BG2:EE No more 9th lvl or HLA spells without 18 int
Bercon
Member Posts: 485
Since devs are finally fixing the missing intelligence limitation when learning spells, i.e. in BG2:EE you cannot learn or cast 9th level spells unless you have at least 18 int, Neera, Aerie, Imoen, Jan and Nalia can't cast these any more. Since most HLAs occupy 9th level spells slots, you can't use them either. Since Neera, Imoen and Nalia have 17 int, you can raise them to 18 fairly easily with Golden Ioun Stone that can be acquired in Saradush. Aerie and Jan however, can't really reach 18 without some extra effort.
I think its good to fix obvious bugs, but personally I think fixing this one has a major negative impact on the NPC choices you have in the game. Edwin just becomes too good, as if he wasn't already...
Any thoughts?
EDIT: Above is incorrect. Only scribing spells is affected by the limitation. So you can temporarily increase your Intelligence with potions for example to scribe spells and then cast them just fine afterwards. Also HLAs aren't affected at all.
I think its good to fix obvious bugs, but personally I think fixing this one has a major negative impact on the NPC choices you have in the game. Edwin just becomes too good, as if he wasn't already...
Any thoughts?
EDIT: Above is incorrect. Only scribing spells is affected by the limitation. So you can temporarily increase your Intelligence with potions for example to scribe spells and then cast them just fine afterwards. Also HLAs aren't affected at all.
Post edited by Bercon on
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Comments
But the OP mentions HLAs won't be available as well.
Is that true? (I mean "not available w/o 18 int")
This also, for example, means that you could use a Potion of Genius when writing your spells and not have to worry about it. Edwin can do it without potions (whether this makes him a real genius or just someone who's spent a bit of time twinking his character sheet, I'll leave to you to decide).
Thanks for clarifying the things)
Also, Aerie and Jan have like 25% chance of failure as well.
But don't get me wrong. Joke aside, i'm glad to see another step closer to PnP has been made
There has been no balance to the NPC's before, so i don't see why we have to do so with BGEE ones.
But unfortunately, even though i think a lot of players feel, like i do, that he's really overcheated (more than any other NPC actually), the devs can't change him because of their contract (or so i think).
Still, it's a bit too much to my taste to see, for example, that as soon as Edwin hit the 18th level, he has 4 level-9 spells to cast per day.
Though Tiax does indeed go on to rule. Tiax rules all!
aerie gains level 9 spells probably late in tob
jan like aerie
level 8765 spells are still too powerfull to balance other classes and such a small nerf is almost nothing
Column 2 => Spell Scribing % Chance
Column 3 => Number of Spells Learnable/Level
Column 4 => Spell Level Learnable (Bug Fix - Thanks, Dee)
17 - 75% - 14/Lvl - Lvl 8
18 - 85% - 18/Lvl - Lvl 9
19 - 95% - No Limit - Lvl 9
20 - 96% - No Limit - Lvl 9
21 - 97% - No Limit - Lvl 9
22 - 98% - No Limit - Lvl 9
23 - 99% - No Limit - Lvl 9
24 - 100% - No Limit - Lvl 9
25 - 100% - No Limit - Lvl 9
This bug fix, while desirable, doesn't seem to have much practical impact, as using potions to get your INT temporarily to 24 when scribing scrolls into your spellbook mitigates all of the INT restrictions. Personally, I almost always chug potions so that when scribing a rare or expensive scroll, or any scroll for that matter, I do not risk a failure. Once a spell is scribed into your spellbook you can use that spell even if your INT is in the low teens. It would be interesting (as a mod idea perhaps) if higher INT made spells more potent or, as ikMarc mentioned above, improved saving throw penalties on offensive spells, or bonus spells memorizable on resting (as is done with higher WIS for divine casters).