Pure cleric vs fighter cleric
Sindyan
Member Posts: 146
In light of having a six member party in the bigger picture of bgee2 and tob would the pure cleric have the advantage of a higher level than a fighter cleric. I have heard with a six member party you will not hit the level cap without using respawning bugs.
It seems to me the fighter cleric would become a poorer spell caster on the last game compared to the pure cleric.
It seems to me the fighter cleric would become a poorer spell caster on the last game compared to the pure cleric.
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BTW, most players reach the cap pretty easily, regardless of party size. I believe the designed intent is to reach the cap sometime in the last chapter. At least, I usually do. No exploits required!
I did not know you could hit the cap in a six man party without cheating. This is good to know!
I think they tend to be better at mid levels too although that depends on how you choose to use them
I had a great mostly premade play through that I took into bg2 that consisted of:
Fighter to 7 dualed to thief
Fighter to 7 dualed to cleric
Dragon Disciple
Ranger/Cleric
Inquisitor
Imoen dualed at 7 from thief to mage
I wanted to make my perfect party but still have imoen for story in bg2. Yea you miss out on the npc interactions but its kinda fun having the class combos and capabilities you really want. Imoen and my Dragon Disciple provide all the arcane magic, the Ranger/Cleric and the dualed cleric provide divine magic and pretty solid physical combat capability, the Inquistor provides his melee, his ability to use Carsomyr, and his uber dispels and true seeing, and the dualed thief handles all the thiefly stuff.
Whats nice with this party in BG1 is that with a very small lapse in coverage, once you dual imoen to mage you can pretty much dual the fighter to thief soon after to replace her while she's doing her mage training so you aren't left without a thief. A quick visit to the ankheg farm for a quick level or two and your basic lock picking and trap finding should be good enough to do the rest of the game without worrying about stopping to grind out levels.
Hitting level 8 on Imoen won't be game changing but hitting lvl 8 on the two fighters who dualed is transformative to your gameplay in the latter parts of the game and beyond in bg2/tob!
Dual will give you a stronger character than multi, but in that case you spend the entirety of BG as a Fighter (assuming you follow the typical course of a level 9 or level 13 dual), then have to wait to get your abilities back. Of course that's far easier to live with than say a Thief/Mage dual.
Ideally you'll want to try and plan out your best endgame weapon set up for ToB from the start. In fact I'd recommend doing that no matter what you plan to dual to from fighter.
for my fighter dualed at 7 to cleric I spent 3 of his fighter pips on dual wielding and the rest in warhammers when i dualed to cleric I took mace and sling. At ToB I plan to dual crom and the upgraded mace of disruption (immunity to energy drain is nice for melee and especially for a caster, but if u want more dps then flail of ages is prolly the way to go)
You simply need a different mindset to run a cleric. It's all about the party...
f/c more tanky (fighter hla more)
pure cleric more spells _FASTER_ this is really important because f/c is basicly 2x slower at new spell levels
dual f9-13/cleric have some strenghts of f/c while still having _FAST_ spell progression and more spells(but no fighter hla)
whatever you choose this character will be godly like almost a mage
-more spells (especially lvl 6 and 7)
-reach higher spell lvls much faster
-can use a kit (they have just pros and no cons)
-only a pure (or a human multiclass) cleric reach cleric lvl 25 (where they get their gods holy symbol which is a decent item)
pros of a fighter/cleric
-more hitpoints
-better attack rolls
-can dual wield (crom faer and flail of ages or runehammer is cruel)
-gets the fighters stronghold with weekly income and a privet cleric
for myself i prefer the fighter/cleric combo, especially on high lvl. the lvl 6 and lvl 7 spells are mostly summons and direct damage spells. the direct damage spells are just good for masses of weaker monsters, for stronger encounters resist or pass saves, avoiding most of the damage that way. the summons are just good to have somekind of meatshield that takes the first hits, so you don´t get all the beating yourself. for this purpose, the reduced number of high lvl spells the figher/cleric has, is more than enough. the good buffs are already available on lower lvls and both cleric versions have them. anyway if you dual wield, your benefit from the buffs is better by far. a better attack roll or more damage is better for characters that duel wield and therefore roll roll more often.
anyway, if you play in a multiplayer game or prefer to give the strongest fighter item to an npc (especially korgan and anomen can be trained well as duel wielding hammermen, while yeslick is a good alternative to playing a fighter/cleric yourself in bg1), then it´s a fine option to play a supporting cleric (other human players usually like a good supporter). In that case, a pure dwarven cleric, equipped with the dwarven thrower from trademeet market and a strong shield, fits very well and is the best golem slayer i know.
hope that is some help