Will BG2:EE include scs and ascension??
Anaximander
Member Posts: 191
I read in the f.a.q. something along those lines, just wondering if this is a maybe or a definate?
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There are plans upon plans for how to make that work without frustrating players, but unfortunately I can't give details.
SlidMang0's Hip Hop mod, despite my best efforts, will not be included.
*shrugs*
SCS is a bit of a different matter, since it doesn't really modify the story, only enemy/ability behaviors and. However, SCS also has approximately a gazillion customization options, which can't really be replicated in a one-size-fits-all manner.
It would be nice if they took some of the ideas of SCS and implemented them to make enemies smarter (or should I say: less stupid), but I doubt they will do all the extensive changes that SCS is so famous for.
If you're going for the smarter enemies from SCS they will step out of the cloudkill, and you won't be able to get one without having everyone rush down upon you. And if you're going to do something about spell casters, it's going to be a very fine line to walk.
Same for Ascension, though far less confident that will be made compatible, is it worked on anymore?
Sadly I've developed specific tastes over the years and the added challenge is something I find fundamental to my enjoyment of the game these days.
EDIT: Nope, it was @Cuv: "As for Ascension, rest assured that a compatible version of that will be ready when BGII:EE is launched."
I purchased BGEE for support in good faith, but still not played a single game with it (waiting for the new patch and its SCS compatibility confirmation). Playing with BGTutu currently instead.
Please make BGEE/BG2EE actually "Enhanced" by including those elements that improve that world and its believability such as SCS-AI and ascension (let the rest of the challenge mods remain mods).
With a passion.
While I think that SCS is most certainly a worthy mod, i think that the mod in its entirety (as apposed to just its AI improvements) should absolutely NOT be included in the vanilla game. Put quite simply SCS is too damn hard to play in BG2 for slightly less hardcore players like myself.
While I would be happy to see AI tweaks and improvements to make the game better to play; I am firmly against including SCS from the get go.
It should remain optional as a modded add on as currently.
As for Ascension. I wouldn't mind seeing it being included in some form.
SCS has some changes that actually make fights easier (or at least more reasonable), so you don't have to resort as much to cheese - like being able to target antimagic spells through invisibility and being able to breach liches.
And if BG2EE is anything like BGEE, all the new toys will make the game easier as well.
I really wouldn't worry about the game getting harder. It's more likely to go in the opposite direction.
I would never play the game without this two mods but I understand that, if someone is not interested in tactical challanges, the battels from SCS and Ascension can be frustrating. I remember how was it when I tried Tactics for the first time. The first is Improved Ilyich...
Meaning, if SCS would be fully integrated in BGEE in the way it exist now (but we know for a fact it won't be), you'd have the new AI but every other component would be an option you could choose to activate, or not. Actually i don't see what could be annoying here.
Ascension is not working this way : you have it installed, or not.
I don't see why you want to add some difficulty to new players by adding Ascension, while you don't want SCS, because actually SCS would be more flexible for players to use (and less difficult with only the AI activated by default).
Anyway, i think the real discussion should be : do we want more options on BGEE.
As of now, even the graphics options are really poor (vanilla BG and BGII actually had more graphical options in their launchers).
I'd really like to see these games enhanced with a lot of options to try, and maybe a fully integrated mod panel like the Morrowind / Oblivion series have. You know, a screen where all you have to do when you have installed some mods is to select which mods you'd like to use when launching the game.
But it seems we could wait a LONG time before seeing this.