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Neera is bugged

SasayakiSasayaki Member Posts: 137
Neera can be bugged in v1.2 Beta. After her Red Wizard assailants are defeated with either Edwin, Baeloth, or both in the party, she simply keeps repeating her "clicked on" noise, her circle goes white, but she cannot be talked to or do anything. There appears to be no fix in the game other than to kill her.

It's also worth noting that Baeloth is not teleported like the rest of your party when her Wild Magic triggers (in the scripted approach of the Red Wizards), possibly because it's unusual to have Baeloth in your group when encountering her, as he requires level 5.

Screenshot attached.
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Comments

  • CutlassJackCutlassJack Member Posts: 493
    edited October 2013
    Looks like she got stuck in combat, based on your screenshot. No idea why that is though. Maybe she's hostile to Edwin? Worked fine for me when I tested that last night. She triggered the conversation after the fight without me clicking on her.

    I did notice that Khalid didnt teleport forward on my playthrough. So might not be specific to Baeloth. He was the closest to Neera at her first conversation trigger, so might be related to that somehow. She still talked to my main not him, but all the new NPCs do that in EE I've noticed regardless of who's closest.
  • SasayakiSasayaki Member Posts: 137
    Update: After further research, I found that having Baeloth in the group does NOT bug the encounter. It's Edwin presumably because having him removes the need to fight.

    You can technically complete it, therefore, by removing Edwin from your group right before talking to Neera, finishing the fight, and then immediately talking to Edwin to get him back in. He even has dialogue when you're accepting Neera to your group; he says something to the tune of "her or me, pick". If you pick her, he leaves your group, but will immediately rejoin even if Neera's present.

    So the bug is more complicated than I thought. :) That said, Baeloth still won't teleport properly, so having him does affect the encounter.
  • SasayakiSasayaki Member Posts: 137
    I have a saved game made right before the encounter in question if anyone would like to try it.
  • AranthysAranthys Member Posts: 722
    There's another bug in the current iteration of the game that should be checked :
    During the fight, if you don't kill the last enemy close to the area where Neera is located when you first meet her (For example, due to an enemy that ran away in fear) she won't resume her conversation once the fight is over and the last enemy is dead
  • alnairalnair Member Posts: 561
    edited October 2013
    @Aranthys Do you mean she won't resume the conversation, NOT EVEN after the last enemy is dead?
    Post edited by alnair on
  • AranthysAranthys Member Posts: 722
    edited October 2013
    Exactly, even if you force the conversation. Seems like the trigger for that conversation post-fight is somehow location-based
  • pixie359pixie359 Member Posts: 251
    I was really hoping this would be something like

    'She tried to cast magic missile, but instead a load of squirrels appeared. When I re-loaded and repeated, my whole party got silenced. FIX THIS PLS.'
  • SasayakiSasayaki Member Posts: 137
    pixie359 said:

    I was really hoping this would be something like

    'She tried to cast magic missile, but instead a load of squirrels appeared. When I re-loaded and repeated, my whole party got silenced. FIX THIS PLS.'

    Hehe.

    Any blues wanna confirm this bug? :D
  • BalquoBalquo Member, Developer Posts: 2,746
    Could you upload your save?
  • DeeDee Member Posts: 10,447
    I was able to reproduce it. Logging it now.
  • DeeDee Member Posts: 10,447
    Issue listed here

    Neera should initiate dialogue normally after rescuing her from the Red Wizards if Edwin is in party

    1. Start a new game with Abdel
    2. C: CreateCreature("Edwin")
    3. Ctrl-Q Edwin to make him join your party
    4. C: MoveToArea("AR3300")
    5. Walk toward x=3345, y=1318
    6. When Neera approaches, navigate the encounter with option 1 each time
    7. When the red wizards walk away, notice that Neera issues her selection sounds constantly, and dialogue cannot be initiated with her

    Neera should not make her selection sounds, and she should initiate dialogue.
    Internal Tracking Number: 6171
  • SasayakiSasayaki Member Posts: 137
    Thanks Dee, Balquo did you still need the save game?
  • BalquoBalquo Member, Developer Posts: 2,746
    Go for it. I was unable to reproduce your baeloth issue so maybe I'll be able to see that from your save.
  • AranthysAranthys Member Posts: 722
    @Balquo : He previously stated that Baeloth wasn't the problem :p
    Sasayaki said:

    Update: After further research, I found that having Baeloth in the group does NOT bug the encounter. It's Edwin presumably because having him removes the need to fight.

    You can technically complete it, therefore, by removing Edwin from your group right before talking to Neera, finishing the fight, and then immediately talking to Edwin to get him back in. He even has dialogue when you're accepting Neera to your group; he says something to the tune of "her or me, pick". If you pick her, he leaves your group, but will immediately rejoin even if Neera's present.

    So the bug is more complicated than I thought. :) That said, Baeloth still won't teleport properly, so having him does affect the encounter.

  • BalquoBalquo Member, Developer Posts: 2,746
    Right... shouldn't post anything in the morning.
  • MortiannaMortianna Member Posts: 1,356
    I was somewhat hesitant to post this (since I don't want it to change), but I discovered that Neera is no longer invincible during the initial fight with the Red Wizards in Beregost. One of the bodyguards cut her down and, since she hadn't yet joined my party, she died permanently.
    Which conveniently spared me from having to justify taking possession of her personal belongings.
    Was this intentional?
  • alnairalnair Member Posts: 561
    edited October 2013
    @Mortianna Yes. I also thought it was a bug the first time I noticed it, but then found a report that confirmed that she can now die during that battle. I think it's a sensible change.
  • AendaeronBluescaleAendaeronBluescale Member Posts: 335
    Neera turned hostile towards me while I was defending her, but became neutral again after the fight against her captors. Could recruit her now, but wouldn't, as I plan to play with the BG2-canon group. (she's now waiting in the FAI for the time being)
  • AlkaluropsAlkalurops Member Posts: 269
    This happened to me as well, without Edwin. Eventually, after a long time, she did talk though.
  • DeeDee Member Posts: 10,447
    We've got this one fixed on our end. It might not be in the next update, but we'll try to get it in before we enter Phase III.
  • SasayakiSasayaki Member Posts: 137
    Awesome, thanks Dee! :D
  • AranthysAranthys Member Posts: 722
    Neera should really be invincible in this fight.
    If you get there early, she will be level 1.
    At level 1, she has 4 HP, and an AC of 6, meaning any hit will kill her, and even a character with a THAC0 of 20 has a good 40% chance to hit her.
  • alnairalnair Member Posts: 561
    @Aranthys
    That's why she asks you and your party for help. Making sure she survives should be your priority, not the game's :)
  • AranthysAranthys Member Posts: 722
    edited October 2013
    alnair said:

    @Aranthys
    That's why she asks you and your party for help. Making sure she survives should be your priority, not the game's :)

    All that will mean is that, if you only have 2 characters when you arrive in beregost (Say.. CHARNAME and Imoen), she'll die.
    Everytime.

    That character should be invulnerable until you can actually ... you know, control her movements ?


  • alnairalnair Member Posts: 561
    Aranthys said:

    That character should be invulnerable until you can actually ... you know, control her movements ?

    Uhm, it could be interesting if she actually auto-joined (provided you have at least a free slot) for the time being, then you'd get the banter at the end of the fight and could decide whether to keep her or not...

    I'll summon @LiamEsler to ask the feasibility of this :)
  • SasayakiSasayaki Member Posts: 137
    Honestly, I'm a big fan of the philosophy that story should take precedence over mechanics. Neera's 4hp and 6 AC make her ridiculously frail. If she went unconscious instead of dying, though, that might work; and would make sense, too. The Red Wizards are trying to take her alive after all.

    Having to reload every time a stiff breeze comes along and kills her isn't fun, it's just annoying.
  • alnairalnair Member Posts: 561
    @Sasayaki That could work, too...
  • AranthysAranthys Member Posts: 722
    Bump

    Is Neera correctly invincible during that first fight now ?
    Can anyone test this ?
  • ThunderThunder Member Posts: 157
    I actually liked her being able to die. She just needs an updated AI while not in the party, so she doesn't storm in to melee (and get clobbered).
  • WilburWilbur Member Posts: 1,173
    Thunder said:

    I actually liked her being able to die. She just needs an updated AI while not in the party, so she doesn't storm in to melee (and get clobbered).

    Mee too. If your job is to save her from the Red Wizards the battle is kind of meaningless if she'll automatically survive.
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