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  • ZanathKariashiZanathKariashi Member Posts: 2,867
    edited July 2014
    Actually....yes...yes they are. As a class feature. It wasn't till 3rd edition that the rules were loosen A LITTLE. You still fall for everything that they could fall for in 2nd edition, but nearly anything can be forgiven via an atonement spell, but the severity of the fall dictates what sort of quest/donation is required to show the sincerity of the atonement. 2nd edition, 99.9% of the time, your fall was going to be permanent. Most people just rolled with it and accepted they weren't cut out for playing a paladin and settled into their new life as a fighter.

    That said...the player's handbook does include some grey areas, but the paladin still falls for taking them (being forced to choose between a lesser and greater evil with no other available choice is one of the specific instances mentioned), but unlike a deliberate violation of their paladin oaths, they can atone and regain their abilities.

    Following my suggestion.

    Siding with the Shadow Thieves would result in the paladin falling, but once he got the chance to get to a good temple (after he had finished all his work for them), he could provide an appropriate donation and receive atonement to regain his abilities. Siding with Bodhi would result in permanent falling. Doing Maevar's questline would already result in falling, but all the way up to letting Edwin join briefly to give his evidence to Bloodscalp would be excusable since while serving a lesser evil, you were ultimately still serving the greater good by crushing Maevar's guild (though it would need an extra dialog that caused paladins to ask Edwin to leave or if they refuse their fallen status becomes permanent).

    Oh...and refusing to give up your paladin abilities for sake of the greater good when forced to choose between two evils is ALSO a violation that results in permanent falling, since you've become too proud to properly do your duty.

  • ScourgeScourge Member Posts: 97
    @zanathkariashi, why don't you make a mod to enforce roleplaying? ;)

  • ZanathKariashiZanathKariashi Member Posts: 2,867
    I am. Though it's been a very slow process, and with IWD:EE out, and a cross-porting of some features back to the BG engines, we're basically waiting for the dust to settle to see exactly what we've got to work with.

    It's a part of the comprehensive PnP-fication mod I'm working on.

  • ArthasArthas Member Posts: 561
    @ZanathKariashi did you release the mod, in the end?

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