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Pure cleric vs fighter cleric

In light of having a six member party in the bigger picture of bgee2 and tob would the pure cleric have the advantage of a higher level than a fighter cleric. I have heard with a six member party you will not hit the level cap without using respawning bugs.

It seems to me the fighter cleric would become a poorer spell caster on the last game compared to the pure cleric.

Comments

  • sarevok57sarevok57 Member Posts: 6,002
    a multi-classed fighter cleric will have more HP/attacks per round/ and deal more damage in melee, and have better to hit, but will have about 2 less level 6/7 spells I believe ( a multi-classed cleric hits level 25, and I believe their spell learning cap is the late 20s or so) compared to a full cleric, now if you want to be a full cleric I would highly suggest being a kit since they have absolutely 0 disadvantages ( this will help make your cleric be way more useful) but the ultimate combo is if you want both is thus: begin bg1 with a fighter that has at least 15 str and 17 wis, then dual class at level 7 into a cleric ( if you are playing bgee and you want to be a melee type cleric begin game as a beserker with 15str/17wis) in bg you will only reach level 7 in your cleric class, but in SoA you will hit level 8 inside irenicus' dungeon in the beginning and then you will get your fighter abilities back < that combo right there is incredibly powerful and co-incedently it will give you the most HP, the best to damage, a tiny bit worse to hit that a fighter/cleric but better than a normal cleric, and you will get as many spells as a full fledged cleric since clerics don't learn spells in their 30s ( maybe one level 7 spell in the early 30s) a fighter 7/cleric 39 is infinitely better than a cleric level 40, but the choice is yours, those are all the perks of those 3 combos, I have played them all, and they were all great
  • sarevok57sarevok57 Member Posts: 6,002
    oh and PS: in terms of SoA and ToB, if you do EVERY quest in the game (and go for the higher XP reward every time), and rewrite every spell you find, you will hit 6.9-7 million XP the time you finish the 5th bhaalspawn challenge in ToB, and I believe a cleric hits level 39 at 7.2 million XP, and level 40 requires 8 million
  • SindyanSindyan Member Posts: 146
    Ok. I was just thinking with a limited xp the cleric fighter may not be that much better than a kit cleric
  • atcDaveatcDave Member Posts: 2,387
    Ultimately any combination of fighter-cleric will be a stronger character overall than a single class cleric. BUT, the single class cleric will be a better cleric (spellcaster). I've played several such characters and combinations, they all can be effective and a lot of fun.

    BTW, most players reach the cap pretty easily, regardless of party size. I believe the designed intent is to reach the cap sometime in the last chapter. At least, I usually do. No exploits required!
  • CaptRoryCaptRory Member Posts: 1,660
    You can also Dual Class, sacrificing a little spellcasting for a huge heap of melee might.
  • SindyanSindyan Member Posts: 146
    What would a fighter cleric hit at the cap in tob?
    I did not know you could hit the cap in a six man party without cheating. This is good to know!
  • ajwzajwz Member Posts: 4,122
    FIghter cleric is almost always better a higher levels.
    I think they tend to be better at mid levels too although that depends on how you choose to use them
  • leddyhsleddyhs Member Posts: 54
    edited August 2013
    Cleric of Helm has access to 4apr (3+haste) with that seeking sword(+4) early on and Holy Power + DuHM combo is pretty solid for BGEE. If you're planning on doing a full clear 1,2,tob, then dual into cleric from a fighter.
  • sarevok57sarevok57 Member Posts: 6,002
    a multi-classed fighter/cleric will hit level 24/25 at 8 million xp
  • AHFAHF Member Posts: 1,376
    CaptRory said:

    You can also Dual Class, sacrificing a little spellcasting for a huge heap of melee might.

    If you want both a powerful build and all the spellcasting goodness of a single class cleric, this is the no-brainer suggestion. Even a level 3 fighter dual classed to cleric can do much to improve the power of the build. (For that matter, there is always the bugged ranger-->cleric dual class that hits 7th level druid spells before a pure druid).

  • Nic_MercyNic_Mercy Member Posts: 420
    Start as a fighter get to level 7 and dual class to Cleric. From there you'll be set for the rest of the series and be astronomically more versatile thanks to your better combat capabilities.

    I had a great mostly premade play through that I took into bg2 that consisted of:

    Fighter to 7 dualed to thief
    Fighter to 7 dualed to cleric
    Dragon Disciple
    Ranger/Cleric
    Inquisitor
    Imoen dualed at 7 from thief to mage

    I wanted to make my perfect party but still have imoen for story in bg2. Yea you miss out on the npc interactions but its kinda fun having the class combos and capabilities you really want. Imoen and my Dragon Disciple provide all the arcane magic, the Ranger/Cleric and the dualed cleric provide divine magic and pretty solid physical combat capability, the Inquistor provides his melee, his ability to use Carsomyr, and his uber dispels and true seeing, and the dualed thief handles all the thiefly stuff.

    Whats nice with this party in BG1 is that with a very small lapse in coverage, once you dual imoen to mage you can pretty much dual the fighter to thief soon after to replace her while she's doing her mage training so you aren't left without a thief. A quick visit to the ankheg farm for a quick level or two and your basic lock picking and trap finding should be good enough to do the rest of the game without worrying about stopping to grind out levels.

    Hitting level 8 on Imoen won't be game changing but hitting lvl 8 on the two fighters who dualed is transformative to your gameplay in the latter parts of the game and beyond in bg2/tob!
  • kabkab Member Posts: 75
    edited August 2013
    Generally speaking, F/C is better in BG and ToB, worse in SOA. In BG the level difference is negligible. In SoA it becomes far more noticeable. In ToB you have high level abilities that come into play.

    Dual will give you a stronger character than multi, but in that case you spend the entirety of BG as a Fighter (assuming you follow the typical course of a level 9 or level 13 dual), then have to wait to get your abilities back. Of course that's far easier to live with than say a Thief/Mage dual.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Not sure if this needs to be said, but I haven't seen it said. If you choose to do the dual classing idea, make sure you don't take any proficiencies in pointed or slashing weapons. If you do, you will have wasted those proficiency slots.
  • Nic_MercyNic_Mercy Member Posts: 420
    edited August 2013

    Not sure if this needs to be said, but I haven't seen it said. If you choose to do the dual classing idea, make sure you don't take any proficiencies in pointed or slashing weapons. If you do, you will have wasted those proficiency slots.

    That's a great note to make!

    Ideally you'll want to try and plan out your best endgame weapon set up for ToB from the start. In fact I'd recommend doing that no matter what you plan to dual to from fighter.

    for my fighter dualed at 7 to cleric I spent 3 of his fighter pips on dual wielding and the rest in warhammers when i dualed to cleric I took mace and sling. At ToB I plan to dual crom and the upgraded mace of disruption (immunity to energy drain is nice for melee and especially for a caster, but if u want more dps then flail of ages is prolly the way to go)
  • shylamanshylaman Member Posts: 173
    All I know is I am hating low level Cleric in BG1 (Gavin). Can't hit the side of a barn. Level 3 THACO 20. Can't specialize in a weapon. What a waste and the spells don't add much this low.
  • TressetTresset Member, Moderator Posts: 8,268
    edited August 2013
    What about a ranger/cleric? It just seems to me that F/C multi has no advantage over R/C other than the race restrictions R/C has.
  • SindyanSindyan Member Posts: 146
    I guess the shorty save bonus and faster leveling in the fighter vs ranger aspect of things .
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2013
    Sindyan said:

    I guess the shorty save bonus and faster leveling in the fighter vs ranger aspect of things .

    Plus you can get whatever reputation you'd like and you are more flexible on your starting alignment.
  • sarevok57sarevok57 Member Posts: 6,002
    @shylaman you can get viconia to hit 7 thaco at level 7 with a sling a ling ding a ling ( but you are going to need the +3 sling and +2 bullets) and yeslick can hit 6 thaco with the same sling a ling ding a ling and bullets with the gauntlets of dexterity and kiel's buckler
  • atcDaveatcDave Member Posts: 2,387
    shylaman said:

    All I know is I am hating low level Cleric in BG1 (Gavin). Can't hit the side of a barn. Level 3 THACO 20. Can't specialize in a weapon. What a waste and the spells don't add much this low.

    Clerics are always more of a support character. They will never dominate melee like a warrior can. But they can buff the whole party, and provide healing/curing.

    You simply need a different mindset to run a cleric. It's all about the party...
  • zur312zur312 Member Posts: 1,366
    i think this argument is pointless

    f/c more tanky (fighter hla more)

    pure cleric more spells _FASTER_ this is really important because f/c is basicly 2x slower at new spell levels

    dual f9-13/cleric have some strenghts of f/c while still having _FAST_ spell progression and more spells(but no fighter hla)

    whatever you choose this character will be godly like almost a mage
  • vladovlado Member Posts: 6
    pros of a pure cleric:

    -more spells (especially lvl 6 and 7)
    -reach higher spell lvls much faster
    -can use a kit (they have just pros and no cons)
    -only a pure (or a human multiclass) cleric reach cleric lvl 25 (where they get their gods holy symbol which is a decent item)

    pros of a fighter/cleric

    -more hitpoints
    -better attack rolls
    -can dual wield (crom faer and flail of ages or runehammer is cruel)
    -gets the fighters stronghold with weekly income and a privet cleric

    for myself i prefer the fighter/cleric combo, especially on high lvl. the lvl 6 and lvl 7 spells are mostly summons and direct damage spells. the direct damage spells are just good for masses of weaker monsters, for stronger encounters resist or pass saves, avoiding most of the damage that way. the summons are just good to have somekind of meatshield that takes the first hits, so you don´t get all the beating yourself. for this purpose, the reduced number of high lvl spells the figher/cleric has, is more than enough. the good buffs are already available on lower lvls and both cleric versions have them. anyway if you dual wield, your benefit from the buffs is better by far. a better attack roll or more damage is better for characters that duel wield and therefore roll roll more often.

    anyway, if you play in a multiplayer game or prefer to give the strongest fighter item to an npc (especially korgan and anomen can be trained well as duel wielding hammermen, while yeslick is a good alternative to playing a fighter/cleric yourself in bg1), then it´s a fine option to play a supporting cleric (other human players usually like a good supporter). In that case, a pure dwarven cleric, equipped with the dwarven thrower from trademeet market and a strong shield, fits very well and is the best golem slayer i know.

    hope that is some help


  • blackchimesblackchimes Member Posts: 323
    Sindyan said:

    In light of having a six member party in the bigger picture of bgee2 and tob would the pure cleric have the advantage of a higher level than a fighter cleric.

    With ToB XP limit? Berserker 13/Cleric, it's not even a contest.
  • ForgottenMythForgottenMyth Member Posts: 60
    i love bg powergaming discussions.. hehe i didnt have access to the internet back in 2000
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