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Making backstab more viable late game

cbarchukcbarchuk Member Posts: 322
I'm a big thief fan and I always play thieves of some sort in the Baldur's Gate series. My biggest complaint is the gradual uselessness of backstab as the game progresses. By late BG2 and in most of ToB backstab ceases to work since all opponents, that are worthy to be backstabbed, are immune. I know this makes since with many enemies like slimes and such and if you could backstab bosses the fight would be much easier. I just wonder if there is a way to keep backstab viable against almost all opponents, including bosses, without upsetting the balance.
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Comments

  • KhalDragonKhalDragon Member Posts: 4
    It is safe to say that you never saw a kensai/thief in action.
  • cbarchukcbarchuk Member Posts: 322
    I've only run an assassin and multi-class fighter/thief. I've never had the patience to babysit a kensai/thief. Besides I'm strictly talking backstab itself. But I have heard a lot of great things about the kensai/thief for sure.
  • KoreKore Member Posts: 245
    Yeah I found that my assassin and his "assassination" ability sadly lacking. Quite disappointing really since I was looking forward to it. I ended up shadowkeepering him into a swash in the end.
  • smeagolheartsmeagolheart Member Posts: 7,963
    I've been running a kensai thief in my latest game. After I'd dualled to Thief but hadn't yet gotten my kensai back for some reason I found I couldn't wear any armor still. Not sure if that is how it is for everyone but that's what happened to my guy. My AC was around 1 with weapon style and dex bonuses and some gear (rings), that was enough for the character to be viable in combat. As long as the main tank took the aggro, my thief could come and backstab from behind and after that even if some of the enemies are able to take a couple shots at him, he'd be okay to either take a couple hits or survive long enough to hide behind the tank. As long as the kentheif isn't the main one being attacked it worked fine, I'd have him hide in the shadows and provide support and it's been actually very viable. I just got my kensai back in spellhold but haven't played around with it much yet since.

    Playing BG1 with a kensai is pretty tough you definitely don't want to lead the fight with a kensai. Barkskin really helps and I took single weapon style twice for the AC bonuses.
  • KhalDragonKhalDragon Member Posts: 4
    The point about kensai/thief is that it does massime amont of dmg. I never played with an assassin, but if u put a katana on him and use single weapon specialization, I think he should do fine through the entire game.
  • cbarchukcbarchuk Member Posts: 322
    In regards to the assassin, he shouldn't become useless by late game. The amount of backstab-immune opponents goes through the roof. I should be able to backstab bosses. Not granted that might make the game broken so maybe make the boss have damage reduction similar to skeletons. I dunno, just an idea. I just don't like that a classes main weapon becomes useless therefore making the class useless.
  • ZakerosZakeros Member Posts: 75
    Why not change a bit Assassin class kit? If the backstabbing isn't viable late game maybe it should develop with the character. For example, on level XX adding some additional damage / putting slow or short-lasting sleep on target / poisoning target / etc, etc. Many existing kits have abilities that are changing when character reaches desired level.
  • trinittrinit Member Posts: 705
    i also love thieves very much (assassins especially) and also find the lacking in later gameplay. :/
    something about hiding in shadows and mystery surrounding the class really does it for me (similar like monks or sorcerers).

    @cbarchuk- you made an excellent proposition in the "[Classes\Kits Request] Tweak Assassin Kit" thread. i agree that assassins, and assassins only, should be able to backstab immune opponents for half damage or something like that (maybe even apply some effect instead of damage). it would really make playing the class worthwhile (as assassin is very crippled with thieving points and progresses slowly) and put forth the specialisation of the class- backstabbing, making it a viable choice for long term gameplay plans.
  • cbarchukcbarchuk Member Posts: 322
    Yea I really like the idea too. It would really make the assassin unique. I know in NWN2 there was a feat you eventually pick up called epic precision that allowed sneak attacks to work against opponents that were normally immune. I think giving the assassin something along these lines would really be pretty cool. As you pointed out, the assassin is gimped as a thief and his main weapon eventually becomes useless. I think this one little change would help out tremendously in making the kit a focused backstabber as it was meant to be. If allowing a X7 multiplier is too much to be allowed against all opponents then lower it back to X5 or cut the damage in half against those immune opponents.
  • technophobetechnophobe Member Posts: 68
    If they can improve the enemy builds and AI, they might not need to use as many cheesy immunities on bosses to make the battles challenging.
  • SpartacusSpartacus Member Posts: 23
    If allowing a X7 multiplier is too much to be allowed against all opponents then lower it back to X5 or cut the damage in half against those immune opponents.
    I think this is a great idea, and a great way to make the thief viable a little later. I absolutely loved playing my Assassin in my last playthrough of BG2 - dealing 70 damage on a backstab to an enemy mage and watching them explode was so satisfying. Anymore, however, he hasn't been quite as useful, sadly.

    I also think that including the updates already present in Sword Coast Strategems would go a long way towards balancing encounters even without making so many bosses immune to backstab. Great idea!
  • sarevok57sarevok57 Member Posts: 6,002
    what about the assasain's posion ability? is it also useless at those higher levels? ( i prefer level 7 fighters dual classed into a thief or swashbucklers, so havent had much assasain experience)
  • cbarchukcbarchuk Member Posts: 322
    I tend to think of the poison ability as supplementary but you're right for sure. It's pretty useless at high levels as well. Honestly I can't understand how they playtested this kit and decided its good to go and on par with the other classes.
  • cbarchukcbarchuk Member Posts: 322
    edited June 2012
    But...let me add this. Poison is devastating against mages assuming you can get through their defenses. So it's not completely awful. I would be happy with it being as it is if backstab was buffed a bit.
  • trinittrinit Member Posts: 705
    yes, poison also works on arrows, and if you manage to poison the mage, the poison will do relatively quick damage over time. every time mage takes damage, hurt animation is played thus disrupting his spells constantly, making him incapacitated for a time.
  • smeagolheartsmeagolheart Member Posts: 7,963
    yes, poison also works on arrows, and if you manage to poison the mage, the poison will do relatively quick damage over time. every time mage takes damage, hurt animation is played thus disrupting his spells constantly, making him incapacitated for a time.
    It's better at disabling and slaying wizards than a wizard slayer's abilities.

  • MajocaMajoca Member Posts: 263
    When the Enhanced edition comes out I was thinking completing the game as a thief, I really like the thief class but I always end up gnome illisuionist/thief, I like spells too much, does anyone one have a recomendation on how playing a thief can be awesome?
  • smeagolheartsmeagolheart Member Posts: 7,963
    When the Enhanced edition comes out I was thinking completing the game as a thief, I really like the thief class but I always end up gnome illisuionist/thief, I like spells too much, does anyone one have a recomendation on how playing a thief can be awesome?
    Kensai theif, cleric/thief. I think bounty hunter would be cool what with the thrown traps and all
  • sarevok57sarevok57 Member Posts: 6,002
    @cbarchuk maybe in SoA they play tested the poison ability and everything was all good in the hood, and in ToB they just assumed it was still going to be all good in the hood mayhaps?
  • carugacaruga Member Posts: 375
    My take on it is that backstabbing was OP but they went the lazy, heavy-handed 'nerf' route in slapping no-backstab flags on monsters.

    I don't know if the following suggestions alone will keep backstab in line but I think they're good for starters, toward the goal of eventually removing said flag:


    -nerf
    Backstabbing without a dagger/shortsword should be impossible, period.

    -nerf
    If you are dual-wielding, both weapons must be dagger or shortsword. No "crom feyr + cutthroat" or w/e.

    +buff
    Remove the excessively applied no-backstab flags on bosses.

    -optional nerf
    cap the damage bonus used in the rolling in some fashion (e.g., no strength bonus above strength 20).

    -optional nerf
    If class abilities that affect damage are enabled (e.g. kensai kai) backstab is unavailable. You backstab, then turn on kai.
    Alternative: subtract 1d(opponents' die/2) from the normally max-rolled damage.

    Will try to think of more of these.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    -nerf
    Backstabbing without a dagger/shortsword should be impossible, period.

    -nerf
    If you are dual-wielding, both weapons must be dagger or shortsword. No "crom feyr + cutthroat" or w/e.
    These 2 definitely should be implemented.
  • cbarchukcbarchuk Member Posts: 322
    Caruga,

    Excellent suggestions and I completely agree with all of them. Don't really have much to add. You hit it spot on. Bravo!
  • scriverscriver Member Posts: 2,072
    -nerf
    Backstabbing without a dagger/shortsword should be impossible, period.
    Personally, I'd like to add bows/crossbows/throwed weapons to that list as well. I'm not sure how balanced it would be, but ambushijg someone with a bolt from the shadows is just awesome.

  • sarevok57sarevok57 Member Posts: 6,002
    @scriver i think that would also make the assinantion ability a lit bit more usefull, i remember the first time i used it, i had an assasain hasted using a bow, thinking, okay i should get 5 attacks or so in those 2 rounds, and nothing happened, ah good times with wasted abilities :)
  • WinthalWinthal Member Posts: 366
    -nerf
    Backstabbing without a dagger/shortsword should be impossible, period.
    Personally, I'd like to add bows/crossbows/throwed weapons to that list as well. I'm not sure how balanced it would be, but ambushijg someone with a bolt from the shadows is just awesome.

    Perhaps if ranged stealth attacks did maybe 50% of the melee backstabs? I already see huge problems with Staff of the Magi on a 2:nd weapon slot together with a bow tho --> invisible + shoot, invisible + shoot, over and over and over with just a few clicks (it's already OP in melee, but at range it would be far, far worse...)
  • carugacaruga Member Posts: 375

    Will try to think of more of these.
    And now I have:

    Instead of removing the 'no backstab' flag outright, make it operate differently, so that it either
    a) stops the monster being backstabbed more than once.
    b) downscales damage on each subsequent backstab it receives by 50%.
  • SterlingArcherSterlingArcher Member Posts: 8
    c) -x to backstab multiplier against creature
  • cbarchukcbarchuk Member Posts: 322
    edited June 2012
    These are great ideas guys. I'm still digging the idea of making the assassin the only thief class that can bypass the 'no backstab' flag. This would really highlight this kit a lot more making it stand out. Either way these ideas are great.

    Caruga, IWD1 had the option where you could enable 3rd sneak attack. This option only allowed you to sneak attack any given monster once. At that point you had to switch to another monster if you wanted to sneak attack. So option A could work. I like option B the most though. Reduce the backstab damage somewhat. But you have to be careful. The reduction can't be so much that setting up the backstab becomes a waste of time.
  • carugacaruga Member Posts: 375
    But you have to be careful. The reduction can't be so much that setting up the backstab becomes a waste of time.
    I disagree. I think the whole 'niche' of a backstabbing rogue is to deal a heavy clout to the enemy but then be forced to engage in mediocre melee combat. I don't think continual backstabbing should be the staple of battle. At higher levels you get to 1HK weaker enemies, but should you fail the weaker melee that follows should offset the extra damage you got to begin with.
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