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If Baldur's Gate was an MMO

Every player would be a Bhaalspawn. Death would be permanent and a new character had to be created.

PvE: Do some local quests or uncover the artifacts of deep dungeons. Beware though from danger for many it's deadly alone.
PvP: Hunt other Bhaalspawn to gather their divine essence and become the new God of Murder.

It would mainly fit in a sandbox style world, but how would you imagine BG as an MMO?
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Comments

  • XanarXanar Member Posts: 96
    Chuck Norris would kill us all. Or, at least, the chat channels would be full of chatter about how Chuck Norris could kill us all.

    So sorry, had a "Barrens chat" flashback from early WoW days.
  • StuckinMudStuckinMud Member Posts: 45

    Every player would be a Bhaalspawn. Death would be permanent and a new character had to be created.

    PvE: Do some local quests or uncover the artifacts of deep dungeons. Beware though from danger for many it's deadly alone.
    PvP: Hunt other Bhaalspawn to gather their divine essence and become the new God of Murder.

    It would mainly fit in a sandbox style world, but how would you imagine BG as an MMO?

    SACRILEGE...
  • LateralusLateralus Member Posts: 903
    Dungeons and Dragons doesn't even realize the goldmine they are sitting on. Or as Irenicus would say it, "They have much untapped power...do they even realize their potential?"

    Consider the amount of revenue the following project would bring in to whomever owns the rights to DnD these days and the game developers, whomever they may be: ;)

    *A MMORPG, with rules based servers. 1st through 4th edition servers.

    *Create the main Forgotten Realms continent, and create an new and original epic quest line.

    *Modules, modules, modules. Pull from a bottomless well of creative genius that has the DnD name on it. Players can follow the epic quest line or just shrug their shoulders and go do the Pool of Radiance quest line instead. Literally endless possibilities.

    *Here's the clincher. Baldur's Gate style, turn based combat. Crazy, right? Topical view.
  • iKrivetkoiKrivetko Member Posts: 934
    That pvp part would be extremely exploitable. I can already imagine some crazy bastard buying dozens of accounts just to feed himself and become virtualy immortal.
  • iKrivetko said:

    That pvp part would be extremely exploitable. I can already imagine some crazy bastard buying dozens of accounts just to feed himself and become virtualy immortal.

    Weaker souls are worth less. Problem solved.

  • FinneousPJFinneousPJ Member Posts: 6,455
    I Baldur's Gate was an MMO, I wouldn't own it.
  • DrugarDrugar Member Posts: 1,566
    If you thought the bitching about Kensai/Mages and Ranger/Clerics was bad enough now, wait til the PvPers get their hands on it....
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Corvino, I played WoW for a while, as a healer, and it never even occurred to me that being a healer made me feel like Aerie. Thanks, you made me smile. And, to remember why I quit playing WoW.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    Wow, Baldur's Gate and MMO being used in the same sentence. How foul.
  • CorvinoCorvino Member Posts: 2,269
    It's not that all healers feel like Aerie, @belgarathmth, but other that players rarely say thanks. This is doubly true of the guy who kept standing in the fire and needed constant heals.

    DPS feel undervalued because they make up such a large percentage of any raid and are replaceable. Tanks never get a night off because they're usually the rarest specialist role.

    I think I quit because trying to convince your healer to get his homework done before the raid and your Warlock that he should probably wait until after the first boss to start drinking was a lot of work.
  • DrugarDrugar Member Posts: 1,566
    Corvino said:

    I think I played WoW kind of like BG2 when I was raid leading. It's all about managing clashing personalities as much as it is killing dragons.

    Half the DPS had Minsc syndrome, going berserk and then wondering why they and half the raid were dead. Every healer needs to be constantly reminded that they're valued and appreciated, despite the scarred wing-stubs on their back.

    And just as much as BG you need to individually tell half your group to stop standing in the fire/void zones/whatever. At least in BG you just click them and walk them away.

    *Edit* Not that I'm bitter and scarred by the experience or anything.

    I lead raids from Lucifron to Ragnaros, Na'jentus to Illidan and Patchwerk to Kel'thuzad.
    I would rather herd rabid cats than lead a raid nowadays. Thanks for taking me back :-p

    Ye.
    Gods.
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    This would be an inherently bad idea unless it was set so that players were just original adventurers, making their own adventures. Maybe have certain famous figures (Elminster, Drizzt, etc) wander about randomly, so that encounters would stay varied and unpredictable, adding much richness to the flavour of the world.
    Factions would be interesting, since there are already so many. Clerics could travel around, attempting to gain converts from PCs and NPS alike, in order to strengthen their patron deity and gain buffs to their skills, whilst nerfing rival gods' clerics by depriving them of faithful.
  • SouthpawSouthpaw Member Posts: 2,026
    @Corvino - I can feel your pain. I used to be a troll shaman-healer. Or a troll Warrior-tank. Good old times...never to appear in BG, I hope.
  • LifatLifat Member Posts: 353
    edited October 2013
    bleh. I used to be the main tank healer in my raid group. I pretty much macroed my rotation (though made sure I could switch it up if suddenly needed) and programmed the key to count holding the key down as if I was pressing it over and over. That way I was eating pizza and reading my homework while maintank healing. And no, noone ever noticed, partly because I was smart enough to know when I had to be present and when I could just hold down my macro key.
    One day though I was so tired I litterally fell asleep during a boss fight but woke up before the fight was over and accidentally said over the voicechat "I'm awake, I'm awake!" before I realized what I was doing. They hadn't realized I was asleep because my finger was still on my macro. Since then they always teased me that they should just replace me with a bot. :D

    After that I switched over to tank role. And let me tell you it was a lot more fun and a lot harder. The tanks deserve the praise they get. (if they actually do their job well.)
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited October 2013
    Wow I always though WoW sounded boring but I never knew how boring untily now.
  • CorvinoCorvino Member Posts: 2,269
    edited October 2013
    WoW has its moments. It depends on your role. The more flexible and involved you have to be the more interesting and stressful it is. You usually have about 10-12 abilities that you actually use at any given time, less than half you use regularly the others being escape mechanisms or "oh crap" buttons. The more abilities you use regularly and the more you need to vary your rotation the more involved it is (in raid boss fights, that is).
    Post edited by Corvino on
  • SouthpawSouthpaw Member Posts: 2,026
    @FinneousPJ - actually, it was pretty fun. At times. Especially, if you have not over-complicated things and just played for fun with friends. Casual gaming was pretty fine.
    But the endgame raiding was more about "This is serious business. Stop having fun, guys."
  • SouthpawSouthpaw Member Posts: 2,026
    Anyone played GuildWars2 with their non-standard party composition? (Everyone is a support, and there is no main tank and no main healer.)
    I actually like that mechanics much more than old WoW.
  • O_BruceO_Bruce Member Posts: 2,790
    I see MMO's as a failures in a definition, so had Baldur's Gate was MMO, the franchise would die for me.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Southpaw Guild Wars always sounded more interesting than WoW but I never tried it unfortunately.
  • KaltzorKaltzor Member Posts: 1,050
    I don't care what people think, but I personally consider the hardest to find in any MMORPG is a smart DPS (or DD, whichever one wishes to call the role).
  • CorvinoCorvino Member Posts: 2,269
    A big problem if BG was an MMO would be the constant cries for "balance". Who really cares if the Wizard Slayer is a bit crap? If you choose to play one it'll be a challenge, but maybe that's what you're going for.

    People tend to externalise control as soon as they start losing in PvP, leading to a lot of "X is OP" threads on forums and endless calls for various nerfs. I wouldn't really expect a cleric to be able to beat a fighter in no-holds-barred combat. The clues are in the names. Fighters are good at fighting, but not good at rituals associated with worship and healing.

    Thankfully we have only cooperative multiplayer, and the game doesn't have hardmodes that force everyone to optimise and powergame from day one.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Judging by this forum, at least 25 % of all players would look like Edwin.
  • ajwzajwz Member Posts: 4,122
    LF2M WKEEP raid. Tank and healer required. No wizards. +5 gear or higher plz
  • WigglesWiggles Member Posts: 571
    This thread has a lack of Minsc quotes. I demand more...
  • DeefjeDeefje Member Posts: 110
    @Wiggles

    Barrens chat would be................ 'Swords! not WORDS!'

    at the original poster. CCP is working on a World of Darkness mmo that pretty much will have those features you described I believe. Permanent death, players who can become 'kings and endbosses' and such.

    Seeing how they already did it splendidly with EVE-online, it might be really something. Though WoD would be something totally different, with vampires.

    With the current state of things, I don't think any company would take the risk these days to make something D&Dish on a really grand scale.

    (Ah thinking about EVE always makes me want to play it again, but when I start it up I always think 'man this game is a lot of work')

  • CorvinoCorvino Member Posts: 2,269
    One the plus side, if BG was an MMO you'd be able to form a raid group and get all the NPC banters at once...
  • fighter_mage_thieffighter_mage_thief Member Posts: 262
    edited October 2013
    Corvino said:

    One the plus side, if BG was an MMO you'd be able to form a raid group and get all the NPC banters at once...

    Piggy backing on this theme, if BG were an MMO, Sarevok would be a raid boss with a bazillion HP, and would drop epic loots. There would also be three or four difficulty settings for him, where progressively better gear would be dropped in an endless grindfest. Thank goodness this is not an mmo.

    The game would be called Baldur's Gate Online, BGO for short, it would be free to play, but pay to win.

    Imoen or Boo would be in the help menu, and Xan would be in the logout menu, crying 'We're all doomed,' whenever you try to quit the game.

    Also, all of the famous NPC names would be reserved for Game Masters or GMs, i.e. GMDrizzt, and GMElminster.

    Every death would give you an exp and item durability penalty, leading to a horridly boring progressive grindfest from gibberlings and tazloi, to kobolds and hobgoblins, to bandits and dire wolves, etc.etc.etc. but you would never be able to solo anything of great power.

    Also, Carsomyr would be random loot in Firkraag's treasure horde raid chest, with a 0.5% chance to drop, just to cause agonizing grief to all of you people who love playing paladins. Of course, when you get it, you'd also find out that it's only a +3 weapon with no dispel on hit, only 20% magic resistance, and 1 charge of dispel magic...but that's because you could only manage to beat Firkraag on normal mode!

    You'd also be given a point buy system at character creation that only allows you to make really weak, stat-starved PCs, but you would be able to buy additional stats for real money, and tomes of training, etc. would be rare loot.

    Post edited by fighter_mage_thief on
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