Making backstab more viable late game
cbarchuk
Member Posts: 322
I'm a big thief fan and I always play thieves of some sort in the Baldur's Gate series. My biggest complaint is the gradual uselessness of backstab as the game progresses. By late BG2 and in most of ToB backstab ceases to work since all opponents, that are worthy to be backstabbed, are immune. I know this makes since with many enemies like slimes and such and if you could backstab bosses the fight would be much easier. I just wonder if there is a way to keep backstab viable against almost all opponents, including bosses, without upsetting the balance.
15
Comments
Playing BG1 with a kensai is pretty tough you definitely don't want to lead the fight with a kensai. Barkskin really helps and I took single weapon style twice for the AC bonuses.
something about hiding in shadows and mystery surrounding the class really does it for me (similar like monks or sorcerers).
@cbarchuk- you made an excellent proposition in the "[Classes\Kits Request] Tweak Assassin Kit" thread. i agree that assassins, and assassins only, should be able to backstab immune opponents for half damage or something like that (maybe even apply some effect instead of damage). it would really make playing the class worthwhile (as assassin is very crippled with thieving points and progresses slowly) and put forth the specialisation of the class- backstabbing, making it a viable choice for long term gameplay plans.
I also think that including the updates already present in Sword Coast Strategems would go a long way towards balancing encounters even without making so many bosses immune to backstab. Great idea!
I don't know if the following suggestions alone will keep backstab in line but I think they're good for starters, toward the goal of eventually removing said flag:
-nerf
Backstabbing without a dagger/shortsword should be impossible, period.
-nerf
If you are dual-wielding, both weapons must be dagger or shortsword. No "crom feyr + cutthroat" or w/e.
+buff
Remove the excessively applied no-backstab flags on bosses.
-optional nerf
cap the damage bonus used in the rolling in some fashion (e.g., no strength bonus above strength 20).
-optional nerf
If class abilities that affect damage are enabled (e.g. kensai kai) backstab is unavailable. You backstab, then turn on kai.
Alternative: subtract 1d(opponents' die/2) from the normally max-rolled damage.
Will try to think of more of these.
Excellent suggestions and I completely agree with all of them. Don't really have much to add. You hit it spot on. Bravo!
Instead of removing the 'no backstab' flag outright, make it operate differently, so that it either
a) stops the monster being backstabbed more than once.
b) downscales damage on each subsequent backstab it receives by 50%.
Caruga, IWD1 had the option where you could enable 3rd sneak attack. This option only allowed you to sneak attack any given monster once. At that point you had to switch to another monster if you wanted to sneak attack. So option A could work. I like option B the most though. Reduce the backstab damage somewhat. But you have to be careful. The reduction can't be so much that setting up the backstab becomes a waste of time.