Auto pickup gold on opening ground container
TrentOster
Administrator, Developer Posts: 433
Why does the player not automatically pick up the gold in ground containers? Is there a scenario where you wouldn't want to auto pickup the gold?
21
Comments
But if you do implement auto-loot for gold, don't do away with the sound of gold falling into your pockets ~.^.
But on a serious note, gold is something that you'll always want to pick up, just add some kind of visual notice so players can see how much richer they're getting.
'Oh sorry master peasant, I was just rummaging through your piss poor life savings with my hands, you don't have to jump into any conclusions'
-stat check succeded!:crisis averted-
My comment probably threw the discussion a bit off, but I think that when Trent mentions "ground containers" he means gold that is dropped from dead enemies and not our characters rummaging through actual containers.
Though I guess that a Paladin may also refrain from looting bodies maybe.
On the other hand, between refusing rewards and no body looting, by all rights, Paladins should die from starvation.
There's so much doubt here that I might as well as be a conservative and agree with you.
EDIT: If its just dead enemies, then I can't see why not.
That said, I love "The Bard's Tale..." very fun game... And I do find inventory management one of the most tedious and belaboring aspects of BG, including adding clicks for acquiring gold... It's just that I'm repulsed by the thought of such involuntary behavior scripting in BG enough to suggest that manual loot collection- including plain GP- is canon.
Ah, my bad, that's perfectly clear. Though I still prefer the choice, even when it comes to looting bodies.
Also I'd like to believe that paladins don't need solid food, they sustain themselves from their own sense of self-satisfaction.
@Altieri
I agree there is no good reason not to pick up the gold, but I still want the option for role-playing sake.
Since I made my last post I've actually been thinking that it would be neat if you could starve your Paladin to death due to his reluctance in accepting rewards. That or his fellow party members could murder him in his sleep.
First I thought of writing something about paladins always being on the prowl for evil and never sleeping, but I'll refrain from that...
Death by starvation it is then!
But to stop the sillyness, how do adventurer Paladins make a living anyway? If we use IWD2 as an example, they refuse quest rewards from helping people, so they're basically stuck with what they find while adventuring. From a role-playing view do Paladins really abstain from looting the corpses of their enemies? Wouldn't that same view also prevent them from doing basic adventurer stuff like exploring ancient ruins (which often times is more similar to grave-robbing)?
I haven't read many novels with Paladins, but they never really go into detail about where their living expenses come from.
On topic, I like the idea. I can see the issue from an RP perspective, but if you think about it this way, if the paladin leaves the gold there then he is almost certainly directly funding bandits if the bodies are out in the wild. He can't be doing that!
-Trent
Manually picking up the gold (i) gives clear information to the player on how much gold they're getting, (ii) provides verisimilitude to the game-world by clearly indicating the gold is actually being taken from the container, and (iii) gives an intuitive audio/visual feedback to the player by means of the additive click-clink mechanic.
And, yes, granting the player the agency to choose not to pick the gold up is empowering.
I get why people would like to not auto pick-up gold from the ground, but I do think people are giving a little too much importance to how "awesome" manually picking up gold is.
I'm totally fine with an Auto-Pickup feature.
I think Trent's suggestion includes adding a visual cue so you know what how much gold you're picking up.