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Slings vs Darts

cbarchukcbarchuk Member Posts: 322
Looking at rolling a halfling thief. Just wondering what would be a better ranged weapon to use? Also I haven't played BG EE in a while. Just curious how the bugs are looking compared to the GoG tutu version? Thanks.
Post edited by cbarchuk on

Comments

  • mjsmjs Member Posts: 742
    darts and i'd go halfling assassin too. darts have a higher APR (3 vs 1), which amounts in higher total damage per round (3d9 vs 1d4) and with poison weapon stacking damage per attacks, the more hits the better
  • SamuelVargSamuelVarg Member Posts: 598
    Slings. By a longer shot.
    No pun intended.

    ( btw - you should change category from 'New Members Welcome Area' to for 'General Discussion' )
  • cbarchukcbarchuk Member Posts: 322
    LOL, I just realized I did that. Complete accident.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Halflings have a +1 bonus to THAC0 with Slings.
  • ItstucktwiceItstucktwice Member Posts: 182
    edited August 2013
    Slings are typically better but darts have their place. The dart's strength lies in its APR which makes it good at disrupting the enemy with quicker attacks. Most other advantages I can think of go to the sling, especially in the case of halflings.

    Unless you have some sort of picture in your head of a halfling thief that uses darts, go with slings.
  • QuartzQuartz Member Posts: 3,853

    Slings are superior in every way outside role-playing purposes. Unless you have some sort of picture in your head of a halfling thief that uses darts, go with slings.

    1. Make audacious claim
    2. Offer no evidence to back it up
    3. ???
    4. PROFIT!!
  • ItstucktwiceItstucktwice Member Posts: 182
    edited August 2013
    Quartz said:

    Slings are superior in every way outside role-playing purposes. Unless you have some sort of picture in your head of a halfling thief that uses darts, go with slings.

    1. Make audacious claim
    2. Offer no evidence to back it up
    3. ???
    4. PROFIT!!
    I have edited my original post for accuracy. The one area darts are better than slings is their speed factor and APR. Otherwise:

    1. Slings get both a strength and dexterity bonus whereas darts only get dexterity.
    2. A halfling character has a +1 thaco to slings over darts.
    3. There exists a +2 bullets in the first game (which if my memory serves me right there is no dart that hits as a +2 although I might be wrong on this one).
    4. Slings have a greater range.
  • cbarchukcbarchuk Member Posts: 322
    Halflings get a +1 to THACO with darts as well as with slings. This is a tough one. I've always made my fighter/thieves elves and used bows. With halflings I'm not so sure. At first I was thinking slings would be better for fighter/thieves and darts better for single class thieves. Maybe I should just go halfling assassin.
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2013
    Depends really I think a lot on whether or not...

    you are willing to use Baeloth as a companion (I'm not certain when you last played BGEE so I don't know if his existence as an NPC is news or not). Anyways in his case he has access to haste and you can get him at level 5 (20,000 XP for a thief).


    Access to haste makes a big difference here. It doubles the number of attacks slings get to 2 while giving darts 4APR. Also if you can give your halfling 19 strength (through rasaads quest reward belt or DOHM) it'll give a big boost to his slings damage output (+6 damage over 17 strength). Getting 18/75 strength or 18/50 strength (through spells) will help a little but not nearly as much.

    I think in the hands of a fighter slings are a better choice (partly because of strength potions), but for a thief either will work.


    Also... halflings get a +1 thac0 with both slings and thrown weapons.

    Yep.

  • Morte50Morte50 Member Posts: 161
    edited August 2013
    cbarchuk said:

    Halflings get a +1 to THACO with darts as well as with slings. This is a tough one. I've always made my fighter/thieves elves and used bows. With halflings I'm not so sure. At first I was thinking slings would be better for fighter/thieves and darts better for single class thieves. Maybe I should just go halfling assassin.

    I'd say Darts are better with fighter/thieves as well. Even with the strength bonus for slings, darts would still tend to have a higher damage output. For example, at level 1 a 19 Str fighter/thief with two pips in both slings and darts would have either 1 sling attack at 11-14 damage, or 3.5 dart attacks at 3-5 damage. Expected damage output for darts is therefore (a bit) higher, and since it's spread over multiple attacks the chance of disrupting spellcasters is better (or is that tied to amount of damage dealt?). Also keep in mind that darts benefit more from flat damage bonuses (eg. additional weapon specialisation, Legacy of the Masters bracers).

    Edit: darn, forgot about the extra .5 attack from proficiency for the sling, that puts the expected damage at 18.75*P, and 14*P for the darts (with P the probability to hit + 0.05). Tipping point would be 18/76 Str, that's where the slings start to do slightly more damage than the darts.
    Post edited by Morte50 on
  • lunarlunar Member Posts: 3,460
    An assasin can make use of the darts higher attack rate to his advantage, since he has a limited time to use his poison ability once it is activated, the more attacks he has the most damage he does with poison. Plus stun darts are highly useful.

    Slings get str bonus to damage. This is big. Halflings can not get natural 19 str, but you can get the belt in Rasaad's quest. Actually, a f/t halfling specialised in slings can do shocking amounts of damage after gulping a giant str potion and using draw upon holy might ability to get 25 str. That's +2 dmg from magical sling, +2 from bullets+2, +2 from specialisation, and +14 from 25 str. A single hit will do 1d4+21 damage, in other words 22-25 damage per ranged sling hit. Scary stuff!
  • [Deleted User][Deleted User] Posts: 0
    edited August 2013
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • atcDaveatcDave Member Posts: 2,387
    I have two big complaints with darts; the APR is so high, inventory management becomes a problem, and the range is so short, the thrower sometimes draws too much attention to themselves.
  • MathsorcererMathsorcerer Member Posts: 3,042
    Slings or darts, hm? Which one is better, you ask? Simple--the one you want to use. We can pick and choose equipment and stats to make either one highly effective so trying to analyze their stats is pointless.

    By the way, you forgot throwing knives--there are plenty available and some are even already pre-poisoned for you. Even if your halfling will be a straight thief you can start off with * in both proficiencies. If you go with fighter/thief then specialize in one.
  • Morte50Morte50 Member Posts: 161
    Knives have the annoying property of having a non-zero weight though. A halfling would be able to carry only 4 full stacks of 40 (and not much else besides). They do get the strength bonus though, so at higher strength they do get the most damage of the three.

    Though I would certainly second the sentiment: just pick what you want to use, what best fits your character.
  • The user and all related content has been deleted.
  • FubbyFubby Member Posts: 189
    There are a lot of cool darts lying around.

    Maybe not a lot but the Darts of wounding( I think they're called?) are really good. They inflict high poison dmg and we all know how brutal poison is in this game.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Fubby said:

    There are a lot of cool darts lying around.

    Maybe not a lot but the Darts of wounding( I think they're called?) are really good. They inflict high poison dmg and we all know how brutal poison is in this game.

    Those things are like one of many reasons I take points in darts. PERFORATE THEIR GUTS LOTS
  • QuartzQuartz Member Posts: 3,853

    I have edited my original post for accuracy. The one area darts are better than slings is their speed factor and APR. Otherwise:

    1. Slings get both a strength and dexterity bonus whereas darts only get dexterity.
    2. A halfling character has a +1 thaco to slings over darts.
    3. There exists a +2 bullets in the first game (which if my memory serves me right there is no dart that hits as a +2 although I might be wrong on this one).
    4. Slings have a greater range.

    Alrighty, cool.

    1. Yeah, Strength bonus is definitely the most badass thing about slings; so glad they brought that back.
    2. Strangely, Halflings get a +1 THAC0 bonus to Darts now as well. Dunno whether I agree with that decision or not, but that's besides the point.
    3. True; But with Darts you get Darts of Wounding and Stunning, I think that makes up for it really. I tend to prefer the unique, effect-inducing arrows over flat bonuses, though flat bonuses are good too.
    4. Yup, very clearly true. Not such an issue with a thief character IMO but with mages it can be troublesome.

    So basically:
    Slings - Strength bonus, greater range.
    Darts - APR of doom.
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2013
    Quartz said:


    2. Strangely, Halflings get a +1 THAC0 bonus to Darts now as well. Dunno whether I agree with that decision or not, but that's besides the point.

    Halflings have always gotten a +1 THAC0 bonus to using darts (at least certainly they did in BG1 way back in the day). Its just not something that ever got reported on.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Ville said:

    I think the best dps can be gained by using a half-orc to sling gnome mages. You could also use Holy Avengers as darts, but that limits your class to paladin.

    ...
    WTB item duping. It'd be like using the Ninja's Throw ability, to throw Excalibur in Final Fantasy Tactics all over again!
  • QuartzQuartz Member Posts: 3,853
    @Ville Aaaaand post of the week goes to...
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