F/C vs. F/D
Jagged
Member Posts: 105
I'm going to be one of the priest classes for my full trilogy run. My issue is I can't decide between a F/C or a F/D. I'm also wondering if I should dual from berserker at 7 or just straight multi class.
So, what are done of the pros and cons of Clerics and Druids?
I know druid xp is a little wonky but I'm not too concerned with that. Also, a C/R is out.
So, what are done of the pros and cons of Clerics and Druids?
I know druid xp is a little wonky but I'm not too concerned with that. Also, a C/R is out.
1
Comments
The biggest advantage of dual vs multi of course is the opportunity to get more than 2 pips in a weapon prof - if you can live with only 2 then multi is a solid choice too IMO and you don't have the hassle of waiting to get your old skills back - everything progresses right from the start.
IMO Clerics have a bit better weapon choices especially for BG2 where they can wield some of the best in the game but both are viable choices.
Clerics have more buff spells than druids. Draw upon Holy Might and Righteous Magic in particular pair well with your fighter base, as they increase combat capabilities quite significantly. Druids do have Iron Skins, though, which is a supreme defensive skill. Their other spells are more offensive in nature (pun!), with disablers and some damage. They also tend to have the stronger summons later on.
It's a tough call between the two, and very much dependent on personal preference and play style. I prefer Clerics for their combat-capabilities, but others favor druids for their disabling spells instead. Not something that can be decided objectively for most people I'm afraid. Maybe you can read through the spell selections and think what sounds coolest to you? What would you want to use?
Otherwise Im generally a fan of multiclass rather than dualclass because of the hassle of deciding what level is the most effective to dual away from and the down-time when leveling your new class.
Dualling at Berserker 7 lets you get to Druid 9 before the BG1 XP cap, and hit grandmastery at level 8. Continuing to level 9 means you'll be playing a Berserker all the way through BG1. I played one through BG:EE recently and it was fun. Arguably it's better to dual at 9, but then you just play as a berserker through BG1 (powerful but dull).
Clerics do well as duals, and are much more viable multiclassers than F/Ds. You can also choose a shorty race for great saves if you multi, as well as fulfilling your frontline caster role from day 1.
Also as written by others above your weapons of choice.
I'd say R->C or even R/C multi comes out at least as good as if not better than any other F-priest combo unless you are stuck on mastery or higher for weapon profs.
Personally, I think B->C might be better than R/C or R->C anyway, particularly at higher difficulties. Druid spells aren't terribly impressive compared to the power of cleric buffs on a real fighter.
Thanks for all of the responses. I have decided cleric is the way to go. I really like insect swarm, iron skins, and natures beauty but clerics just seem more versatile.
I'm still undecided on multi or dual. I'm leaning towards the multi for hardiness and some GWW with the FoA.
You do lose HLAs, which is a bit of an annoyance, but you also gain things. Grandmastery is a big one, and so is Berserker Rage. If you have a mage in your party to give you Improved Haste, you aren't much behind GWW in terms of APR. You also get caster levels faster, which helps improve your spells and Turn Undead ability (watch those Liches blow up!).
Multi-class is close, though, particularly in small parties. If you aren't min/maxing, then just go with what you find most comfortable to play with, the differences probably won't even be big enough to notice.
F/C is strong. A Berserker dual is fun, if you don't mind the waiting. I find F/D to be more interesting but I enjoy summoning elementals so I'm going to be biased.
BG = Meh
IWD + HoW = ZOMG OP!!!!
HOWEVER. I hate waiting. Hate it. If I were starting a fresh BG2 campaign, I would definitely go Dual. But I love BG1, and waiting almost an entire game (and a wonderful game) to get fun cleric spells drives me bonkers.
So that's that. If you can wait and want power, go dual. If you're impatient like myself, go multi, be a dwarf, smash everything and love that your divine lord gives you the tools to do so right off the bat.
For Mordadin's Hammer!
nymphs and driads are really good too
druid better HLA
cleric is more balanced and better at fighting
multi is much better in bg1 compared to bg2
dual is better in bg2 compared to bg1
duals are overall probably stronger but i think it is very small margin and very much exp dependance
For Fighter/Druid you are probably best off doing a dual-class.
Also, what do you guys think of the Priest of Lathander as an alternative? I know it will be a bit weaker but I was thinking I just might prefer it RP wise.
Thanks again!
All the Priest kits are great. I recently made a Cleric of Lathander 12 -> Fighter dual, and it worked out okay. You get lvl6 spells and the maximum scaling on DuHM/AoF, which is a really nice complement to the fighter once you regain levels. Boon of Lathander makes up for missing APR and with lvl12 it lasts 12 rounds, which is quite enough for most fights (it's quick on the recast too, if needed). Does take a while for the dualing/regaining, though (but not as long as some other combos). The nice thing is that you get fighter HLAs later on, so in ToB you can go around whacking everything with GWW+Staff of Ram. Quite fun!
I guess he's going straight fighter throughout BG:EE then.