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Multi-class Shapeshifter/fighter (SK)

Im planning to use shadowkeeper to let myself use shapeshifter / fighter multi-class

What would be the benefits / cons? Would your damage suffer because of the werewolf paw?

Or is it a better idea to just go Fighter -> shapeshifter dual ?
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Comments

  • SouthpawSouthpaw Member Posts: 2,026
    Regrettably, Shapeshifters get their final form at level 13, so if you really wanted a fighting Werewolf, you should be dualling at that level- deep in BG2. That will mean you'd have to grind a lot to get all those levels back.
    Counting that the werewolf's claw is (as far as I remember) a piercing weapon with meager damage, which is the worst weapon to have (lots of immunities) and several Werewolf "buffs" actually cancel out the warrior's perks, it is not advisable to, mix these two classes.

    Yes, the Shapeshifter is powerful in BGEE at low levels, then starts to be overshadowed by the Fighters. Shines again at lvl 13, but again- a good fighter will get better soon enough. Druid casting and buffs, but ultimately - a high level shapeshifter is primarily a high level druid caster.

    I'd recommend:
    a) just stay a shapeshifter. Or go fighter to lvl 7, dual and EEkeeper change the druid kit to Shapeshifter. If that's possible.
    b) do a Kensai->Druid dual-class. Similar disadvantagies (no armor) and still a good fighting druid. If you are willing to EEkeeper-change things, you can try to change your paperdoll/avatar to one of a werewolf. I that works.
  • GallowglassGallowglass Member Posts: 3,356
    @Southpaw: even with EEkeeper, I don't think you can convert the second class of a dual to a kit. I think that's an engine limitation which can't be evaded ... but maybe I'm wrong.

    However, what you can do with EEkeeper is assign the innate abilities of a Shapeshifter, i.e. the werewolf shapechanges, to a Fighter->Druid dual-class, and you can delete the ordinary Druid shapeshifting innate abilities as well, so this would have pretty much the same effect as if the kit could be assigned. It'd still appear on the Record Sheet as "Fighter/Druid" (or "Kensai/Druid" or whatever) instead of "Fighter/Shapeshifter", but it'd work as if it were a Shapeshifter. (This way there'd be no need to adjust the appearance, the werewolf shapechange would do that automatically when shapechanged.) When the character levelled up, however, it might reset the innate abilities (I haven't tested this), so you might have to be prepared to go back into EEkeeper to change them back again.

    I agree with your main advice, though: a Warrior class and Shapeshifter isn't a good mix, I reckon @ghostowl would be better off with a regular Fighter/Druid multi-class or kitted-Fighter->Druid dual-class. (I've got a Berserker(7)->Druid who worked very well in BGee and is waiting to proceed into BG2ee, that's a pretty good combination.) However, dualling from a decent Fighter (or Fighter-kit) into a decent Druid requires a very good roll at character creation, because you need high scores in every ability except INT - so unless the roll is over 90, it's not worth doing.

    In general, the shapeshifting abilities of an ordinary Druid are almost worthless, and even the shapeshifting ability of a Shapeshifter is useful only temporarily (as @Southpaw said). For most of game, the main point of a Druid (or Druid-kit) is casting ability - at higher levels (late-BG1 and all of BG2) they get some powerful spells which are unique to Druids and very useful. Also, a very-high-level Druid's elemental resistances become important in late-BG2.
  • jethrojethro Member Posts: 81
    Pretty sure you can kit one aspect of a dual/multi class character with EEkeeper...just not both..
  • SouthpawSouthpaw Member Posts: 2,026
    @Gallowglass - I agree on all points. That might be actually quite doable - to take a Kensai and dual him to Druid at lvl 7 and then remove all the innate shape shifting abilities and replace them with the Werewolf forms. That would actually enforce the Shapeshifter's disadvantage = no armors. (Even though, the Kensai's inherent -2 AC would still be a buff, unaccounted for.)
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited September 2013
    You can add one kit to unkitted dual/multi class combinations by use of EE/Shadowkeeper. Simply dual as normal, then set the kit and add the relevant abilities/affect flags. You may want to create a template character of the kit you want to copy just to make sure you've got everything. Some kits work right out of the box, some have many affect flags that need to be copied over. Note that you can only really do *one* kit this way reliably. If you have more in-depth knowledge you can tinker and simulate a second kit, but it is not recommended to do so unless you really know what you are doing (and doesn't work for every kit anyway).
  • GallowglassGallowglass Member Posts: 3,356
    Aha, yes, thanks for that reminder, @Lord_Tansheron. You can't kit the second class of a dual if the first class is already a kit, that's the engine limitation, but if the first class is unkitted then it's do-able (with EEkeeper) to kit the second class.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited September 2013
    There are some kits where you can work around the engine limitations, to a degree. Swashbucklers for example seem to be getting their bonuses through stacking affects, which you can copy over; similarly, you can extend their weapon proficiency. The one thing you can't do is remove their backstab bonus, but that's it I think.

    But as I said, such tinkering is dangerous if you don't know what you're doing, and can easily screw up your entire character/save game. Also, only a few effects work that way, anything that's hard-coded you can't edit with SK/EEK.
  • Nic_MercyNic_Mercy Member Posts: 420
    edited September 2013
    With Swashbucklers in BGEE I have noticed that every time you level up it seems to recalculate your bonuses so if at first you apply the kit it doesn't show the bonuses properly, then after doing a level up it seems to fix any discrepancies. I'm not sure if this works for all kits. It's just something I noticed with a particular modified character.

    That said this does NOT seem to be the case in the original BG2. When I transferred this character over to BG2 he was not getting the swashbuckler bonuses. I had to manually add the flags for a swashbuckler of his level after making a template character to compare. AFTER that his bonuses DID improve as normal with leveling.

    I'm hoping that BG2EE works like BGEE so that less fiddling is necessary when I make a character like that.
    Post edited by Nic_Mercy on
  • SouthpawSouthpaw Member Posts: 2,026
    I hope BG2EE will be similar to BG2, so people will be less tempted to tinker and cheat with EEkeeper and create multi-combinations and kits that aren't allowed.
  • GallowglassGallowglass Member Posts: 3,356
    I rather agree with @Southpaw. If you're not playing by the rules of this game, then you're actually playing some other game, even if the loading-screen has the same name on it.
  • GallowglassGallowglass Member Posts: 3,356
    @Lord_Tansheron: the problem for other people is mainly that it mauls and mangles these forums as well as the player's own experience. People end up using a BG forum to post junk threads about games which aren't actually BG, and that's irritating clutter for everyone else because it's irrelevant to the orthodox game. A little of that does no harm, but when it becomes so widespread that "everyone is doing it", then forum discussions become a pointless waste of time because no-one is playing by the same rules as anyone else.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I think you are grossly exaggerating there. The forums represent a biased sample size, because people with a more "game-y" mindset are more likely to come here and discuss things; naturally, such people are also more likely to mod and edit their game.

    Either way, I'm not sure that your convenience of sorting through threads is an argument for taking away game options from other people. If you don't like the freedom of editing stuff, don't use it. If you want to discuss purist views, mark your threads as such. All these are better options than demanding the game mechanics be changed to disallow editing or make it harder, simply because *you* think it's not "the same rules as anyone else".

    Honestly, I'm not usually offended or angered on the forums, but you are being very intolerant and narrow-viewed here.
  • Nic_MercyNic_Mercy Member Posts: 420
    Calling other people's discussions "irritating clutter" just because it doesnt fit within your narrow view of what's the "right way to play" is rather arrogant and kind of insulting.

    Your way is not the only acceptable way. The fact that you feel someone else playing by a different set of rules should keep their mouth shut about it on a public forum because it's an affront to your sensibilities or even worse have the game modified so they cannot enjoy it the way they want to, seems downright petty.

    What you call a "waste of time" someone else might see as a fascinating topic of conversation. Robbing others of that just to suit your tastes is just childish. If there's a topic you don't find interesting or if a topic turns towards subject matter you don't approve of... you can simply stop reading.
  • Southpaw said:

    Counting that the werewolf's claw is (as far as I remember) a piercing weapon with meager damage, which is the worst weapon to have (lots of immunities)

    The disadvantages of the piercing damage type are a bit overstated. There are only a couple of monsters in BGEE that have higher piercing resistance/immunity than other damage types, i.e. skeletons and certain jellies, and BG2 barely expands on the list (clay golems). The only damage type that runs into significant problems is "missile."

    Granted, there are plenty of reasons why a Shapeshifter/Fighter combo isn't as good as it sounds (as you point out), but the piercing damage type has little to do with that.
  • GallowglassGallowglass Member Posts: 3,356
    @Lord_Tansheron: I'm not asking for the game mechanics to be changed to make editing harder. I'm agreeing with @Southpaw that it's undesirable to change game mechanics to make editing even easier. I don't see that "leave it the way it works in original BG2" is an "intolerant" position.
  • Nic_MercyNic_Mercy Member Posts: 420

    @Lord_Tansheron: I'm not asking for the game mechanics to be changed to make editing harder. I'm agreeing with @Southpaw that it's undesirable to change game mechanics to make editing even easier. I don't see that "leave it the way it works in original BG2" is an "intolerant" position.

    I can agree with leaving it the way original BG2 works.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @Gallowglass: the issue was whether BG2:EE would follow BG1:EE (i.e. it's easier to edit), or change things so they no longer are. You agreed that it should change, so as not to make editing easier for people. That's what I have a problem with, as those changes have *no* effect on you or people with a similar approach to the game *whatsoever*.

    Keep in mind that while it's indeed "making it easier" when you look at BG2 (vanilla), the change in question would be one of the status quo (i.e. the new code of BG:EE) to the "negative" for no reason except your own opinion and convenience.
  • GallowglassGallowglass Member Posts: 3,356
    Nic_Mercy said:

    Calling other people's discussions "irritating clutter" just because it doesnt fit within your narrow view of what's the "right way to play" is rather arrogant and kind of insulting.

    I'm not talking about "the right way to play", I'm talking about "what game are you playing". We can only have constructive discussion in a forum like this if we're playing the same game; if people mod and edit so much that they're playing something substantially different from the rest of us, then discussion becomes pretty meaningless.
    Nic_Mercy said:

    Your way is not the only acceptable way. The fact that you feel someone else playing by a different set of rules should keep their mouth shut about it on a public forum because it's an affront to your sensibilities or even worse have the game modified so they cannot enjoy it the way they want to, seems downright petty.

    My way is the official way. Others can do whatever pleases them, of course, but in doing that they must accept that if they end up playing something different from BG, then their consequent experience loses relevance to the rest of us. You are free to make whatever personal modifications you want to make, but the point is that such modifications are purely personal, not a community interest.

    It's different with a publicly-distributed mod. Then there are numerous people using it, so there's a community (albeit a sub-section of the wider BG community) with whom there's some point in discussing it.
    Nic_Mercy said:

    What you call a "waste of time" someone else might see as a fascinating topic of conversation. Robbing others of that just to suit your tastes is just childish. If there's a topic you don't find interesting or if a topic turns towards subject matter you don't approve of... you can simply stop reading.

    At the moment, there's no serious problem with that, but I'm concerned to keep it that way.

    If every topic is eventually over-run with misunderstandings caused by playing different rules, or wrecked by childish clowns butting in, every other post in a thread, with nonsense about how they've "solved" the legitimate problem or puzzle being discussed by editing in more and more and more ridiculously overpowered characters/items or editing out the intended difficulties, then nothing is left worth reading in such a forum. We're currently a long way from that in these forums, but I've seen that sort of thing happen in other places and other games, and I hope we can keep that sort of decay well away from BG. There are vandals out there who will do this to BG if we let them get away with it, same as they've done in other places.

    I therefore advocate that Overhaul shouldn't make life too easy for those who want to muck about with the game too casually. A serious modder who will publish his mod (and thereby create a community with a shared interest in playing it and discussing it) is legitimate, but everyone-playing-a-different-game-from-everyone-else anarchy leaves nothing worth discussing.

    Note that this will become a particular problem when Overhaul finally get the long-promised multi-player matching facility to work. I know from bitter experience, running open-access public hosting servers for other games, that any game which easily allows anyone to muck about with anything can rapidly be over-run by childish jerks who spoil everyone else's fun (and very rapidly drive everyone else away from the game) by cheating-in edited characters with ridiculous stats/abilities/items which demolish all opposition before legitimate characters have a chance to participate. Overhaul need to build in strong protection against that, which can be technically tricky to do, so that might (I guess) be one of the reasons why it's taking them so long to get open multi-player working.

    Perhaps I'm a little over-sensitive to anything which opens up such possibilities, but it is the result of genuine experience of other games being ruined.
  • So this is going to be one of those "Get off my lawn!" "No, you get off MY lawn!" "Get your lawn off of me!" conversations, then?
  • GallowglassGallowglass Member Posts: 3,356
    Lol, I hope not, @Kaigen. And you forgot "You're both under arrest, this lawn is a public park!" :-)
  • At any rate, I suspect that @Lord_Tansheron is correct and BG2EE will function like BG1EE due to similarity of code. And I also suspect that Overhaul has not invested much into creating a system to detect and flag people with edited characters. The good news is that with the way modding and multiplayer interact (i.e. poorly), you won't have to worry about inadvertently jumping into a game with a bunch of wacky added content and kits. You'll just have to take a look at what everyone has imported for a character and reality-check it, which is something you would likely have to do anyways because, let's face it, you don't need edited characters to end up with PCs of widely varying power and effectiveness in BG.
  • ShinShin Member Posts: 2,344
    BG2:EE will be a lot more mod/edit friendly than BG2, as many previously hardcoded functions have been externalized - something that's been a relatively central point with the project from the start.

    As for the "right" way to play, if everyone had been limiting themselves to playing the BG games just as they were out of the box instead of experimenting to see what could be done through editing, modding and exe hacking, there's a fair chance the EE project would never have happened to begin with, and the regular playerbase (in my humble estimation) wouldn't be the size it is. Picking the infinity engine apart, "breaking the rules" and changing things around is what's kept the game alive, patched up, growing and evolving.
  • ghostowlghostowl Member Posts: 171
    @Gallowglass

    Dude, you're incredibly selfish. You don't want other people playing BG2 in their own way because you don't want the forums "cluttered?"

    I think you just have an incredibly closed-minded view of things and you're probably not liked in the real world outside of games.

    The way I play my game has 0 effect on you. Sure, a topic like this will come up, but if you don't like it, ignore it. And it's gross exaggeration to say that if people like me pop up, the forums will be cluttered. If that is the case, maybe another section of the forum will pop up for players like me

    Using your logic, we can say mods are also not good for the community because it changes from the "official" way of playing the game, and hence it should be discouraged. Bioware itself advocates mods. They knew that their games would have mods, and supported that. Look at these forums, for example. There's a separate section for mods. Thats how you know the developers of this game intended people to change things up and play it differently. Everyone has different tastes and preference. If you want people to adjust to your rule and your preference only, why don't you make your own game and ban modifications to the game?

    I'm just really shocked at how closed-minded and idiotic some people can be...
  • DeeDee Member Posts: 10,447
    Ahem.

    I'll remind everyone that the site has rules about respect. Everyone's input is welcome, even disagreements, as long as it's presented in a civil manner.
  • XerxesVXerxesV Member Posts: 187

    @Southpaw:
    In general, the shapeshifting abilities of an ordinary Druid are almost worthless, .

    I remember on my first play through of BG Jaheria leveled up and could shapeshift; I was so giddy with excitement. I didn't know much about d&d at the time and I was shocked that something so cool was possible. She was a lumbering brown bear from that point on. True, she was useless, but in my epic battle with the xvart village, Ursa and Jaheria fought on equal terms.
  • GallowglassGallowglass Member Posts: 3,356
    Thank you, @Dee.

    I don't believe you've actually read what I wrote, @ghostowl. You are grossly mis-representing my position, as well as being rather rude.

    Any game is defined by its rules; if you're playing by different rules, then you're not actually playing the same game. To take a simple example, if someone asks advice about a particular battle, then some jerk who answered "just cheat by editing all your stats to 25" or "just edit your Butter Knife into a +12 Hackmaster" would not be not helping the enquirer to understand the game. If I asked a question and got a stupid and irrelevant answer like that, I'd certainly think it was irritating clutter. Wouldn't you?

    Furthermore, if someone somewhere has indeed edited his Butter Knife into a +12 Hackmaster, then of course he now finds the whole game very easy, and of course he's free to do such a thing if that's how he wants to spend his time, but it does nothing to enhance the utility and enjoyability of this forum if he then comes on here gleefully announcing "Look how clever I am! I can beat the game easily now!", because what he's beating in that case isn't actually the same game as the rest of us are playing which obviously doesn't contain a +12 Hackmaster (notwithstanding Lilarcor's claims).

    Of course Overhaul welcome mods - proper, serious, distributed mods, not just some kid mucking about - and so do I. However, as you point out yourself, there's a separate section of the forum for discussing mods, and that's the right decision by the site moderators. A modded game is obviously not quite the same as the vanilla game, but when numerous people are all playing the same mod then they have subjects to discuss among themselves regarding that variation. Both relevance and mutual understanding in the forum are greatly aided if people discuss their modded games in the mods section with other people who are playing (or considering) the same mod(s), and mostly try to stick to discussing the standard game in the standard section ... particularly for the benefit of newbies.

    What would be daft, however, would be a situation where the (standard) forum is dominated by people who are all playing significantly different personal versions of the game from everyone else, because that makes meaningful discussion nearly impossible. It hasn't happened here, and my point is that I don't want it to happen here. I very much doubt that Overhaul would want that to happen here either. I've seen such things happen to other games and other forums, and it's just a chaotic mess which is useless to those who seek serious information or enjoy discussing the game in a reasonably serious manner.

    Arguing that discussions should be kept relevant and useful is neither "selfish" nor "closed-minded". Quite the contrary, it's a public benefit.
  • GallowglassGallowglass Member Posts: 3,356
    Shin said:

    BG2:EE will be a lot more mod/edit friendly than BG2, as many previously hardcoded functions have been externalized - something that's been a relatively central point with the project from the start.

    I know, and I approve. That's being done for the benefit of serious modders who will publish interesting additions and variations and enhancements for the benefit of other people (and in some popular cases their work will be taken up by quite significant sections of the BG-playing community).

    However, I'm pretty certain that it's no part of Overhaul's actual intention to encourage childish cheating, but we surely can't fail to see that this is a probably-inevitable side-effect of very easy editing. Of course some people are always going to do that, same as there have always been people who cheat at solitaire, and of course they can do that if they wish, even though it's automatically self-defeating and pointless. However, at least when people cheat at solitaire they usually have the sense to realise that it's a strictly private and rather shameful activity, so they don't go onto public forums and boast about it!
    Shin said:

    As for the "right" way to play, if everyone had been limiting themselves to playing the BG games just as they were out of the box instead of experimenting to see what could be done through editing, modding and exe hacking, there's a fair chance the EE project would never have happened to begin with, and the regular playerbase (in my humble estimation) wouldn't be the size it is. Picking the infinity engine apart, "breaking the rules" and changing things around is what's kept the game alive, patched up, growing and evolving.

    I agree about this, too. However, I come back to the point above: there's a world of difference between serious modding and silly cheating, even though the same tools might be used.

    I'm not sure if we're actually disagreeing about anything, in fact!
  • DeeDee Member Posts: 10,447
    I'll just point out that this thread's very title includes an (SK) tag, suggesting that the build being discussed was created with ShadowKeeper.

    We have a Modding forum, but at the moment it's more of a place to discuss the implementation of mods, rather than their use. Until we create a subforum specifically for mod users (and that may yet happen), I'm okay with people discussing their mod-created builds in the general forums, particularly ones created with save editors such as EEKeeper that aren't, themselves, "mods".
  • ghostowlghostowl Member Posts: 171
    @Dee I'll keep that in mind. I lost my temper earlier. And yes, the thread's initials meant exactly what you assumed.

    @Gallowglass You say mods are okay because they have a separate section in the forum dedicated to mods, but edited gameplay is not okay because it doesn't have one? You do realize that if enough people start talking about edited gameplay, there will probably be another forum section created for users like me, right? Furthermore, you go on to say that discussion would be impossible (assuming a separate forum isn't created). But on the contrary, if overwhelming number of people play the edited game, then discussion would actually be 'smooth'. For example, take a look at ascension/SCS mods. An overwhelming large number of people here, I would assume, do have some sort of difficulty increased game. Because of that, us veterans assume other players here (except beginners) would use a more challenged game, and would give tips and discussions based on that. And this discussion isn't needed if they make a separate section for it.

    I think its ironic you choose to accept mods but not edited gameplay, seeing as how they both have the potential to "cheat" more than the other. (An edited game might be small kit modification like my thread's idea, or a mod might be like the 'geomantic sorcerer kit' where the sorcerer literally becomes a city-destroying god with insane AoE spells)

    Again - it's not "public-benefit" to ban discussion of other ways of playing the game just because you don't think it's the right place for it. New ways of playing the game actually gives life to a decade-old game, and promotes more players to play it. Your method actually hurts the game and its community.
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