Level One
pixie359
Member Posts: 251
I have always wondered what it means to be level one in a class, especially when people talk about what makes most sense for Charname given their background.
I tend to think that it is not a great deal more than a bit of natural talent, an inclination and maybe a bit of dancing around in the mirror, especially in the case of the fighter and rogue classes. I guess mages and clerics are a bit different as they already have spells, which take quite a bit of learning or praying.
Thoughts? Is a level one monk a black belt or a guy who has read about Eastern mysticism?
I tend to think that it is not a great deal more than a bit of natural talent, an inclination and maybe a bit of dancing around in the mirror, especially in the case of the fighter and rogue classes. I guess mages and clerics are a bit different as they already have spells, which take quite a bit of learning or praying.
Thoughts? Is a level one monk a black belt or a guy who has read about Eastern mysticism?
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In PnP a lot of things about average levels are more thoroughly explained. Like the average town guardsman or soldier being 0-level. A Sgt or professional soldier might be 2nd or 3rd level. 4th level and up is getting to be an officer or elite soldier. By the time you get to high level (8+ level) you're dealing with a pretty small minority of professionals. And very high level (13+) is the extraordinary few.
Balancing in any CRPG is always a bit different. Just for starters, average soldiers and guardsmen are way scaled up, presumably to make them more of a threat so players will behave themselves. And of course the whole world seems to scale up over the course of the saga. Ideally, a party of super high level adventurers messing in the affairs of the gods would only be challenged by a rare few, or the gods themselves. But a CRPG continues to make even common fights a little challenging.
Some of the impact of that is a steady stream of treasure and meaningful experience even at high levels. In PnP, when common soldiers are worth 30 xp, a 13th level character has to do a stupid amount of killing to gain a level. I've actually played characters who spent years of real time between levels at the high end. The game is about the adventure and fun of it; not amassing experience and loot so much.
In my experience, if a DM doesn't want you doing something, you will fail. The DM owns the world, and if he suddenly decides the local duke has a Red Dragon, or Arch-Angel on speed-dial there's nothing a lowly player can do to prove it wasn't always meant to be.
Games generally worked best as co-operative venture between players and DM. Its also worth noting, 2E rules specifically say evil alignments should not be allowed for player characters. That alone makes certain things more manageable!
A level 1 monk rode the short bus.
In PnP, you will likely have just a single big battle in a game session (and maybe a couple little ones leading to it) and a whole lot of role playing and interaction. Improvement, both levels and equipment, usually come slowly. A CRPG may have one big battle after another. And that means levels and gear come a lot faster. It's a ton of fun, just in a very different way.
Level 1 is someone who has trained in a profession but hasn't got any practical experience. This goes for all classes. learning how to put on armor is one thing. Learning how to live in it for 8 hours a day isn't something that you just fall of a turnip truck knowing.
Fighters have to learn a whole host of martial skills and become "Proficient" in martial weapons. Thieves have to learn not only to be sneaky, but how to wear armor, say out of combat while still actually doing damage and all of the host of tinkering (lock picking, trap removal etc...) that they do.
Specialty classes like Paladins and Rangers have to learn a good deal more before they become level 1. Just the ability to wear armor and swing a sword doesn't bring the Devotional discipline necessary to martial the Divine skills that they present. Clerics also have to spend years in their version of a seminary learning all of the prayers and such to worship their gods. Wizards, goes without saying. It takes more than simple reading to 'Cast' spells, let alone memorize them.
I'd say that level 1 is the equivalent to at minimum a 2 year training in trade school or equivalent. You now have the fundamental basics of a profession but don't really know what the world has in store for you. And Specialty classes a minimum of 4 year study in some kind of formalized school. Not to say that a thief would 'necessarily' go to school, but they have to learn their trade somewhere.
Edit: Removed 'College' and changed to trade school. Makes more sense considering the setting.