How Much XP should Drizzt be worth?
sarevok57
Member Posts: 6,002
So I just killed Drizzt recently ( oops, have to be more careful for where that sword is swinging, at least that is what I told the priest in Nashkiel before my sword started swinging again...... ) anyway, and I thought, how much easier would it be if he didn't have any magic resistance at all, because the magic resistance he has now is a whopping
98%
and through the years of playing this game ( which number many) I've only ever seen magic missile affect him maybe 5 times, web spell maybe 3 times, and one time, I couldn't believe, hold person ( game over spell for any baddie) so based on that, how much XP do you think Drizzt should be worth if he had no magic resistance? - How Much XP should Drizzt be worth?56 votes
- 12 000 isn't enough, he should still be worth more17.86%
- 12 000 is fine, he is still a tough combatant42.86%
- 10 000 - 11 999  1.79%
- 8 000 - 9 999  3.57%
- 6 000 - 7 999  1.79%
- 4000 - 5 999  5.36%
- 2 000 - 3 999  5.36%
- Less than 2 000, because you know, he is a complete push over :)21.43%
Post edited by sarevok57 on
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http://www.youtube.com/watch?v=VXdy3U6S_SQ
But yeah,12K of XP for that guy isn't nearly enough when you can solo a demon worth 16K. He should be at least worth around 13...
Edit: Actually when I come to think about it, the reason that there's only so much XP from that guy might be because of the magical equipment which makes him so tough. Give him normal splint mail and two crappy scimitars with no buffs on them and you're just going to be stood there with a level 16 Ranger with n00b gear.
as for the XP? 1.
why? cause it sucks having a hero of legend fall to a bunch of low level scrubs,especially when they rest/trap or kite him for 10 min.
12k is actually a little low, he should actually be worth 14k as implemented (though a PnP accurate Drizzt is only worth 11k).
As for Drizzt's stats.
Number of attacks while dual-wielding -
Real Drizzt = 3 : BG Drizzt (isn't dual-wielding) = 4.5
AC (counting Twinkle) -
Real Drizzt = -7 (-5 vs blunt) : BG Drizzt = -16 (-14 vs Blunt)
(which for the record, Salvatore has said Twinkle actually supposed to be a +1 Danger-sense scimitar (glows and hums faintly when it detects malicious intent within a 60ft radius, as per the spell), not a defender at all and has no idea why people keep keep saying it's a defending scimitar (when asked about the 3.0 FR campaign setting's implementation of the character and his equipment))
Max proficiency -
Real Drizzt - Expertise (ranger) : BG Drizzt GM (due to wielding a creature weapon)
Passive damage resistance -
Real Drizzt - 50% fire due to a frostbrand : BG Drizzt 30% physical (Icingdeath isn't equipped)
Magic resistance -
Real Drizzt = 20-30% depending on the book : BG Drizzt 98%
(Drow have a maximum of 80%, but it is reduced by 10% for every week they remain out of the Underdark, and takes an equal amount of time to return).
Boots of Speed? -
Real Drizzt = Bracers of blinding strike worn around his ankles : BG Drizzt = Boots of speed
On-hit effects -
Real Drizzt = Icingdeath $%#^s the $%#^ of some types of demons or fire elemental as per a normal frostbrand's properties : BG Drizzt = All attacks have a save vs death or take 15 damage.
Surely it's for the very fine enchanted swords and armour a thief or ranger can use and still stealth...
My undead skeletons usually whack him anyway... Why should I get the xp?
I think some of his weird bugs should be fixed, like letting him wield his weapons.
Also give Elminster some loot!