New difficulty: Core Rules with max level up HP
rae
Member Posts: 35
I think most of us play with core rules ( poll here http://forum.baldursgate.com/discussion/7017/what-difficulty-do-you-play-on/ ), but changing to "normal" difficulty on level up.
Since it's tedious, it would be welcome to have the best of both worlds on the same difficulty level.
Since it's tedious, it would be welcome to have the best of both worlds on the same difficulty level.
22
Comments
It's not like you actually NEED maximum HP rolls anyway.
Well either this or "Normal" difficulty with full damage.
Or, as @Edwin_Odesseiron said here https://forum.baldursgate.com/discussion/24298/about-difficulty-and-level-up and @Kirkor here http://forum.baldursgate.com/discussion/9112/difficulty-setting Was this ever answered? If not, please do.
EDIT: typo fixed :P
Supposedly "BG2Tweaks" can be used as some kind of workaround, so why not..
@CrevsDaak said the opposite though.
BG:EE, BGII:EE, and a TobEx-ed BG2 properly softcode barbarian hit points into their own table, which Tweaks will detect and modify appropriately. EE actually lets any kit create a custom HP table, which Tweaks will detect and modify.
As for an IWD-style checkbox, it's the best approach but a surprisingly involved process.
If you want to cheat, just play on normal.
If you want to cheat in Core Difficulty, just play normal.
95% of DnD is based on the outcome of a roll of the dice, with modifiers, the other 5% is tactics. If you don't like it. PLAY NORMAL, that's why it's THERE if you don't want to play by the core rules as they're intended.
The ROLE-PLAYING, comes in by making due with what you were given, and finding ways to emphasize your strengths while mitigating your weaknesses. It might as well be an Action game if you all you want is a perfect character without having to take on the role you've been given by fate. Or you know..just play on Normal, which already does exactly what you want, because you're either going to reload till you successfully learn your spells or exploit potion stacking to do the same...or you've already modded the game to always auto-succeed, so that being the only other main benefit aside from maxed HP won't hurt anything.
Save yourself from becoming a cheater and just play on normal. there is absolutely zero reason for this thread to exist because normal already includes auto-learning spells and maxed hp, with negliable other benefits, which basically every one already exploits via save scumming or exploits anyway even when they play on Core rules. So no, if you wanna cheat or exploit, you're gonna have to put up with the annoyance or inconvenience of swapping to normal whenever you want to learn spells or level up for max HP.
You're right, we should focus on 100% monster damage on normal difficulty, instead max hp on D&D rules.
Lowering difficulty to level up is a convinience issue, and thus is less important than bugs. Of course, changing some stuff affects other stuff, and nobody wants to open a can of bugs for minor inconviniences while still dealing with other problems.
I like difficulty affecting damage only though. Core rules could be a seperate setting, but much easier to build around than implement I would wager
So we can experience more of the "proper" game rules without the introduction of massive penalties.