Spellcasting Failure
Dragonfolk2000
Member Posts: 388
If I am hit while casting a spell what is the chance that I successfully cast the spell? What sorts of things factor into this chance of success or failure (other than the common sense to stand waaaaaay back).
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Or am I thinking of another RPG ?
However, I should also add that there are more than one spellcasting action available to scripted creatures, and some of them can't be interrupted.
Edit: also, if you really want concentration checks, there is an option for that in ToBEx.
SHK SHK SHK WHK SHK WHK WHK FSST
The party has gained experience.
http://youtu.be/3DGD1t7LFBw
I have definitely seen it more than once.. @Wisp perhaps there is some "affect" that is assigned to some creatures\bosses which grants them "uninterraptable spellcasting"?
about bosses creatuers it is true and it is certainly true in moded tactics/scsii fights
but what is the mechanics of original baldur's gate because we know it could happen but how and why?
There Concentration factors in the chances of being interrupted and you get a bonus from your Constitution score.
However, multiple priest spells regularly avoid being interrupted, notably Hold Person and other enchantment spells. This even happens for the player and his party members. I have no idea why this is even though I've probably played these two games for thousands of hours. The only pattern I've ever observed is that arcane spells under normal non-scripted conditions are always interrupted, while priest spells occasionally are not.
If monsters are more difficult to interrupt, then I don't appreciate the behavior they have of running halfway across the screen to go interrupt my spellcaster if we aren't on equal footing. The monsters are acting with a lot of metaknowledge (I've seen monsters start gunning towards a spellcaster even if they haven't actually started casting the spell yet and are waiting for their turn to come up, so how does the monster even know I intend to cast a spell? I even experimented by switching the NPC's command to throw a slingstone and the monster lost interest!).
Are you using mods? I'd actually prefer this sort of smart behavior from my enemies because I mercilessly target their casters.
Keep in mind that if you've only queued up the order but haven't started casting the spell yet, they can't interrupt you. If you have started, then they can see you casting so it's fair game.
I think the reason divine casters can shrug off damage is the same reason they can cast in armor. It's supposed to a more robust kind of magic you use while in the middle of a fight while beating people's heads in. Still they end up being much easier to interrupt than arcane casters because they can't really block Magic Missile while arcane casters start off the battle immune to everything and then some.
(e.g. a fire resistant caster sitting in an incendiary cloud -- really annoyed that my dragon disciple can't utilize his resistance much )