Feature request for Modders: Recreate BG EE classes in BG 2
kamuizin
Member Posts: 3,704
Well, taking in fact that will take a while until BG2 EE becomes a true, i would like to ask to anyone that can and want to take this little request, to adapt BG EE new content to BG2.
I don't meant the new NPCs (but anyone be free to do as they like), what i meant in fact is the new resources.
The new Classes:
Sun Soul Monk
Dark Moon Monk
Blackguard
Shadow Dancer
Dwarven Defender
Dragon Disciple (edit)
If possible and viable, adapt some of the old BG2 engine with some of BG EE engine resources would be great also (but could give a bit of trouble to achieve it). Things like screen resolutions and inventory and record screen new displays (as thac0 bonus of a weapon, maximum and minimum damage and etc...).
The whole point is be able to play BG:EE in any way and still be able to import my character to BG2 without any risk of incompatibility, if that's done the incentive to play BG:EE for me would grow a lot!
I don't meant the new NPCs (but anyone be free to do as they like), what i meant in fact is the new resources.
The new Classes:
Sun Soul Monk
Dark Moon Monk
Blackguard
Shadow Dancer
Dwarven Defender
Dragon Disciple (edit)
If possible and viable, adapt some of the old BG2 engine with some of BG EE engine resources would be great also (but could give a bit of trouble to achieve it). Things like screen resolutions and inventory and record screen new displays (as thac0 bonus of a weapon, maximum and minimum damage and etc...).
The whole point is be able to play BG:EE in any way and still be able to import my character to BG2 without any risk of incompatibility, if that's done the incentive to play BG:EE for me would grow a lot!
Post edited by kamuizin on
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The monk kits would have to be implemented as something else afaik and then given monk class characteristics (or overwrite the standard monk), so it seems unlikely they'd ever be possible to import into the current BG2/ToB engine.
By the way, i forget to add Dragon Disciple inside the BG:EE Kits.
Obs: apparently the Blackguard kit failed, the blackguard will become a fallen blackguard if his reputation decrease, BG2 engine is taking the kit as a full paladin kit without exception.
I would suggest the guy there to take off barbarian as an class and remake it inside a fighter kit, then use the Barbarian opened slot to make the blackguard, do detach Blackguard from paladin kits (probally the only way to avoid the fallen stuff). I would do this, but i forgot my password in shs forums and i'm a bit lasy atm to recover it !
The same stuff happened with the anti-paladin kit from Darkest days.
PS: our devs in Beamdog are also modders, aren't they? During this freeze time in reason of ATARI's Bankruptcy, isn't possible to them give a little hand in mod some stuff from BG:EE to BG2? Just to keep the tease of see those full contents in BG2 EE alive at least i mean. If i play with a Blackguard class only in old BG2 and i think i could see that with a proper stronghold, quests and special banters in class reason inside BG2 EE that would be a hell of a tease, at least for me.
Another option is to modify the base class - you can for instance easily create a Sun Soul monk by assigning and removing abilities to/from the regular monk - this might even work well with a character import, but would also turn all monks into Sun Soul ones.
As for just creating a new kit with the fundamental abilities of the base class, that can be done for all classes but the special cases mentioned, within the overall kit limit.
"I would suggest the guy there to take off barbarian as an class and remake it inside a fighter kit, then use the Barbarian opened slot to make the blackguard, do detach Blackguard from paladin kits (probally the only way to avoid the fallen stuff). I would do this, but i forgot my password in shs forums and i'm a bit lasy atm to recover it !"
Well, I can't recover your SHS password I'm actually curious if you can give that slot unique usabilities even though it's (more or less) a fighter kit. It'd be interesting to experiment.
But import your BGEE character; I can't do that. You'd have to create a new character.
Anyway, the possibilities are:
Dwarven Defender
Shadow Dancer
Blackguard
I might be able to do a dragon disciple bard kit like thing.
I couldn't help you with the monks though (without some terrible workaround)
Also note that it's unlikely that the end result will be exact. Shadow Dancers can hide in plain sight, yes? I can't do that--I'd have to give him a per day invisibility special.