A F/D is supposed to have all the restrictions of a druid, but currently only suffers the weapon restriction. All adding Fighter to a druid is supposed to do is give the druid a little bit stronger combat presence, not disable 2/3 of their vow-based restrictions.
Their order has strict vows about what equipment they can and can't use, it has nothing to do with training, which is why I've been trying to have that little detail fixed.
Fighter->Druids get access to scimitars, and thus Belm. Being able to use a "speed" weapon in the offhand for +1 mainhand attacks is pretty damn good. Add in Spectral Brand in the mainhand and you have a pretty deadly combo. However, the overall number of Druid-usable Scimitars is limited though.
@Lord_Tansheron I am not really looking for anything in particular, I am just experimenting. I tend to favor druids personally, but that's just me.
@ZanathKariashi Strict orders that are ignored/forgotten in Neverwinter Nights/Icewind Dale 2 x3 I know what you mean though.
@Corvino I was thinking about that as well, using Belm I mean, and the speed weapon in the offhand is always a nice choice. In my experience there is a limited number of good scimitars in BG1 though, and I tend to roll at least 2 druids (I'm weird like that).
There are now 2 +2 scimitars in BG:EE, as well as a selection of +1 scimitars, wakizashis and ninja-tos. If you count Drizzt's weapons Scimitars are now the best represented category in the game. If not then they're still above average.
With 2 druids then do you go both as frontliners @Varwulf? I could definitely see 1 F/D and on Avenger or similar, but in that case I'd have the avenger as more sling/caster with a staff backup.
There are now 2 +2 scimitars in BG:EE, as well as a selection of +1 scimitars, wakizashis and ninja-tos. If you count Drizzt's weapons Scimitars are now the best represented category in the game. If not then they're still above average.
With 2 druids then do you go both as frontliners @Varwulf? I could definitely see 1 F/D and on Avenger or similar, but in that case I'd have the avenger as more sling/caster with a staff backup.
I do usually have a fighter or paladin in the group too, but yeah, at least one of my druids tends to be a front liner, which is why I've been exploring the dual classing a bit, seeing if I can beef him/her up a bit. I will have to keep my eyes peeled for more scimitars then on my next playthough
Is it druids that can only use the scimitar from the scimitars category (not wakizashis or ninja-toes) or am I thinking of thief class? Pretty sure it's druids altho I don't know if it's a bug or a feature.
@Wanderon I think it's druids and it's probably an intended behaviour. After all scimitars were introduced in vBG1 by TotSC (and druids could use them), while the Eastern-themed weapons first appeared in BG2.
And from what I read the only reason the scimitars are "druid weapons" is because they resemble sickles, which I guess somewhere deep down in the lore is a common druid based weapon? :P
And from what I read the only reason the scimitars are "druid weapons" is because they resemble sickles, which I guess somewhere deep down in the lore is a common druid based weapon? :P
The real reason is that dual wielding scimitars just looks badass.
Clubs and daggers don't really give the same sort of look
It's because Gygax thought the scimitar was close enough to a sickle (and at the time there wasn't a sickle in 1st edition).
It's been retained since exclusively out of tradition, with them no even bothering to justifying it.....I mean literally, complete druid just says it's allowed purely due to a long standing tradition, rather then any particular reason.
(which gets PRETTY strange when considering that the Drow are the official inventors of the scimitar in Forgotten Realms, who are WIDELY known for their long druidic traditions, let me tell ya).
It's because Gygax thought the scimitar was close enough to a sickle (and at the time there wasn't a sickle in 1st edition).
It's been retained since exclusively out of tradition, with them no even bothering to justifying it.....I mean literally, complete druid just says it's allowed purely due to a long standing tradition, rather then any particular reason.
(which gets PRETTY strange when considering that the Drow are the official inventors of the scimitar in Forgotten Realms, who are WIDELY known for their long druidic traditions, let me tell ya).
Huh? Then what is all this talk of Drizzt the Druid Drow, hmm? :P
It's because Gygax thought the scimitar was close enough to a sickle (and at the time there wasn't a sickle in 1st edition).
It's been retained since exclusively out of tradition, with them no even bothering to justifying it.....I mean literally, complete druid just says it's allowed purely due to a long standing tradition, rather then any particular reason.
(which gets PRETTY strange when considering that the Drow are the official inventors of the scimitar in Forgotten Realms, who are WIDELY known for their long druidic traditions, let me tell ya).
Huh? Then what is all this talk of Drizzt the Druid Drow, hmm? :P
Comments
Their order has strict vows about what equipment they can and can't use, it has nothing to do with training, which is why I've been trying to have that little detail fixed.
@ZanathKariashi Strict orders that are ignored/forgotten in Neverwinter Nights/Icewind Dale 2 x3 I know what you mean though.
@Corvino I was thinking about that as well, using Belm I mean, and the speed weapon in the offhand is always a nice choice. In my experience there is a limited number of good scimitars in BG1 though, and I tend to roll at least 2 druids (I'm weird like that).
With 2 druids then do you go both as frontliners @Varwulf? I could definitely see 1 F/D and on Avenger or similar, but in that case I'd have the avenger as more sling/caster with a staff backup.
3 attacks at 1-3 damage at 16 str vs
my Totemic druid getting 1 attack for 4-7 damage for 18 str
I think it's druids and it's probably an intended behaviour. After all scimitars were introduced in vBG1 by TotSC (and druids could use them), while the Eastern-themed weapons first appeared in BG2.
Clubs and daggers don't really give the same sort of look
It's because Gygax thought the scimitar was close enough to a sickle (and at the time there wasn't a sickle in 1st edition).
It's been retained since exclusively out of tradition, with them no even bothering to justifying it.....I mean literally, complete druid just says it's allowed purely due to a long standing tradition, rather then any particular reason.
(which gets PRETTY strange when considering that the Drow are the official inventors of the scimitar in Forgotten Realms, who are WIDELY known for their long druidic traditions, let me tell ya).
Instead of completing his training and becoming a fighter, he branched off and became a ranger instead.
I thought the sarcasm was obvious :P Guess not!