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Must see! - A single bard crushes Sarevok and his crew

http://www.youtube.com/watch?v=P6a6uCpFAXY

The person who made this video believed that the bard was the most powerful class in BG, and to illustrate his point he did a solo run as a vanilla bard.

There are 8 parts to his solo run, but I love re-watching his final battle with Sarevok. He makes it look so easy. In the comments of his vid, he admits to making some mistakes (like trying to use wands after casting protection from magic on himself), but overall it is still a very impressive performance IMO.
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Comments

  • ShinShin Member Posts: 2,344
    edited August 2013
    I don't know, there are many ways of killing vanilla Sarevok without any real issues. To his credit this guy doesn't use ultra-cheesy methods that end the battle before it begins, but well.. the game just isn't very capable of handling someone who runs around in boots of speed.

    Edit: Of course, I haven't seen the rest of the videos.. I don't doubt that bards are well equipped to handle the game solo.
  • 10thLich10thLich Member Posts: 99
    edited August 2013
    Actually arrows of detonation are a kind of ultra-cheese. In vanilla BG1:TotSC and BG2:ToB they have a to hit bonus of 32767.

    Can't hit something? Use arrows of detonation. Unless they changed those in BG:EE, which I doubt.

    10th
  • blackchimesblackchimes Member Posts: 323
    I wonder if that was done on purpose, since the engine can't really simulate arrows that miss.
  • SchneidendSchneidend Member Posts: 3,190
    Using the temple's infinite traps to kill Sarevok and CO. is GENIUS. I love this.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I don't really think that video has anything to do with being a bard. That was just being really skilled with the game. The toon could have been any class that could use a bow. Plus, as a solo, he had plenty of money to buy all the arrows of detonation and potions of invisibility, and he had no distractions of trying to keep a roleplaying party alive.

    I did learn something from it, though - I didn't know the undisarmable temple traps would hurt the bad guys. I always just stay off of that circle, so I didn't even know you could set off a bunch of lightning bolts. That would work as well with a mage, Boots of Speed, and a Minor Globe of Invulnerability. You wouldn't even have to give up potions by using the green scroll.
  • FlashburnFlashburn Member Posts: 1,847
    Any class could do the same thing he does with the same equipment.

    I still think Bards are useless outside of Blades though, unless you're using Rogue Rebalancing.
  • GoodSteveGoodSteve Member Posts: 607
    He is also clearly cheating since he has a number of unidentified items equipped. Normally they wouldn't give any of their magical bonuses while unidentified and being a bard he has but to look at them to identify them with his high lore skill.

    As others have said though he really doesn't use anything any other class couldn't use besides casting an invisibility spell on himself. If he did the same tactics but with an Archer I think it would have gone down even more easily.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    GoodSteve said:

    He is also clearly cheating since he has a number of unidentified items equipped. Normally they wouldn't give any of their magical bonuses while unidentified and being a bard he has but to look at them to identify them with his high lore skill.

    In my experience, I've been able to get a magical item's properties without identifying it first.

    You can't use wands without identifying them first, but I've been able to get magical bonuses (or curses, for that matter) from weapons, rings, boots, etc. just by equipping them.
  • Durlag_ThunderaxeDurlag_Thunderaxe Member Posts: 71
    Pfft... cowardly shameful pansy tactics. A proper warrior should face his enemy head on!
  • zur312zur312 Member Posts: 1,366
    sarevok fight is so easy that any class could beat them solo

    i heard someone meleed sarevok with pure mage and won

    lol
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Why do you even complain about cheese? It's a speed-run omg...
  • zur312zur312 Member Posts: 1,366
    actually this is the only speedrun that doesn't use cheats like 100000 potions of speed etc. so this is more "legit" than others
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited August 2013
    Meh, I just charmed Angelo and Semaj and had them kill Sarevok and Tazok for me (like a REAL bard would) while I stood invisibly in the corner..... no biggy. Just because I could've kicked their asses straight up doesn't mean I'm going to, if an even easier option is available. Bard : Jack of all trades..Master of..damn near everything (except disarming traps).

    That's vanilla BG. In Vanilla BG you didn't have to identify items to use or equip them, except for non-potion quick slot items (like the Tomes).

    And no, you ALWAYS get the passive bonuses for worn unidentified gear, you just can't use activated abilities for items that aren't identified in BG2.
  • zur312zur312 Member Posts: 1,366
    in vanilla you would backstab sarevok with short sword of backstabing for 50 dmg three times
  • FubbyFubby Member Posts: 189
    I liked 100% MR sarevok with skulltraps in the middle of the room and doomssyers on the side >:)
  • LateralusLateralus Member Posts: 903
    Flashburn said:

    Any class could do the same thing he does with the same equipment.

    I still think Bards are useless outside of Blades though, unless you're using Rogue Rebalancing.

    Bards are really just party filler.

    They can use every weapon!! They just can't hit anything with them.

    They can wear chainmail!!! Can't use pick pockets or cast spells with it on.

    They can cast spells!! Just not very many of them.

    They can pick pockets!! So can any thief with 20% skill and charm spells.

    They can sing!! And do absolutely nothing else in the process, a first level spells does the same thing, only better.

    Eventually they can identify items! Again, first level spell does it better.

    I just don't see the point. Fighter/thief or mage/thief are actually useful.

  • kabkab Member Posts: 75
    You can cheese any encounter in the series. I don't think that says much about the class, more about the implementation of BG. Vanilla is the worst, a heavily modified BGT/TuTu still has plenty of exploitable issues though.

    I'm far more impressed by winning encounters without metagaming to specifically prepare for them.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited August 2013
    @Lateralus

    Where is this can't hit anything coming from? Very few enemies in the series actually have significant AC and rogue thac0 is perfectly fine for hitting them (not to mention they can buff themselves to counter pretty much any short coming). The only reason they typically avoid melee is due to lack of APR, which is the only reason fighters are actually good at melee...thac0 is just a slight icing on the cake. Not to mention that TWF has been nerfed with no compensation.

    Elven Chain. And technically bards are supposed to be able to use thief skills in chainmail, even the game continues to say so, even though shoddy programming prevents it (items currently only have a flag to allow it or not rather then on class by class basis, a F/T cannot use thief skills in normal chain, but a bard could due to specialized training).

    They're also not completely useless when out of spells. And actually don't get that many less per day, except at higher levels which doesn't even have proper Bard spell-casting (they're supposed to get casting up to 8th level, and reach 5 spells per spell level up to 6th level, which means at cap bards would have the same amount of spells per day as a mage up to 6th, one less 7th, and 2 less 8th).

    If all their thief skills were implemented, they're better at each then a thief is. The only thing a thief can do better is locks/traps/stealth, because the bard can't attempt those till 10+ and requires use of NCP that are VERY inefficient per point spent. The lack of the NCP system also cut out literally 35% of the Bard's strengths.

    Their song isn't implemented properly (doesn't even have the correct benefit). Blame the developers. It's supposed to last 1 round/level after they stop singing.

    Blame lack of rest limits and the ease at which items can be identified on that. Lack of rest limits removes the main balancing factor for magic in general (which also undermines the Bard's not being useless when out of spells benefit). Identifing items should be restricted to mage shops only, and cost 550 gold per item with a 50% chance of failure, or 1200 gold for 90% chance of success. And the spell itself when cast by you should cost 450 gold per use (assuming use of a luckstone for all properties being revealed), cause 8 temp Con damage (disappears after 24 hours) and have a 10% chance of success per caster level to a maximum of 90%).


    In short...Bioware absolutely hates bards and purposely gimped them.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    kab said:

    You can cheese any encounter in the series. I don't think that says much about the class, more about the implementation of BG. Vanilla is the worst, a heavily modified BGT/TuTu still has plenty of exploitable issues though.

    I'm far more impressed by winning encounters without metagaming to specifically prepare for them.

    Yeah it really bugs me how much the game almost encourages/compels metagaming. So many battles are absurdly difficult unless you prepare using knowledge your Charname could not possibly have. I usually only walk around with long durations protections like Stoneskin, Spirit Armor etc, and apply other buffs as a situation develops, but it means almost certain party-wipe the first time I encounter a particularly powerful enemy.


    My latest example is being ambush by 5 (FIVE!) Demon Knights in the Underdark... Maybe I'm a noob, maybe my party isn't strong enough for the encounter (I rescued Imoen fairly early), but that battle seems impossible without proper preparation using short-term buffs and summoning everything available. Which Charname would never do unless he knew the magnitude of the danger he faced.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Sounds like a player failure on that part. EVERYONE in Faerun knows what magnitude of danger the Underdark holds. Experienced adventurers have a more realistic appreciation for it, while anyone else believes it to be a place where death lurks around every corner and even a moment of laxity can get you killed. Both are very much correct.
  • HeindrichHeindrich Member, Moderator Posts: 2,959

    Sounds like a player failure on that part. EVERYONE in Faerun knows what magnitude of danger the Underdark holds. Experienced adventurers have a more realistic appreciation for it, while anyone else believes it to be a place where death lurks around every corner and even a moment of laxity can get you killed. Both are very much correct.

    Well... I can't say I can entirely accept that. Sure I knew the Underdark is 'dangerous, very dangerous', but without Metagame knowledge, it's impossible to know what's dangerous, and what's 'OMG! dangerous'. There were plenty of Drow war parties, Kuo-tuans and elementals that the party dispatched with ease. As a roleplaying player, I cannot justify resting 8 hours in-between every single encounter, so I don't tend to throw everything at a single battle unless it's obviously going to be very tough. My party's response tends to be one of 'escalating engagement', when an enemy is stronger than anticipated. Of course when the enemy is actually overwhelmingly powerful, this puts them at a major disadvantage.


    On this occasion I didn't fully expect summoning a monster would work, as I thought the 'animal sacrifice' might be a quest item I had yet to find. I also assumed I'd have to kill whatever animal I summoned before the Demagorgon's 'children' awoke. My final justification/excuse is that the statues resembled mindflayers, kuo-tuans and other humanoids.. quite nasty, but certainly not 5 Demon Knights nasty. lol
  • zur312zur312 Member Posts: 1,366
    Lateralus said:

    Flashburn said:

    Any class could do the same thing he does with the same equipment.

    I still think Bards are useless outside of Blades though, unless you're using Rogue Rebalancing.

    Bards are really just party filler.

    They can use every weapon!! They just can't hit anything with them.

    They can wear chainmail!!! Can't use pick pockets or cast spells with it on.

    They can cast spells!! Just not very many of them.

    They can pick pockets!! So can any thief with 20% skill and charm spells.

    They can sing!! And do absolutely nothing else in the process, a first level spells does the same thing, only better.

    Eventually they can identify items! Again, first level spell does it better.

    I just don't see the point. Fighter/thief or mage/thief are actually useful.

    in bg1 bard will do more damage with spells than mage/thief
    and i think he will have higher HP?
    f/t is really good but bard has spells from mages and this is pretty awesome
  • kabkab Member Posts: 75

    Sounds like a player failure on that part. EVERYONE in Faerun knows what magnitude of danger the Underdark holds. Experienced adventurers have a more realistic appreciation for it, while anyone else believes it to be a place where death lurks around every corner and even a moment of laxity can get you killed. Both are very much correct.

    Your theory being that the Underdark is so dangerous adventurers will spend 20 hours a day sleeping so that they can use short term protection spells in case there happens to be a troop of Doom Knights around the corner?
  • LateralusLateralus Member Posts: 903
    @ ZanathKariashi

    I sympathise with you, I think the game has failed to adhere to many ADnD rules and bards suffer greatly for it. However, for the most part, those are irrelevant arguments when accepting the game for what it IS and not what it might one day become.

    You make a good point about the APR and I suppose a 10th level bards 16 thac0 isn't that far removed from a 7 level fighters 14 thac0, but they still do miss quite often without the training and advanced strength. And they simply do not want to stand in there toe to toe without a helmet on.

    A level 6 thief could max out 2 thief skills like find and set traps and still hit level 9 as a mage. That bards extra d6 helps but not that much.
  • blackchimesblackchimes Member Posts: 323
    Lateralus said:

    Bards are really just party filler.

    Except Blades, who are half-kensai, half-dwarven defender and half-wizard.
  • ShinShin Member Posts: 2,344



    On this occasion I didn't fully expect summoning a monster would work, as I thought the 'animal sacrifice' might be a quest item I had yet to find. I also assumed I'd have to kill whatever animal I summoned before the Demagorgon's 'children' awoke. My final justification/excuse is that the statues resembled mindflayers, kuo-tuans and other humanoids.. quite nasty, but certainly not 5 Demon Knights nasty. lol
    The ingame way of carrying out the sacrifice is admittedly kind of fuzzy, it's not easy to know what to do. That said though, there's every reason to suspect making a sacrifice to Demogorgon in that kind of place could be extremely hazardous to your health. Of course, neither the player nor the party members may be all that well wersed in demon lore, but making random sacrifices in places you've never been at altars you don't know what they represent, well.. in the D&D world that's also a good way to get yourself killed.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I went through the Underdark without resting at all, side from the times where it makes you. It's really not that a big of deal.

    Keep in mind, I have hard and fast rest limits about only resting in Inns and only when the party is fatigued. Which means you have to ask yourself, is this really the time to a use a spell..or should I save it for later....and there's several spells that any experienced adventuring party should have memorized at all times. Anyone above lvl 8 is a grizzled veteran as far as roleplaying is concerned.
  • zur312zur312 Member Posts: 1,366

    I went through the Underdark without resting at all, side from the times where it makes you. It's really not that a big of deal.

    Keep in mind, I have hard and fast rest limits about only resting in Inns and only when the party is fatigued. Which means you have to ask yourself, is this really the time to a use a spell..or should I save it for later....and there's several spells that any experienced adventuring party should have memorized at all times. Anyone above lvl 8 is a grizzled veteran as far as roleplaying is concerned.

    you don't know what i have seen from people far beyond 8 lvl ;D
  • ShinShin Member Posts: 2,344
    I have a general rule about resting no more than once for every 24 hours ingame unless there are severe mitigating circumstances. And in places/times where it seems unlikely that the party could manage to stay safe for 8 hours (beholder lairs and illithid cities are good examples) I don't do it at all.

    I make some exceptions though, like resting in the undercity after coming through the coronation, thieves' maze and clearing out Rahvin's party + undead. My character wants to be at his best, and it seems fairly reasonable given that Sarevok's waiting for me to come to him, and won't be escaping that place either way.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited August 2013
    I've never fought Demogorgon's five demon knights, because the last time I played through there, I thought it was, I dunno, a really bad idea to make a sacrifice to a demon in the Underdark? I went past that area and got the heck out of there. I think a lot of people forget that some encounters are intentionally designed to be avoided. I don't fight the demon in Watcher's Keep, either; I banish him without ever even seeing him. Honestly, why would a sane person fight an immortal demon lord when it can be avoided?

    I used to read the old TSR modules to learn how dungeon masters did stuff and to see what life was like on the other side of the cardboard screen. Very frequently, they would say stuff like "If your players are foolish enough to not see all the above hints and to press this red button, then here is what will happen:"....

    And it would go on to detail what was clearly written as an unwinnable encounter, such as ..."an ancient red dragon with 20 hit dice will immediately appear and initiate combat with its breath weapon, doing 20d6 fire damage..." And this sort of thing would be in modules written for characters of levels 4-6 or thereabouts.

    Anyway, of course, in a computer game, players are going to figure out how to beat the "unbeatable" encounter, usually through cheese and exploit, just because it's there.

    I don't mean any of the above to say that the game doesn't throw in a lot of encounters that you can't avoid, and that you really can't win without getting killed a few times and building up some foreknowledge of what is about to happen. Those are in there, and I agree that it's very discouraging to feel like you were cautious and were roleplaying the game well, and then you get punished for it.

    The encounter with Sarevok shown in the OP is an example. I think anybody who beats Sarevok the first time they ever try it is very, very lucky.
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