MONKS
Wigmonster
Member Posts: 38
What do people think of Monks.
Any Opinions or suggestions?
Thank You
Wigmonster
Any Opinions or suggestions?
Thank You
Wigmonster
0
Comments
Monks can sneak and move very quickly meaning they make great scouts after they level a bit. Don't even bother putting points into Find Traps. And a normal Monk can use stunning fist right out of stealth for a slightly better chance at hitting (I'm pretty sure they get the bonus for striking from invisibility).
You can use some cleric scrolls and wands which really helps tho.
There's nothing better than to run up to an enemy and pummel his face, kick his butt, stomp on his corpse and then chew his ashes. Monks are harder to play on lower levels (till around lvl 5), but they start to become a monster afterwards.
And wait, once you hit BG2EE.
P.S. : Sun Soul monk kit looks good, Dark Moon kit looks weak. I played with the standard Monk, despite being Lawful Evil. If you don't mind going Lawful Good, give the Sun Soul monk a try. Else - vanilla monk.
P.P.S : there has been a lot of complaining about monks in BGEE. I plan to write a strategy post about it - how to groom your monk to be a force to reckon.
I think their fists become 1D20 + bonuses at later stages and become a +5? It's been a while though
They are interesting to try but you need patience
If your BG2 party has no Ranger and no stealthy Thief, then you can use a Monk as your scout instead, but that's their only contribution to group utility.
the gauntlets of crushing solve the thac0 "problem" and add a further +4 damage. so you're actually looking at 4-24 damage per hit. Monks are major damage dealers, only behind kensais, grandmaster fighters and swashes i'd say
the genius with monks is that their only drawback (a lack of APR when using weapons) is completely negated by WW/GWW
a) Special abilities are saved against/immuned - perhaps, in BG2ToB. In early BG2 and especially BG1(EE), they are really powerful. Extremely useful for stunning mages from stealth before they cast their protections. Remember Tarnesh? The first guy most lvl1 chars can have problems with? I SMASHED HIS FACE WHILE HE WAS STUNNED.
b) Most endgame weapons are better than fists - fists get to +4 THAC0 bonus in ToB endgame. Best weapons are around +4/+5. Not much difference. The 1d20 base damage offsets this.
c) no group utility - let's see...disablers (stun), scouts (with stealth), silent mage killers (stealth + attack them with stunning fist or Dagger of Venom (myyyy...precioussss)), good for killing archers due to their innate -AC against arrows and default fast running pace. Also - tanks. Yes, you heard me. My buffed Monk had around -9 AC, while buffed Dorn (with Gauntlets of Dexterity) had around the same. Minsc, full plate and packing steel was even worse (around -6AC) And that in 5th Chapter of BGEE. AND I TANKED AEC'LETEC.
There's a list somewhere on the forums comparing all the 10+ average damage weapons.
Also who is to say that there'll even be gauntlets of crushing in BG2? Those exist only in black-pits currently.
On a side note I still hold hope that Overhaul introduces us with an Lawful Neutral Monk kit of sort. After all, there are still so many interesting LN monk orders in D&D to find.
To name but a few:
- Brothers and Sisters of the Pure Flame, who worship both the purifying aspect and the destructive aspect of Kossuth.
- The Old Order. They don't worship deities directly. Instead, they devote themselves to the philosophy espoused by a deity.
- Monastic Servants of Auppenser, devoted worshipers of the god of psionics. They unify disciplined monk training with potent psionic talents to reach an unmatched inner balance of a sound mind and body. You simply gotta love these fellows.
You are right, of course, monks are "only" behind every fighter, paladin, and swashbucklers. They are about on-par with rangers and non-Swashbuckler thieves, though again with far less utility. Keep in mind that monks past level 5 *cannot* be hasted, meaning they rely entirely on GWW for their APR.
So, in essence, monks are in the lower part of the melee power rankings, all the while having very little utility, and no ability to dual/multi class. The *only* thing they have going for them is magic resistance. Their random other resistances are almost irrelevant (charm is okay), as are most of their special strikes since they allow saves and are entirely unreliable.
...it'd be quite interesting to have a Monk/Thief kit. (Even though, the regular monk is already sort-of a Fighter/Thief mix)
By the time monks get 1d20 fists, it is already overshadowed by the powerful gear your warriors can equip. Not to mention they probably land more hits/crits and benefit from a lot of other situational perks.
As mentioned several times, I wouldn't mind seeing the monk converted from a suedo-3rd monk into a OA monk. Their overall abilities would be slightly lower then current, but they'd get their bonuses faster, and bring full thief utility to the party, albeit with a crippling 15 skill point penalty. The added utility giving them a nice leg up from their otherwise lack-luster melee showing, compared to the real melee combatants.
Like vanilla Fighters, they get great AC & THAC0 and good attacks and damage, but don't require a lot of player input to succeed. Once you get over the shock of your squishy monk punching out dragons at about level 12-15 you get bored.
i appreciate that the assembled epic ToB items are better but that's with about 3 major battles left. level 15 for those 1d20 beauties. i don't think that negates from the fact that they're one of the best DDs in the game as there's only 1 NPC paladin; and 1 NPC fighter who can achieve GM and TWFS until ToB.
Relax.
@Wigmonster - The monk is not as tough and powerful as a min-maxed leveled single-class fighter. He will never be able to sneak as well as Thieves do and wield the Carsomyr.
But despite having the flaw of not being the toughest, biggest bad**** on the world, it IS an interesting and eventually powerful class to play. Requires more grooming on lower levels, but it will pay back once the bonuses add up and he gets magic resistance.
And then he will kill a Dragon with one punch.
The weapons I listed were just examples (i.e. the most prominent ones). There are plenty of weapons around with more than 10.5 average damage. Also, while you are right that you can get monk fists to their highest level quite early, you can't simply ignore the fact that this is as high as they are going to get. Peaking early doesn't make the peak any better, especially when the difference is so low. You are right that the end of ToB isn't the whole game - but neither is the middle of SoA (where monks are arguably strongest).
How is that relevant when deciding what character to make? Choosing monk because there are few other, higher DDs available as NPCs? Isn't that an argument *against* choosing monk?
but yes you are right, in terms of average DD, the monk isn't ahead of other options to pick in character creation, but if you create a monk, in the average NPC party, the monk will have the most kills and deal the most damage across the game.