3ds max setup
Nimz
Member Posts: 44
Hi
I just thought it would be nice if at some point maybe after release, you guys could post up a quick guide of the setup you use in 3ds max for BG:EE
Camera perspective, render options and just general scene setup.
Would help with people who use max to create new assets for BG1/2
I just thought it would be nice if at some point maybe after release, you guys could post up a quick guide of the setup you use in 3ds max for BG:EE
Camera perspective, render options and just general scene setup.
Would help with people who use max to create new assets for BG1/2
Post edited by Nimz on
0
Comments
Camera, lighting type, renderer, render setup etc?
I guess scanline renderer with default settings?
Thinking about it im sure other people have made 3d assets for BG1/2 so i could find all this online?
I'm not really up with the whole BG modding scene
EDIT: I would love some documentation or tutorials straight from the developers, though! I have a hard time with lighting and setting up interiors. Plotting out the layout of a dungeon is just torture for me, as I haven't found a good method yet.
I'm guessing you use Orthographic view?
http://bgrealm.webs.com/3d.html