Possible Hold Person Bug? (BG1 + BG2)
Caldegan
Member Posts: 33
Here's a picture of my current situation with this spell:
Hold Person
This spell holds 1-4 humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect selects the enemies closest to the target and holds them. Enemies making saving throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.
Expected behavior:
Enemy attacks held CHARNAME and rolls normally. Armor Class bonuses, THAC0 modifiers, and physical damage resistance are calculated in determining the damage taken (if any at all).
Enemy casts spell on held CHARNAME (e.g. Magic Missile) and CHARNAME is allowed a saving throw as normally.
Observed behavior:
Enemy attacks held CHARNAME gets an automatic hit every time, with no attack roll shown in the dialog box, just “[ENEMY] did [x] damage to [CHARNAME]”.
Enemy casts spell on held CHARNAME (e.g. Magic Missile) and CHARNAME is not allowed a saving throw.
Nowhere in this description does it state that attacks made upon a held creature negate armor class, physical damage resistance, and completely ignore the use of attack rolls and THAC0 modifiers. It would make sense if it had said “a held creature receives a -4 AC penalty and those attacking held creature receive +4 to their attack rolls” but alas, it does not. This happens the other way around, too; any time CHARNAME casts Hold Person upon an enemy, he does not roll to hit, and AC, THAC0, and resistance modifiers are not considered.
Have any of you experienced this glitch? Is it a glitch at all, or am I just not reading the description correctly?
(This also happens with the Stinking Cloud, Command, Stun, and every other immobilizing or unconscious-rendering effects.)
Hold Person
This spell holds 1-4 humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect selects the enemies closest to the target and holds them. Enemies making saving throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.
Expected behavior:
Enemy attacks held CHARNAME and rolls normally. Armor Class bonuses, THAC0 modifiers, and physical damage resistance are calculated in determining the damage taken (if any at all).
Enemy casts spell on held CHARNAME (e.g. Magic Missile) and CHARNAME is allowed a saving throw as normally.
Observed behavior:
Enemy attacks held CHARNAME gets an automatic hit every time, with no attack roll shown in the dialog box, just “[ENEMY] did [x] damage to [CHARNAME]”.
Enemy casts spell on held CHARNAME (e.g. Magic Missile) and CHARNAME is not allowed a saving throw.
Nowhere in this description does it state that attacks made upon a held creature negate armor class, physical damage resistance, and completely ignore the use of attack rolls and THAC0 modifiers. It would make sense if it had said “a held creature receives a -4 AC penalty and those attacking held creature receive +4 to their attack rolls” but alas, it does not. This happens the other way around, too; any time CHARNAME casts Hold Person upon an enemy, he does not roll to hit, and AC, THAC0, and resistance modifiers are not considered.
Have any of you experienced this glitch? Is it a glitch at all, or am I just not reading the description correctly?
(This also happens with the Stinking Cloud, Command, Stun, and every other immobilizing or unconscious-rendering effects.)
0
Comments
The reasoning behind the auto-hit is that defending require moving, which is explicitly impossible whole Held. Therefore enemies automatically hit, as though they were attacking a fence. The problem is that the connection between moving and defending has to be inferred, rather than being explicit in the description. That part, at least, should be corrected.
There was that time my brother managed to embed an axe in his foot while messing around with firewood, but c'mon, that's a one off.