BG2:EE Export Cloak of Balduran
DarkDogg
Member Posts: 598
Dear BG:EE Team, Beamdog and Overhaul and Trent.
Me and many BG fans would like to see the Cloak of Balduran in BG2:EE. No idea why the cloak wasn't availible in the original Bg2 game, just like the helmet of Balduran. The cloak is not just a fancy and powerfull item, but a base storyline item in BG1, a piece of Balduran's armor set. Later in the game we have an opportunity to get a full Balduran armor set (the armor and the shield in adventurers markt), but still the set is not complete without the cloak. I know, there will be a lot of new items in BG2:EE. But please put the Cloak of Balduran into the game too. Either exporting it via BG1 savefiles or buying it from a shopkeeper like other parts.
Baldur's Gate fan.
Me and many BG fans would like to see the Cloak of Balduran in BG2:EE. No idea why the cloak wasn't availible in the original Bg2 game, just like the helmet of Balduran. The cloak is not just a fancy and powerfull item, but a base storyline item in BG1, a piece of Balduran's armor set. Later in the game we have an opportunity to get a full Balduran armor set (the armor and the shield in adventurers markt), but still the set is not complete without the cloak. I know, there will be a lot of new items in BG2:EE. But please put the Cloak of Balduran into the game too. Either exporting it via BG1 savefiles or buying it from a shopkeeper like other parts.
Baldur's Gate fan.
- BG2:EE Export Cloak of Balduran88 votes
- Add the Cloak of Balduran in BG2:EE82.95%
- I do not care17.05%
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Comments
On the other hand, it's not like there aren't already a bunch of quite overpowered/cheesy items in the game, so overall it may not be such a big deal. Anyway, if you want it, the BG2SoA items mod (http://www.shsforums.net/topic/18688-bg2soa-items-mod/) can bring it over for you.
BG 2 is a cakewalk compared to BG due to all the MR ( among other things ) stuff laying around.
I vote NO !
It's like consolizing a great RPG into mediocrity and boredom.
I would not mind seeing some already in game stuff removed.
I am biased due to my gnomes insane STs though.
If the cloak is added that can make anyone totally immune to magic....yawn !
Well, the thief NPC is already in the game... Where have you been earlier?
http://forum.baldursgate.com/discussion/15334/cloak-of-balduran-in-bg2-ee/p1
Nerving the mag resistance is a good idea indeed.
Cloak of Balduran is a must in BG2:EE IMO.
Or Ribald is selling the cloak for 15.000 gp. The best way imho
If people want to mod/console it into their own game then they are welcome to do that.
And incidentally, it's a terrible poll.
So why do we buy it? There are 3 powerfull NPCs, not from the original story, tons of new items etc.
Adding a imba powerfull stun mace in BG:EE just at the beginning - is o.k. The mace wasn't supposed to be in the original BG1. Or the Elven Chain Mail from BG2. Overpowered for BG1? Some people said so. Same story.
@CamDawg said about the console trick in Bg2:
"Because BG2 started with the BG dialog.tlk and built on it; the plate mail you cite is the exception, not the rule. Kiel's gear is all there, as is Spider's Bane and other BG artifacts--they were omitted from the game."
I guess the console trick will be fixed in BG2:EE. No more Cloak in BG2:EE even with the export-pause trick.
Thats why I think the cloak should be in the game. It's not just "some item" - it's a BALDURAN item in a game called BALDUR's Gate!
In BG magic was simple--your defenses were saves and magic resistance (and the occasional specific protection item like Helm of Charm Protection) and, if those failed, a dispel magic cures everything. MR also worked against beneficial spells so MR wasn't always a positive.
In BG2 the complexity exploded. There were magical protections, and counters to those protections, and then more protections, and more counters. Dispel magic was no longer a universal cure (e.g. MGoI was no longer susceptible to it) but MR no longer blocked beneficial magic. In that context, +25% MR is a massive benefit.
By comparison, the only place you see MR in BG2 are typically on the scale of +5% or +10%. A handful of very powerful artifacts exceed this--human flesh armor, Carsomyr, Purifier--but you can see how the cloak would rank in terms of BG2 power.
i have no answer to the question but.. makes me think of another question ! ;
is there an already FIXED set of rules for the bg1ee-->bg2ee characters (&new items) inventories exports ?
I mean; will it be exactly like the vanilla/standard one? (like described here for exemple (excellent vanilla bg1 site btw!) : http://www.forgottenwars.com/bg1/miscellany.htm .. so, indeed, not that balduran item..).
I'm asking because..i'm beginning to wonder if i placed well my precious skill points in axes for exemple (for the unique throwing axe +2 for ex..that could have been very useful in early bg2ee for me^) .. damn, i had totally forgotten that old export rule too it seems..but, well, will it be strictly the same old one with (all new possible items) bg1ee->bg2ee so? More generally, any planned additions to the vanilla possible export list, so?
PS;
i voted 'yes', but actually, i really don't know for that one. should be a third option 'i don't know!' ;--)
..the arguments about the MR might very well be relevant too (and the initial reason too)..well, i don't know, for the game balance(?) so..for the 'experts'^..but now i think of it, my char beeing unable to ever wear an helm anyway, that kind of 'simple' cloak (bg1 balduran souvenir) could very well suit him, yes..he won't say no i'm sure, he.. ) ^
I mean is it possible to edit the magic resistance effect just for example 5% MR?
Or any any chance to see the cloak in BG2:EE?
Just your opinion.
If not, than we can close that discussion...
It's the same problem BG2 UB had with all the folks who wanted Spider's Bane in BG2. They added it alright--an unrepairable sword broken by careless sewer cleaners. While not on the same level, we'd be severely reducing the cloak's one huge (and unique) advantage.
Speaking for myself personally and not as a dev, I'd rather keep it out and let a mod make it available at its original stats rather than include a compromised cloak.
I think it's clear with the cloak...
So sad.
So we can close that discussion :-(