Well, in most MMOs now thieves are DPS classes similar to 3rd Ed. and later rogues, with either a flat sneak attack bonus when attacking from behind or additional high damage abilities in certain circumstances.
If Baldur's Gate was an mmo there'd be a random item of Balduran behind a certain painting every playthrough. And carrying all his items would give a bonus and a shiny glow.
I'd like a more multiplayer friendly Baldur's gate but i don't think i'd like an MMO. MMOs are based on grinding and having the best gear. All other aspects become unimportant over time. Even MMORPGs which start with great lore (WoW) turn into cheap %@{1!s in hope of getting more players of all ages.
As per my other thread where I told about my experience with crazy people in WoW yesterday, making BG into an MMO also opens you up to having your gaming experience ruined by crazy people, mean people, and just general jerks, not to mention constant drama with people who try to be nice, but still get into dramas with each other, just because friends have conflicts sometimes. People are people.
No matter how much you try to form a "no-drama" group, you're going to get drama in an MMO.
I was thinking about something like guys with ToB characters killing low-level guys, people with ilegal (and very useful classes like C/M/T) classes and kits, and everybody trying to get into some places for the treasures or XP. Maybe something like Black Pits, but there's League of Legends with its millions of players.
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If BG were an MMO then you'd only need one multiclassed thief per raid group to disarm traps.
In a nutshell - each Thief would be a Shadowdancer.
"Looking for a group to camp kobolds at the Nashkel Mine tonight, any takers? Lots of corrupted ore to go around for the quest turn in too!"
Neverwinter MMO.
*Cough*
(I played it, I didn't like it as much as I thought I would have.)
Also, looking for a Thief. Dual-classed or multiclassed thieves with fighter only.
cleric l2p
MMOs are based on grinding and having the best gear. All other aspects become unimportant over time.
Even MMORPGs which start with great lore (WoW) turn into cheap %@{1!s in hope of getting more players of all ages.
No matter how much you try to form a "no-drama" group, you're going to get drama in an MMO.
Maybe something like Black Pits, but there's League of Legends with its millions of players.
"Y U play Cavalier N00b? Inquisitor f***s mages up! Go fight a dragon nubcake!"
"You C/M carebear! Go back to your PvE or I'll sk00l you in the Arena."
You forget how many things you don't miss about MMOs.