bless: +1 bonus
Aid: +1
Chant: +1
Luck +1
So its easy to get +6 Thac0 bonus on a cleric/mage in BG2. Nice
This will make liches a lot easier.
15+ Animate Dead (cleric side will get it MUCH sooner then the mage half) is also pretty nice. 70% Magic resistance, hits pretty hard, decent amount of hp, highly resistant to everything but blunt. Just wait till they blow their death spell, and pop a few out.
Holy power on the cleric side sets your base thac0 to equal to that of a fighter, and boosts (or lowers) str to 18/00. Definitely the spell of choice if you're going for a Harm.
It's not clear whether Chant is correctly implemented in BG2. From the BG2 Spells Reference: "The description of this spell states it provides a bonus to hit and damage rolls and saving throws for the party and a penalty for your enemies. None of that can be verified by using it, though. It does not show up in the Character Record or the Extra Combat Info."
http://www.sorcerers.net/Games/BG2/SpellsReference/DivineSpells.htm#Level2
Apart from that, Bless, Chant and especially Luck are very short-lived.
I'd recommend Holy Power.
Holy Power:
From the spell's description: "[The priest's] THAC0 becomes that of a fighter of the same level"
http://www.gamebanshee.com/baldursgateii/spells/priestlevelfour.php
Champion's Strength:
Don't use it. It improves your THAC0 by 1 per 3 caster levels, but at the price of shutting down your casting ability. If you have to use it, let your Simulacrum use it on you.
Tenser's Transformation:
This spell gives you the THAC0 of a fighter of the same level, but at the price of shutting down your casting ability. In most cases it's not worth it for a C/M.
Like Gunman already proposed, you can also make extensive use of spells like Hold and Web. Attacks on paralyzed targets (this includes timestopped targets) hit automatically.
Glitterdust does not worsen AC (and neither saving throws) in BG2 (I don't know whether this has changed in BGEE). Instead, like all blinding spells, it worsens the target's THAC0 by 10.
I've checked.
I'm fairly sure Glitterdust is missing its save penalty, however.
Interesting. Thank you.
The fact they aren't dispelled is why they're cheese.
Of course.....Spell Immunity (one of the most abused spells) is actually supposed to be a cleric spell instead of mage spell, and only grant immunity to spells of the chosen of school...of 4th level or lower (it's basically the divine version of globe of invulnerability, but only affects 1 school at a time). And the mage version of spell immunity is supposed to be 8th level and only grants a +10 bonus to all saves vs magical effects.
PI and Mislead are just broken. Even more so then PfU scrolls...since you can at least choose to use those properly.