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One Hundred Inspired Adventure Ideas?

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  • AlkaluropsAlkalurops Member Posts: 269
    27. A painter is looking for new subjects to paint, but his previous subjects are nowhere to be found.
  • Match451Match451 Member Posts: 54
    edited September 2013
    28. A magical dead zone has formed in the center of an unknown city, releasing you (previously thought to be a statue) with no memory from a flesh to stone spell, and generally causing havoc as the magical dead zone grows to encompass the countryside, with no signs of slowing down or stopping.
  • CorvinoCorvino Member Posts: 2,269
    Astute use of a semicolon, @Permidion_Stark otherwise that would have been two sentences!
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Corvino said:

    Astute use of a semicolon, @Permidion_Stark otherwise that would have been two sentences!

    I knew those grammar lessons would come in handy one day,

  • LateralusLateralus Member Posts: 903
    edited September 2013
    31. You awaken to discover that every other living thing in the village (town, city) has been turned into stone.


    This can become even more inspiring when one of the players no shows on game night, and so becomes a victim that must be saved.
  • meaglothmeagloth Member Posts: 3,806
    32. You set camp one night and awake to find your camp strewn with dead body's of soldiers.
  • BattlehamsterBattlehamster Member Posts: 298
    Corvino said:

    13) The king has been polymorphed and you only have 24 hours to save his royal sheepness before it's permanent!

    Super Mario Bros. 3

    15) You wake up in the morning, realize that you feel strange, as if in the wrong body, after a romantic night and notice that you are wearing a strange belt you seem not be able to remove at all.

    Fallout 2 - Broken Hills w/ a super mutant.


    33.) A wealthy mayor asks you to save a group of abducted children. The children are easily found and returned, but none of them remember anything since being abducted. More importantly all of them have a mysterious black mark on the back of their neck - none of them are sick and they all feel fine. Shortly after people start to mysteriously die, but the children are always left unharmed. Being fearful, the people exile the children. Immediately after everyone in the town gets sick - except for the families of the exiled children. After several weeks a powerful mage approaches you and tells you, "You cannot let them get the children".
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    35. Following his marriage to a foreign princess, a once benign ruler starts pillaging his own lands and laying waste to his realm.
  • Kitteh_On_A_CloudKitteh_On_A_Cloud Member Posts: 1,629

    35. Following his marriage to a foreign princess, a once benign ruler starts pillaging his own lands and laying waste to his realm.

    Forced marriage can have such effects, yes. :p
  • etaglocetagloc Member Posts: 349
    36. a rich elderly man hires you to find an ancient artifact of unknown origin.
  • DrugarDrugar Member Posts: 1,566
    37: Unearthing the phylactery of an ancient lich begins a countdown of 10 days until he resurrects at full power. Can the party destroy the item before that time?
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    edited October 2013
    39.
    Quest name: Good lord! I've been Shanghaied
    You and your party go to sleep in an inn on a land-locked country; you wake up aboard an empty ship in the middle of the sea.

    Edit *Alternate quest name* Where am I, and where the heck are my pants?!
  • MathsorcererMathsorcerer Member Posts: 3,042
    40. As you are sitting down to a meal, a man motions you over to his table in the back. He puts a gem bag on the table in front of you, gives you the names of a merchant, a stonemason, and a sage he wants killed, and will give you another gem bag when the jobs are completed.
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    41. Your travels take you to a familiar town you have often passed through and stayed in... however, nobody remembers your face or your name, not even those whom you consider friends.
  • LifatLifat Member Posts: 353
    edited October 2013

    38. Nothing has been heard of Rolfas Snark, the fabulously wealthy practical joker, for over five years. His relatives want him declared dead so they can inherit, which means someone must visit his labyrinthine mansion to find out what happened to him.

    Love this suggestion.
  • AutequiAutequi Member Posts: 403
    42. "Please! You must warn her!" the worn traveler gasps with her final breath, as she presses a whorled gem into your hand.
  • DrugarDrugar Member Posts: 1,566
    43: The party gets sucked into a painting located in an abandoned inn and must fight monsters. Later they find out the monsters are adventurers like them.
  • GodGod Member Posts: 1,150
    44. An excessively patronizing crowned figment of your imagination sporting a humongous beard appears from among the clouds in the sky and, with a booming voice, orders you to search for its' son's missing chamber pot, the whereabouts of which are unknown even to the wisest sages.

    Use only if the party has an enchanter and is properly equipped to face infernal rodents.
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    45. You purchase a bottle of a rare whiskey which the seller claims is ancient Netherese in origin. Upon opening it, a voice from within offers you power and wealth if you imbibe it, but insinuates some vague catch should you do so. Just then, a nearby Paladin senses the aura of the 'being', and warns you against trusting it. 'Demon drink', indeed...
  • rexregrexreg Member Posts: 292
    edited October 2013
    46. You have completed your last quest, retrieving an uber-powerful 2-handed sword. It is, indeed, uber-powerful, but it is also cursed...it is Evil and has the special purpose of destroying Archons. The only way to rid yourself of this cursed sword is to take it to the peak of Mount Celestia & throw it into the void.
  • CorvinoCorvino Member Posts: 2,269
    48) You wake up the morning after the Alchemists' Guild dance and mixer feeling really, really bad. There was something in that punch, and this hangover may be permanent if you can't get to the bottom of it.
  • Kitteh_On_A_CloudKitteh_On_A_Cloud Member Posts: 1,629
    rexreg said:

    46. You have completed your last quest, retrieving an uber-powerful 2-handed sword. It is, indeed, uber-powerful, but it is also cursed...it is Evil and has the special purpose of destroying Archons. The only way to rid yourself of this cursed sword is to take it to the peak of Mount Celestia & throw it into the void.

    The last part of what you've written sounds awfully familiar... :p
  • rexregrexreg Member Posts: 292
    @Kitteh_On_A_Cloud
    if so, I am unaware...i ran this as an adventure 15-ish years ago...did I steal from someone & not know it?
  • Kitteh_On_A_CloudKitteh_On_A_Cloud Member Posts: 1,629
    @rexreg: Well, throwing stuff off a mountain just reminds me of Lord of the Rings. Only difference is that Frodo had to throw the Ring into lava instead of a void. The whole 'having to go on top of a mountain to end possible doom' is a bit overrated by now, me thinks. No offense, though!
  • rexregrexreg Member Posts: 292
    @Kitteh_On_A_Cloud
    Perhaps...BUT, Mount Celestia is a plane w/ 7 seperate layers, &, while it is in many ways a mountain, each level is a plane unto itself. The individuals layers must be travelled in order. The topmost (6th & 7th) levels of Mount Celestia have never been accessed by mortals, let alone a CN being (Mount Celestia is the home plane of LG beings - Archons included...remember, the sword's special power is Disintegrating Archons & the sword took over the PC @ times; much carnage ensued). The top-most level does not have any actual physicality, it is all spirit, so throwing the sword from the peak of the mountain was more a matter of willing it away, as at that point the sword no longer existed in the physical realm; nothing was literally thrown off the mountain...throwing it off the peak of the mountain was figurative.
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