Do you want more new npcs
Valchist
Member Posts: 44
I know I want a good or neutral female warrior type that my gnome illusionist/ cleric can romance.
0
Comments
PC: "Silke? Didn't I kill you in Beregost?"
SILKE: "I'm an good actress darling, I can play dead."
PC: "But you exploded into chunks!"
SILKE: "I'm a *very* good actress."
If we do get more NPCs though, I don't want them romancable, and I'd like them to be unorthodox in terms of their kit/item loadout.
However, yes, certainly there are several conspicuous gaps in the range of NPCs offered to us in original BG2. BG2ee is filling a few of those gaps, and of course that's very welcome, but other conspicuous gaps remain, so it'd definitely be a further enhancement if the range were further expanded.
We still have no Barbarian or Sorcerer at all, we probably still have no Good developable Thief, we still have a marked shortage of shorties, we still have a dearth of female warriors, and so on.
I suggest that a lot of these gaps could be plugged if we had (for example) a CG F Dwarf F/T, a NN F Halfling Barb, and a LN M Elf Sorc available.
Furthermore, some currently-unrepresented kits are sufficiently distinctive and interesting that it'd be worth having an NPC representing them, rather than being available only if we play them as our protagonist ... I particularly think that an NPC Swashbuckler and an NPC Kensai would be popular additions, especially if they had stats enabling a dual-classing option.
Personally, I'm not as much interested in "new" NPCs, but I had wished more of the original BG1 NPCs could return as playable in BG2. I especially wish that Kivan, Shar-Teel, or Branwen (other than in the tutorial) could've returned - especially if Shar-Teel or Branwen had been dualed to thieves, which would've also addressed BG2's lack of effective thieves.
@kaltzor there's a BG1SOA npc mod that allows a lot of the bg npcs into SOA and TOB