BG 2 Magical Combat - Dealing with Stealth/Invisible/Mislead
Heindrich
Member, Moderator Posts: 2,959
I'm making reasonable progress in my first ever BG 2 playthrough (which incidentally I am still recording), I have recently just reached Spellhold, and although I've suffered a couple of party wipes, I have yet to be totally stuck against a particular foe. However...
I am starting to regularly run into enemy mages/clerics (mostly mages) of obviously higher level than my casters (lv11 is the highest mage level I have in my party), who inevitably pump out Contingencies and Chain-Contingencies with ever more impressive protections. I've learnt to throw 'Breach' at most of them... but I can't 'Breach' somebody who is 'invisible' or 'sanctuary'd' in some way. On a related note, although I've not encountered it too many times, I'm also having trouble against assassin-types who drink invisibility potions repeatedly and backstab for massive damage.
So... any advice for dealing with the above? (Preferably with Arcane spells lv5 and lower, and Cleric/Druid spells lv 6 or lower.) Also a few more specific questions...
1) When an enemy uses 'Mislead', he goes invisible, and then a copy appears. Should I bother trying to kill the copy, in fact, is there any way to target the real mage at all? I've tried using True Sight, but I either used it wrong, or it didn't work...
2) ... which leads onto... 'How does True Sight' work? Is the affect shared between all party members, or only the caster? I often use Anomen/Jaheira for True Sight, and Aerie/Charname for Breach, but they still cannot target the enemy mage.
Thanks in advance!
I am starting to regularly run into enemy mages/clerics (mostly mages) of obviously higher level than my casters (lv11 is the highest mage level I have in my party), who inevitably pump out Contingencies and Chain-Contingencies with ever more impressive protections. I've learnt to throw 'Breach' at most of them... but I can't 'Breach' somebody who is 'invisible' or 'sanctuary'd' in some way. On a related note, although I've not encountered it too many times, I'm also having trouble against assassin-types who drink invisibility potions repeatedly and backstab for massive damage.
So... any advice for dealing with the above? (Preferably with Arcane spells lv5 and lower, and Cleric/Druid spells lv 6 or lower.) Also a few more specific questions...
1) When an enemy uses 'Mislead', he goes invisible, and then a copy appears. Should I bother trying to kill the copy, in fact, is there any way to target the real mage at all? I've tried using True Sight, but I either used it wrong, or it didn't work...
2) ... which leads onto... 'How does True Sight' work? Is the affect shared between all party members, or only the caster? I often use Anomen/Jaheira for True Sight, and Aerie/Charname for Breach, but they still cannot target the enemy mage.
Thanks in advance!
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Comments
Also do you have the fixpack installed?
Breach is a really nice spell that will dispel some of the worst of the combat protections that you can find on enemy mages all at once, especially good for stoneskins and prot. from magical weapons. Be careful with liches though. They are totally immune to normal weapons and spells level 1-5 including breach, and they LOVE to abuse that power.
For spell protections like the ever present spell turning (the spell that bounces spells back at the caster) the 4th level spell secret word works great. It will only strip the target of the most powerful protection they have so it won't take both a globe of invulnerability AND a spell turning away; just the spell turning. You may eventually need more potent spell protection remover spells to get rid of the most powerful protections like spell trap (or remove them from liches who I think are immune to secret word). Few spells can remove spell trap but so read the list of removed protections carefully. I believe the lowest level spell that can kill spell trap is ruby ray of reversal at level 7.
As for True Sight... I don't remember exactly. Sometimes I cast True Sight in anticipation of a Mage battle, sometimes I cast it once an enemy has already gone invisible. The battle that really messed me up and took a few attempts was ...
To this day, I still don't know why I went in there... or what it's about... I had thought it had something to do with the Cult of the Unseeing Eye, but apparently not... Anyways I don't wanna be spoiler'd if the compound is still relevant to the plot. At least I found a nice katana there.
By the way... carry a rouge stone with you in the bridge district and look at stuff. Just a tip... Won't say any more...
As for the rogue stone, I've just entered Spellhold
I don't mind if I miss out on some nice Easter Egg, I think I'm doin' pretty good for a first blind run, I can always do a more 'completionist' run on my second playthrough.
you seems to have some crazy mods if your oponents are using potions of invisibility
chain contingencies with invisibility
what mod setup do you use?
I don't have any mods except BG 2 fixpack (Corefixes only).
Chain Contingency is a relatively new one I've come across, and hasn't caused major problems on its own, just off the top of my head, I think Perth the Adept used it. He used Mislead as well, which was more annoying cos I dunno how to target the real mage, so had to 'kill him twice'
The rouge stone bit is, well... without spoiling anything lets just say you will be kicking yourself once you find out what you missed out on...
Anyway, that bit is also unfinished content, and yes there is pretty much no roleplaying reason to do that unless you just happen to have a rogue stone on you at the time or you save them in case you think they would come in handy later (both of those reasons applied to me when I first found out about that;)).
Edit: People keep ninja-ing me today.
With Mislead, you want to get rid of the copy ASAP. The Misled creature is totally invisible as long as the copy is still around.
A good way to deal with backstabbing thieves is AoE disabling spells, like Chaos. AoE spells don't care about invisibility and a confused thief will be much more cooperative. The same tactic can also work pretty well against spellcasters. AoE spells also bypass protections like Spell Turning and a confused spellcaster casts no spells. Greater Malison is a very handy spell in these situations. However, Improved Invisibility (but not regular Invisibility) grants a +4 save bonus, so you may want to dispel that first.
You should be able to dispel Sanctuary with True Sight or Oracle. Otherwise, it's pretty close to 1 turn of being untouchable. You can dispel it, but due to caster levels and dispel being bugged in BG2 [1], you will have poor success.
1. If your caster level is lower than the caster level of whoever you are trying to dispel, your chances of success are infinitesimal, much, much smaller than the spell description claims. This bug is fixed by ToBEx, which also fixes many other hardcoded bugs. It is also fixed in BGEE.
I guess that mod only works for a new game? I'd be wary of installing a mod in the middle of a run.
If you're not a thief yourself, just bring Jan "Most Powerful F'ing Character in the Game" Jansen along for the ride. He only need 1 level worth of thief points to hit 100 with his goggles, and anything over 50 is still highly likely to dispel each round.
Yoshimo can also be used in a pinch, but he has no points in it, so it'll take 5 levels to hit 100, though as above, anything over 50 is basically as good as true-sight, and for him you really need to prioritize getting set trap and open lock to 100).
Imeon and Nalia are worthless for it, since they have no points in it and can never add any more.
And no playthrough of BG can truly be considered complete without Jan Jansen. And just one likely won't be enough....he banters EXTENSIVELY with literally EVERYONE, no matter your party combination.
in vanilla breaches lvl5 are not working vs liches or working not 100% of a time because liches are immune to spells level 1-5
in scsii this can be changed to breaches always working
also liches have defensive mechanism like spell traps spell shield and other bouncing spells so they are really pain even without invisibility