New Kits for classes...
calistan
Member Posts: 27
I know this next patch is going to big, big enough that the community will do a lot of beta testing. I was hoping you would make it a little more ludicrous by introducing more kits. No, but seriously new kits would be welcome, as I am going to play this game through again before BG2EE hits. Maybe 3 or 4 good kits would be very entertaining. Anyways, just consider...
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Comments
to me BG:EE means all content that available for BG2 and ToB meets the old BG1.
ant thats done and past with last patch with kits and class thing.
but therefore we still dont have 1 single throwing hammer in game.
which i find usefull for clerics who sucks at range battles. even tried making one with nearinfinity.
took an old warhammer and added a range attack with animations from a throwing axe,
well it worked at least. but not perfect at all.
i mean in bg1 content we still dont have much throwing weapons. waraity is out of question. one regular throwing knife, a javalin which i dont know how to get without cheat codes, and the only hand returning throwing axe+2 (which i dont know how to get either, could be blackpits content only).
at current state both BG1 and BG2 content suck at throwing weapons.
a throwing weapon should be found in the corpes with a % or then get lost, currently they are too expensive to handel and too heavy to carry at comfortable amounts.
also composite long bow's cant add strength bonus because they have no damage, the arrows is meeting that in the current system and if arrows get str bonus all bows get that.
these suggestions might break the games balance which i dont care enough apparenty. i just want to see these in this game.
so i ask. which one should be taken care with game content and which one should be left for modders??
Actually come to think of it,(though this is not very feasible) if you made part-dragon a playable race with the bonuses of dragon disciple, and they where restricted to various classes with bonuses and disadvantages relating to their heritage, such as different colors of dragon disciple, where instead of just fire related abilities, you would have acid for green, cold for blue, exedra. Then maybe have a dragon thief, also with colors, and abilities like poison weapon for assassin, but with acid and fire, and the ability to cast acid arrow and fire arrow.
Pretty far out on a limb, I know, but I think this would be fun.
(After double checking the Tome of magic, the Wild Mage is technically a kit, it just gets some stuff similar to specialists, and is now officially the closest kit in the game to being PnP accurate. It's only missing the ability to use charges from a Rod of Wonder to attempt (50% success) to cast memorized spells without using their slots (1 charge per spell-level), of being perfectly implemented.)
I'd much rather see them tear the specialists out of the kit system and implement them as individual classes again as in vanilla BG1 (which was correct). And then add some actual mage kits.
Or hell, overhaul specialists to have proper bonuses/penalties, instead of this barely implemented crap we currently have.
Specialists are supposed to be a completely separate class from mages, and can take mage kits in addition to their specialization if they have the required spell-access the kit needs (most mage kits require access to certain spells or schools preventing some specialists from taking them if it falls in one of their opposed schools).
There are currently no good throwing knives, throwing axes are so-so (they got Beruel's Retort, but that's it). At least the darts have some variety. Furthermore, maybe Daggers or Short Swords could use some love, because there is little incentive to even pick these over other, much more powerful and usable weapons (yes, I am looking at you Long and Bastard Swords!)
Katanas (favorite weapon of many) should have an option to buy them in Candlekeep, without resorting to cheating or killing half the Watchers just to sell their armor. (Or being a Barbarian with high strength or a Thief with 60 lockpick)
Imagine your Ranger picking Katana proficiency... no way out.
Let's not pretend katanas are not favorite sword of many. All the japanese movies, anime and mangas have had huge impact on western culture. But in BGEE - you have no other way than to outright cheat or immensely meta-game to get at least a normal one in your hands. Or spend most of your first levels running with empty hands.
And when creating a Kensai Fighter kit...what other weapon, than a katana comes right into your mind?
Weapon categories arent very well balanced, and we get no fair warning unfortunately
Historically, the only one who was able to wield two katanas, was Myamoto Mushashi. (as far a I know)
They can't wear armor but are not stronger than Fighters (because of grandmastery)
also given the addition of a dwarf only kit i think halflings should get the same treatment
If not that, maybe a 2ed kit version of the Eldritch Knight or Spellsword.
Maybe the same thing with bastard swords, it always bugged me that the in-game description said that it could be one or two handed, but you could only have it one handed.
Actually Musashi used a Daisho (katana/wakazashi set), and literally wrote in his book (book of five rings) that people who used 2 katana were fools who would die quickly against an opponent with even a little bit of skill due to it being too easy to get their blades tangled up or thrown off-balance. They're also majorly disadvantaged when fighting in close quarters, vs someone who has a long and short sword available.
Also someone with only a single weapon was also disadvantaged since no one weapon is ideal for all situations, and a single weapon is unable to defend (yes dual-wielding is actually supposed to be a defensive style, not offensive, as pretty much every other form of media would have you believe) effectively vs multiple opponents.
Long and short were the best, since they could perform in any situation and could be used together without getting tangled up easily.
I actually also don't think the way dual-wielding is implemented realistically - usually it was one longer+one shorter or 2 shorter weapons. One of the mods I used in BGTutu bundled Katana+Wakizashi proficiency together - which was much more logical.