Is the Werewolf Kit fixed in BG:EE?
Joey
Member Posts: 201
Simple question...
0
Comments
You Were Supposed to Receive...
Base magic resistance 20%
Immunity to normal weapons
Paw does 1d12 slashing damage
You Actually Received...
Magic resistance locked at 20%
Nothing
Paw does 1d6 piercing damage
For the greater werewolf:
You Were Supposed to Receive...
THAC0 of 6
Saves 1/1/1/2/1
Base elemental resistance of 50%
Base magic resistance of 40%
Immunity to normal weapons
Paw is +3 weapon
Paw does 2d8 slashing damage
Regeneration of 3 HP per second
You Actually Received...
Elemental resistance locked at 50%
Magic resistance locked at 40%
Paw is +2 weapon
Paw does 1d6 piercing damage
To answer to OP's question, no, those changes were not implemented in BG:EE.
Damn...ninja'd!
Even the normal shapeshifter is pretty powerful in BG1. It's not until the end of BG1/beginning of BG 2 that it really starts getting weak.
It'd be great if it scaled a bit better, but there really doesn't seem to be a middle line that it can take.
https://forum.baldursgate.com/discussion/21263/please-save-the-druids-shapeshifting-for-bg2-ee-wildlife-movement#latest