I propose...a game! (Werewolf - In the Sword Coast)
CoryNewb
Member Posts: 1,330
in Role Playing
I propose we play a game of werewolf/mafia! We could baldurize it and make for some fun roles! we would need a good mod and hopefully a forum moderator who can lock/sticky/open threads. I would love to play with a gang of baldurs gate fans, but I'm not a very creative mod. Anyone want to give it a go?
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Comments
I believe, the only thing you'd need is one judge/dungeonmaster who would move the game forward, talk to the team of werewolves in private and announce every day.
And then volunteers = players.
Possible Baldurization :
- there are Shapeshifter Shadow Druids who want to eradicate the settlement by force and try to cull the villagers.
- there is one Sage = rulemaster, who can not be killed and serves as a storytelling device and judge.
- there is one special person - a retired Paladin, who can cast true seeing every day. Who is this, is officially hidden at first and will not be officially revealed (until the end of the game)
- every other player (not a Shadow Druid, Sage or the Paladin ) is a villager = are common folk.
For anyone unfamiliar, look up "mafia" game. I have played in real life at parties around a dinner table, it is good times.
For the first game, I wouldn't make the game more complex, leave it quite simple.
I'd expand the basic rules a bit :
- 10-12 players + 1 mod (for example). 1 is the retired Paladin, 3 are Shadow Druids (a Shadow Druid can't be the Paladin)
- during the night, werewolves decide, whom to eat. Werewolves would communicate via private messages and tell their decision to the judge. Then, the judge moves to another day/night cycle.
- during the day, everyone is allowed to talk, debate, accuse...via this thread. Please, only talk in-character. Out-of-character talk must be marked differently. Role Play is welcome (Paladin can drop clues that he is the right Paladin. Shadow Druids can drop a small clue by mistake etc..)
- a player, who is eaten/lynched becomes a ghost and can't talk until the game is ended.
- Paladin can ask the Sage once during each day (via private message) about a player and the Sage will tell him his true allegiance. Only to the Paladin and the Paladin will not be announced officially.
- days and nights will either turn with normal days (eg. Monday = day, Tuesday = night, Wednesday = day...) or according to the Judge = as soon as the werewolves decide whom to eat or as soon as the villagers vote and decide, whom to lynch.
- game ends when all the Werewolves/Shadow Druids are killed, or when all villagers are eaten. If there are only 2 players left and one of them is a Werewolf, he eats the last villager and seizes a victory. A twist can be : if there's one Werewolf and one Paladin, the Paladin kills the Werewolf/Shadow Druid and wins.
- the judge decides the roles (werewolf/paladin/villager) and clears any dispute between the players. His word is the last in any argument.
...now...with which time starts the original game? A night, or a day? I'd say, start with a night.
So...first - @CoryNewb - do you want to be the Sage/Judge or do you want to play?
(if you want to play, I can be the Sage. If you want to be the Sage, you be it and I'll play)
Then - I'd ask every player willing to play to announce themselves. Plus, if you can, you can start roleplaying any (ANY!*) villager. Just shortly describe and introduce yourself.
As soon as we will have 10-12 players, the Judge will choose the Shadow Druids/Werewolves, the Paladin and officially start the game.
* the role (Werewolf/Paladin/villager) is not upon you to choose. But you can set up your way of talking, your background and your character. From an insufferable noble, thru a burly blacksmith, up to the village's idiot. (Impress me)
As I said - please introduce yourself in few sentences as a villager. (I'd say that we collect these introductions and re-post them when the game starts)
I wouldn't say I'm the smartest man, or the strongest, or much else for that matter. I am a survivor, though; I have been known to be quite crafty when it comes to saving my own skin. I'm 58 years old, spent most of my life working some job or another. I retired a few years ago, and spend most of my days down at Farthing's pub, waiting to see if my savings die out before my liver does. That may sound sad to some, but it suits me just fine.
My name is Kalvin and I am a 37 year old hermit. Some people have referred to me as the village idiot which is in itself ridiculous considering that I am a part-time hermit. At best I would be a part-time idiot, but were I an idiot of any caliber would have no doubt already been eaten by wolves. Obviously this isn't the case as my signature look is wolf-skin garments. That said I hate people which is why I seek to live away from them. I merely come to town to trade goods before long winter months. Some people may call me a druid, but I hate nature too - I merely tolerate it better than I do people. Come to think of it I hate everything.
We're done talking now. Go away.
I already like the first two players and if I become a werewolf in-game, I will eat you ppl last.
I think we can use this thread as a sign up and then create a new thread for the actual game to keep it clean. We can do real life periods (24 hours for day/night or 24day/48day to give people time).
Please post your introduction. As soon as we find enough players, I will create another thread with the actual game and lead it from there.
Judge I'm thinking 20 players and 3 or 4 baddies. Maybe one even has a seer role for evil. Give the village a few basic roles to give them a fighting chance.
Look...so far not many have joined. If they don't we can start tagging some common forum-lurkers to get their attention. Maybe they'll play with us :-)
I'm a bit of a wanderer, and have recently arrived in the village. I keep to myself, although I enjoy a tipple down at the pub of an evening. I tend to do odd jobs whereever I go to earn my keep, repairing stuff or helping harvest crops.
My parents had apprenticed me to be a blacksmith, and while I enjoyed the crafting and repair of useful gear, I would tend to become distracted with fixing badly designed equipment. The blacksmith finally booted me out after I'd spent a week repairing the mayor's hoe, and it was still in pieces on the smithy floor.
Not that kind of hoe.
I'm a bit of a wanderer, and have recently arrived in the village. I keep to myself, although I enjoy a tipple down at the pub of an evening. I tend to do odd jobs whereever I go to earn my keep, repairing stuff or helping harvest crops.
My parents had apprenticed me to be a blacksmith, and while I enjoyed the crafting and repair of useful devices, I would tend to become distracted with fixing badly designed equipment. The blacksmith finally booted me out after I'd spent a week repairing the mayor's hoe, and it was still in pieces on the smithy floor. The mayor also made some wild accusation about scarring his bull for life when I tried out a couple of prototypes. Honestly, I'm glad I left.
First off, someone should decide whether we're doing werewolves or shadow druids. Second, I think we need a reason why this village is so important. If my modus operandi is to kill and move on, why do I not move on? Actually that's my problem, I chose this persona, so I can't really lay my motivational inconsistencies at the DM's feet. Hey, perhaps I'm injured? Nope, werewolf regen, that doesn't help at all.